115 Commits (48e9dd9a3e2bf244a3698616f32c9acb9a0bdc04)
 

Author SHA1 Message Date
aolo2 1691bd07ae Milton blackboard import 12 months ago
A.Olokhtonov 6be8ba7823 Add readme 12 months ago
A.Olokhtonov 7752e41bf5 Separate CPU and GPU timings in debug window 12 months ago
A.Olokhtonov 1bc6f2c3fe No clipping at zoom < 0.3. Really fast 1 year ago
A.Olokhtonov 316d0fedc9 Use correct rendering order.. 1 year ago
A.Olokhtonov e86ffd6508 Depth prepass with simplified opaque shapes 1 year ago
A.Olokhtonov 7e3b6156c0 Render stroke_id to a small texture 1 year ago
A.Olokhtonov 0d8667aa3a Use TypedArray for culling. This is up to 10 times faster! 1 year ago
A.Olokhtonov e41997563f Faster clipping 1 year ago
A.Olokhtonov 46cd48fecd Cull segments, switch to indexed drawing (only for static data for now) 1 year ago
A.Olokhtonov be50af68d4 Delete garbage file 1 year ago
A.Olokhtonov 72deea0b03 Added LICENSE (unlicense) 1 year ago
A.Olokhtonov 9a8854dc90 Handle touchstart with 2 e.changedTouches. This fixes panning sometimes not working on iPhone 1 year ago
A.Olokhtonov 1803dedee2 Black-on-white cursor for ultimate readability 1 year ago
A.Olokhtonov 14faef4146 Better draw->move cancellation. Instead of not registering short strokes, cancel them for all users if we registered a second finger during the time window. 1 year ago
A.Olokhtonov c5928dd5bd Do not upload whole static buffer, instead use glBufferSubData. This commit fixes lag (and skipped iinputs) when other people are drawing 1 year ago
A.Olokhtonov eefbb8ef75 Do not upload buffers each frame (DUH!), re-introduce dynamic data, set headers in caddy to enable precise timings 1 year ago
A.Olokhtonov 605500028a Bump version 1 year ago
A.Olokhtonov c1fd46da53 We have achieved good AA! 1 year ago
A.Olokhtonov 01db70cab0 Good speed (quad per line segment). Need to figure out rounding 1 year ago
A.Olokhtonov e3ae4cf6cd Upload whole point buffer, and align its size to 8K 1 year ago
A.Olokhtonov 46587068e6 Limit max points per quad, fix wrong rounding of texture size 1 year ago
A.Olokhtonov f72cbf5941 SDF bull fixed boxes + passed stroke width to shader 1 year ago
A.Olokhtonov 69feb482a2 sdf bullshit (almost working) 1 year ago
A.Olokhtonov ad9cded350 Sweet juicy svg cursor 2 years ago
A.Olokhtonov 6f446b7d13 Fwidth in the shader for "more gooder" AA 2 years ago
A.Olokhtonov 8b3f28337e SDF town 2 years ago
A.Olokhtonov 8557c5d47e Caps and joints via fragment shader 2 years ago
A.Olokhtonov 0271e38dbc Fix wrong buffered points 2 years ago
A.Olokhtonov 31b18e69a0 Images moving around, paste image from clipboard 2 years ago
A.Olokhtonov 3b8232e196 Image broadcast 2 years ago
A.Olokhtonov 1edcc6725b Moar better color/width sync 2 years ago
A.Olokhtonov ac0d8f7605 Betta websocket reconnect 2 years ago
A.Olokhtonov 33898ab27a Client code cleanup p1 2 years ago
A.Olokhtonov dec07b4edc Remove users from backend, leave only sessions. Simplify storage 2 years ago
A.Olokhtonov cb783db614 Per-user stroke width and color (for dynamic strokes) kinda work 2 years ago
A.Olokhtonov 165d9235ce Wrote what to do NEXT: 2 years ago
A.Olokhtonov 7c2ba5ff72 Do not schedule RAF if it already is scheduled (somewhat fixes event spam from chrome!) 2 years ago
A.Olokhtonov 110afe123f Brush preview 2 years ago
A.Olokhtonov 45c3af9c67 Brush width control. Phone "zen mode" button 2 years ago
A.Olokhtonov bf273a9424 Fix HiDPI support on non-touch devices 2 years ago
A.Olokhtonov 59cb197e58 I don't even know anymore (colors?) 2 years ago
A.Olokhtonov 343008c0af f32 coordinates 2 years ago
A.Olokhtonov f24e8d386b Pictures good 2 years ago
A.Olokhtonov 29f697dceb Texture test 2 years ago
A.Olokhtonov 04c11e23f3 Nice touch! 2 years ago
A.Olokhtonov 5c0d9e1537 The gooder biba 2 years ago
A.Olokhtonov 5593536485 Working rounded lines! 2 years ago
A.Olokhtonov ab152b2d0a Investigating rounded corners (buggy!) 2 years ago
A.Olokhtonov e056d6c698 Round caps! 2 years ago