|
|
|
@ -102,60 +102,20 @@ const bgcolor = { 'r': 0, 'g': 0, 'b': 0 };
@@ -102,60 +102,20 @@ const bgcolor = { 'r': 0, 'g': 0, 'b': 0 };
|
|
|
|
|
const stroke_color = { 'r': 0.2, 'g': 0.2, 'b': 0.2 }; |
|
|
|
|
let debug_draw = true; |
|
|
|
|
|
|
|
|
|
function push_cap_triangle(positions, cap_points, i1, i2, i3) { |
|
|
|
|
positions.push(cap_points[i1].x, cap_points[i1].y); |
|
|
|
|
positions.push(cap_points[i2].x, cap_points[i2].y); |
|
|
|
|
positions.push(cap_points[i3].x, cap_points[i3].y); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
function push_joint_triangle(positions, joint_points, i1, i2, i3) { |
|
|
|
|
positions.push(joint_points[i1].x, joint_points[i1].y); |
|
|
|
|
positions.push(joint_points[i2].x, joint_points[i2].y); |
|
|
|
|
positions.push(joint_points[i3].x, joint_points[i3].y); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
function push_cap(positions, pps, p, pnext, stroke_width) { |
|
|
|
|
// Rounded cap!
|
|
|
|
|
const cap_points = []; |
|
|
|
|
|
|
|
|
|
cap_points.push(p); /* not used in positions, added for convenience */ |
|
|
|
|
cap_points.push(pps.p1); |
|
|
|
|
cap_points.push(pps.p2); |
|
|
|
|
|
|
|
|
|
const dy = cap_points[1].y - cap_points[0].y; |
|
|
|
|
const dx = cap_points[1].x - cap_points[0].x; |
|
|
|
|
|
|
|
|
|
const down = (pnext.y >= p.y); // = accounts correctly for horizontal lines somehow
|
|
|
|
|
|
|
|
|
|
const phi_step = Math.PI / 8; |
|
|
|
|
const r = stroke_width / 2; |
|
|
|
|
const starting_phi = Math.atan(dy / dx); |
|
|
|
|
const sign = down ? -1 : 1; |
|
|
|
|
|
|
|
|
|
for (let i = 1; i <= 7; ++i) { |
|
|
|
|
const phi = starting_phi + i * phi_step; |
|
|
|
|
const ox = r * Math.cos(phi); |
|
|
|
|
const oy = r * Math.sin(phi); |
|
|
|
|
const x = cap_points[0].x + sign * ox; |
|
|
|
|
const y = cap_points[0].y + sign * oy; |
|
|
|
|
cap_points.push({'x': x, 'y': y}); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
push_cap_triangle(positions, cap_points, 2, 1, 6); |
|
|
|
|
push_cap_triangle(positions, cap_points, 2, 6, 4); |
|
|
|
|
push_cap_triangle(positions, cap_points, 6, 1, 8); |
|
|
|
|
push_cap_triangle(positions, cap_points, 2, 4, 3); |
|
|
|
|
push_cap_triangle(positions, cap_points, 4, 6, 5); |
|
|
|
|
push_cap_triangle(positions, cap_points, 6, 8, 7); |
|
|
|
|
push_cap_triangle(positions, cap_points, 8, 1, 9); |
|
|
|
|
function push_circle_at(positions, c, o) { |
|
|
|
|
positions.push(c.x + o[0].x, c.y + o[0].y, c.x + o[4].x, c.y + o[4].y, c.x + o[8].x, c.y + o[8].y); |
|
|
|
|
positions.push(c.x + o[4].x, c.y + o[4].y, c.x + o[0].x, c.y + o[0].y, c.x + o[2].x, c.y + o[2].y); |
|
|
|
|
positions.push(c.x + o[8].x, c.y + o[8].y, c.x + o[4].x, c.y + o[4].y, c.x + o[6].x, c.y + o[6].y); |
|
|
|
|
positions.push(c.x + o[0].x, c.y + o[0].y, c.x + o[8].x, c.y + o[8].y, c.x + o[10].x, c.y + o[10].y); |
|
|
|
|
positions.push(c.x + o[2].x, c.y + o[2].y, c.x + o[0].x, c.y + o[0].y, c.x + o[1].x, c.y + o[1].y); |
|
|
|
|
positions.push(c.x + o[4].x, c.y + o[4].y, c.x + o[2].x, c.y + o[2].y, c.x + o[3].x, c.y + o[3].y); |
|
|
|
|
positions.push(c.x + o[6].x, c.y + o[6].y, c.x + o[4].x, c.y + o[4].y, c.x + o[5].x, c.y + o[5].y); |
|
|
|
|
positions.push(c.x + o[8].x, c.y + o[8].y, c.x + o[6].x, c.y + o[6].y, c.x + o[7].x, c.y + o[7].y); |
|
|
|
|
positions.push(c.x + o[10].x, c.y + o[10].y, c.x + o[8].x, c.y + o[8].y, c.x + o[9].x, c.y + o[9].y); |
|
|
|
|
positions.push(c.x + o[0].x, c.y + o[0].y, c.x + o[10].x, c.y + o[10].y, c.x + o[11].x, c.y + o[11].y); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
function push_stroke_positions(stroke, stroke_width, positions) { |
|
|
|
|
let last_x1; |
|
|
|
|
let last_y1; |
|
|
|
|
let last_x2; |
|
|
|
|
let last_y2; |
|
|
|
|
|
|
|
|
|
const points = stroke.points; |
|
|
|
|
|
|
|
|
|
if (points.length < 2) { |
|
|
|
@ -163,243 +123,55 @@ function push_stroke_positions(stroke, stroke_width, positions) {
@@ -163,243 +123,55 @@ function push_stroke_positions(stroke, stroke_width, positions) {
|
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
for (let i = 0; i < points.length; ++i) { |
|
|
|
|
const px = points[i].x; |
|
|
|
|
const py = points[i].y; |
|
|
|
|
|
|
|
|
|
// These might be undefined
|
|
|
|
|
let nextpx; |
|
|
|
|
let nextpy; |
|
|
|
|
|
|
|
|
|
if (i < points.length - 1) { |
|
|
|
|
nextpx = points[i + 1].x; |
|
|
|
|
nextpy = points[i + 1].y; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (i === 0) { |
|
|
|
|
const pps = perpendicular(px, py, nextpx, nextpy, stroke_width); |
|
|
|
|
|
|
|
|
|
last_x1 = pps.p1.x; |
|
|
|
|
last_y1 = pps.p1.y; |
|
|
|
|
last_x2 = pps.p2.x; |
|
|
|
|
last_y2 = pps.p2.y; |
|
|
|
|
|
|
|
|
|
push_cap(positions, pps, points[0], points[1], stroke_width); |
|
|
|
|
|
|
|
|
|
continue; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Place points at (stroke_width / 2) distance from the line
|
|
|
|
|
const prevpx = points[i - 1].x; |
|
|
|
|
const prevpy = points[i - 1].y; |
|
|
|
|
|
|
|
|
|
let x1; |
|
|
|
|
let y1; |
|
|
|
|
let x2; |
|
|
|
|
let y2; |
|
|
|
|
|
|
|
|
|
if (i < points.length - 1) { |
|
|
|
|
let d1x = px - prevpx; |
|
|
|
|
let d1y = py - prevpy; |
|
|
|
|
|
|
|
|
|
let d2x = px - nextpx; |
|
|
|
|
let d2y = py - nextpy; |
|
|
|
|
// Simple 12 point circle (store offsets and reuse)
|
|
|
|
|
const POINTS = 12; |
|
|
|
|
const phi_step = 2 * Math.PI / POINTS; |
|
|
|
|
|
|
|
|
|
// Construct "inner" sides and find their intersection point
|
|
|
|
|
let perp1x = d1y; |
|
|
|
|
let perp1y = -d1x; |
|
|
|
|
const circle_offsets = []; |
|
|
|
|
|
|
|
|
|
const perpnorm1 = Math.sqrt(perp1x * perp1x + perp1y * perp1y); |
|
|
|
|
|
|
|
|
|
perp1x /= perpnorm1; |
|
|
|
|
perp1y /= perpnorm1; |
|
|
|
|
|
|
|
|
|
// Starting point for first "inner" line
|
|
|
|
|
const inner1x = prevpx + perp1x * stroke_width / 2; |
|
|
|
|
const inner1y = prevpy + perp1y * stroke_width / 2; |
|
|
|
|
|
|
|
|
|
let perp2x = -d2y; |
|
|
|
|
let perp2y = d2x; |
|
|
|
|
|
|
|
|
|
const perpnorm2 = Math.sqrt(perp2x * perp2x + perp2y * perp2y); |
|
|
|
|
|
|
|
|
|
perp2x /= perpnorm2; |
|
|
|
|
perp2y /= perpnorm2; |
|
|
|
|
|
|
|
|
|
// Starting point for second "inner" line
|
|
|
|
|
const inner2x = nextpx + perp2x * stroke_width / 2; |
|
|
|
|
const inner2y = nextpy + perp2y * stroke_width / 2; |
|
|
|
|
|
|
|
|
|
const innerintt2 = (d1x * (inner1y - inner2y) + d1y * (inner2x - inner1x)) / (d1x * d2y - d1y * d2x); |
|
|
|
|
const innerint1x = inner2x + innerintt2 * d2x; |
|
|
|
|
const innerint1y = inner2y + innerintt2 * d2y; |
|
|
|
|
|
|
|
|
|
const sanityt1 = (inner2x + innerintt2 * d2x - inner1x) / d1x; |
|
|
|
|
const sanity1x = inner1x + sanityt1 * d1x; |
|
|
|
|
const sanity1y = inner1y + sanityt1 * d1y; |
|
|
|
|
|
|
|
|
|
// Starting point for first "outer" line
|
|
|
|
|
const outer1x = prevpx - perp1x * stroke_width / 2; |
|
|
|
|
const outer1y = prevpy - perp1y * stroke_width / 2; |
|
|
|
|
|
|
|
|
|
// Starting point for second "outer" line
|
|
|
|
|
const outer2x = nextpx - perp2x * stroke_width / 2; |
|
|
|
|
const outer2y = nextpy - perp2y * stroke_width / 2; |
|
|
|
|
|
|
|
|
|
const outerintt2 = (d1x * (outer1y - outer2y) + d1y * (outer2x - outer1x)) / (d1x * d2y - d1y * d2x); |
|
|
|
|
const outerint1x = outer2x + outerintt2 * d2x; |
|
|
|
|
const outerint1y = outer2y + outerintt2 * d2y; |
|
|
|
|
|
|
|
|
|
x1 = innerint1x; |
|
|
|
|
y1 = innerint1y; |
|
|
|
|
x2 = outerint1x; |
|
|
|
|
y2 = outerint1y; |
|
|
|
|
|
|
|
|
|
// If we are turning left, then we should place the circle on the right, and vice versa
|
|
|
|
|
const turn_left = point_right_of_line(points[i - 1], points[i + 1], points[i]); |
|
|
|
|
// if (turn_left) {
|
|
|
|
|
const s1x = px - perp2x * stroke_width / 2; |
|
|
|
|
const s1y = py - perp2y * stroke_width / 2; |
|
|
|
|
|
|
|
|
|
const s2x = px - perp1x * stroke_width / 2; |
|
|
|
|
const s2y = py - perp1y * stroke_width / 2; |
|
|
|
|
|
|
|
|
|
let s12prod = perp1x * perp2x + perp1y * perp2y; |
|
|
|
|
let angle = Math.acos(s12prod); |
|
|
|
|
|
|
|
|
|
// Generate circular segment
|
|
|
|
|
const npoints = Math.ceil(angle / Math.PI * 7); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (npoints > 1) { |
|
|
|
|
const joint_points = []; |
|
|
|
|
for (let i = 0; i < POINTS; ++i) { |
|
|
|
|
const phi = phi_step * i; |
|
|
|
|
const ox = stroke_width / 2 * Math.cos(phi); |
|
|
|
|
const oy = stroke_width / 2 * Math.sin(phi); |
|
|
|
|
circle_offsets.push({'x': ox, 'y': oy}); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
joint_points.push(points[i]); |
|
|
|
|
joint_points.push({'x': s2x, 'y': s2y}); |
|
|
|
|
joint_points.push({'x': s1x, 'y': s1y}); |
|
|
|
|
for (let i = 0; i < points.length - 1; ++i) { |
|
|
|
|
const px = points[i].x; |
|
|
|
|
const py = points[i].y; |
|
|
|
|
|
|
|
|
|
const pnext = points[i + 1]; |
|
|
|
|
const p = points[i]; |
|
|
|
|
const down = (pnext.y > p.y); |
|
|
|
|
const phi_step = angle / (npoints + 1); |
|
|
|
|
const r = stroke_width / 2; |
|
|
|
|
const starting_phi = Math.atan(perp2y / perp2x); |
|
|
|
|
const sign = down ? -1 : 1; |
|
|
|
|
const nextpx = points[i + 1].x; |
|
|
|
|
const nextpy = points[i + 1].y; |
|
|
|
|
|
|
|
|
|
for (let i = 1; i <= npoints; ++i) { |
|
|
|
|
const phi = starting_phi + i * phi_step; |
|
|
|
|
const ox = r * Math.cos(phi); |
|
|
|
|
const oy = r * Math.sin(phi); |
|
|
|
|
const x = p.x + sign * ox; |
|
|
|
|
const y = p.y + sign * oy; |
|
|
|
|
joint_points.push({'x': x, 'y': y}); |
|
|
|
|
} |
|
|
|
|
const d1x = nextpx - px; |
|
|
|
|
const d1y = nextpy - py; |
|
|
|
|
|
|
|
|
|
// Rectangular segment up to here
|
|
|
|
|
if (innerintt2 > 0) { |
|
|
|
|
positions.push(last_x1, last_y1); |
|
|
|
|
positions.push(innerint1x - perp1x * stroke_width, innerint1y - perp1y * stroke_width); |
|
|
|
|
positions.push(last_x2, last_y2); |
|
|
|
|
// Perpendicular to (d1x, d1y), points to the LEFT
|
|
|
|
|
let perp1x = -d1y; |
|
|
|
|
let perp1y = d1x; |
|
|
|
|
|
|
|
|
|
positions.push(last_x1, last_y1); |
|
|
|
|
positions.push(innerint1x - perp1x * stroke_width, innerint1y - perp1y * stroke_width); |
|
|
|
|
positions.push(innerint1x, innerint1y); |
|
|
|
|
const perpnorm1 = Math.sqrt(perp1x * perp1x + perp1y * perp1y); |
|
|
|
|
|
|
|
|
|
// Four triangles to cover the non-circle part of the join
|
|
|
|
|
positions.push(innerint1x, innerint1y); |
|
|
|
|
positions.push(px, py); |
|
|
|
|
positions.push(innerint1x - perp1x * stroke_width, innerint1y - perp1y * stroke_width); |
|
|
|
|
|
|
|
|
|
positions.push(innerint1x - perp1x * stroke_width, innerint1y - perp1y * stroke_width); |
|
|
|
|
positions.push(px, py); |
|
|
|
|
positions.push(s2x, s2y); |
|
|
|
|
|
|
|
|
|
positions.push(innerint1x - perp2x * stroke_width, innerint1y - perp2y * stroke_width); |
|
|
|
|
positions.push(px, py); |
|
|
|
|
positions.push(innerint1x, innerint1y); |
|
|
|
|
|
|
|
|
|
positions.push(innerint1x - perp2x * stroke_width, innerint1y - perp2y * stroke_width); |
|
|
|
|
positions.push(px, py); |
|
|
|
|
positions.push(s1x, s1y); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
last_x1 = innerint1x; |
|
|
|
|
last_y1 = innerint1y; |
|
|
|
|
|
|
|
|
|
last_x2 = innerint1x - perp2x * stroke_width; |
|
|
|
|
last_y2 = innerint1y - perp2y * stroke_width; |
|
|
|
|
} else { |
|
|
|
|
last_x1 = nextpx + perp2x * stroke_width / 2; |
|
|
|
|
last_y1 = nextpy + perp2y * stroke_width / 2; |
|
|
|
|
|
|
|
|
|
last_x2 = nextpx - perp2x * stroke_width / 2; |
|
|
|
|
last_y2 = nextpy - perp2y * stroke_width / 2; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// push_joint_triangle(positions, joint_points, 0, 2, npoints + 2);
|
|
|
|
|
for (let i = 0; i < npoints; ++i) { |
|
|
|
|
push_joint_triangle(positions, joint_points, 0, i + 3, i + 2); |
|
|
|
|
} |
|
|
|
|
push_joint_triangle(positions, joint_points, 0, 2 + npoints, 1); |
|
|
|
|
|
|
|
|
|
} else { |
|
|
|
|
if (innerintt2 > 0) { |
|
|
|
|
// Rectangular segment up to interpolated perpendicular
|
|
|
|
|
let perp3x = (perp1x + perp2x) / 2.0; |
|
|
|
|
let perp3y = (perp1y + perp2y) / 2.0; |
|
|
|
|
|
|
|
|
|
const perp3norm = Math.sqrt(perp3x * perp3x + perp3y * perp3y); |
|
|
|
|
|
|
|
|
|
perp3x /= perp3norm; |
|
|
|
|
perp3y /= perp3norm; |
|
|
|
|
|
|
|
|
|
positions.push(last_x1, last_y1); |
|
|
|
|
positions.push(px - perp3x * stroke_width / 2, py - perp3y * stroke_width / 2); |
|
|
|
|
positions.push(last_x2, last_y2); |
|
|
|
|
|
|
|
|
|
positions.push(px - perp3x * stroke_width / 2, py - perp3y * stroke_width / 2); |
|
|
|
|
positions.push(px + perp3x * stroke_width / 2, py + perp3y * stroke_width / 2); |
|
|
|
|
positions.push(last_x1, last_y1); |
|
|
|
|
|
|
|
|
|
last_x1 = px + perp3x * stroke_width / 2; |
|
|
|
|
last_y1 = py + perp3y * stroke_width / 2; |
|
|
|
|
|
|
|
|
|
last_x2 = px - perp3x * stroke_width / 2; |
|
|
|
|
last_y2 = py - perp3y * stroke_width / 2; |
|
|
|
|
} else { |
|
|
|
|
last_x1 = nextpx + perp2x * stroke_width / 2; |
|
|
|
|
last_y1 = nextpy + perp2y * stroke_width / 2; |
|
|
|
|
|
|
|
|
|
last_x2 = nextpx - perp2x * stroke_width / 2; |
|
|
|
|
last_y2 = nextpy - perp2y * stroke_width / 2; |
|
|
|
|
// last_x1 = px + perp3x * stroke_width / 2;
|
|
|
|
|
// last_y1 = py + perp3y * stroke_width / 2;
|
|
|
|
|
|
|
|
|
|
// last_x2 = px - perp3x * stroke_width / 2;
|
|
|
|
|
// last_y2 = py - perp3y * stroke_width / 2;
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
// }
|
|
|
|
|
} else { |
|
|
|
|
const pps = perpendicular(px, py, prevpx, prevpy, stroke_width); |
|
|
|
|
perp1x /= perpnorm1; |
|
|
|
|
perp1y /= perpnorm1; |
|
|
|
|
|
|
|
|
|
x1 = pps.p2.x; |
|
|
|
|
y1 = pps.p2.y; |
|
|
|
|
x2 = pps.p1.x; |
|
|
|
|
y2 = pps.p1.y; |
|
|
|
|
const s1x = px + perp1x * stroke_width / 2; |
|
|
|
|
const s1y = py + perp1y * stroke_width / 2; |
|
|
|
|
const s2x = px - perp1x * stroke_width / 2; |
|
|
|
|
const s2y = py - perp1y * stroke_width / 2; |
|
|
|
|
|
|
|
|
|
push_cap(positions, pps, points[points.length - 1], points[points.length - 2], stroke_width); |
|
|
|
|
const s3x = nextpx + perp1x * stroke_width / 2; |
|
|
|
|
const s3y = nextpy + perp1y * stroke_width / 2; |
|
|
|
|
const s4x = nextpx - perp1x * stroke_width / 2; |
|
|
|
|
const s4y = nextpy - perp1y * stroke_width / 2; |
|
|
|
|
|
|
|
|
|
positions.push(last_x1, last_y1); |
|
|
|
|
positions.push(x2, y2); |
|
|
|
|
positions.push(last_x2, last_y2); |
|
|
|
|
positions.push(s1x, s1y, s2x, s2y, s4x, s4y); |
|
|
|
|
positions.push(s1x, s1y, s4x, s4y, s3x, s3y); |
|
|
|
|
|
|
|
|
|
positions.push(last_x1, last_y1); |
|
|
|
|
positions.push(x1, y1); |
|
|
|
|
positions.push(x2, y2); |
|
|
|
|
} |
|
|
|
|
push_circle_at(positions, points[i], circle_offsets); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
push_circle_at(positions, points[points.length - 1], circle_offsets); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
function draw(gl, program, locations, buffers, strokes) { |
|
|
|
@ -527,6 +299,7 @@ function main() {
@@ -527,6 +299,7 @@ function main() {
|
|
|
|
|
{'x': 100, 'y': 100}, |
|
|
|
|
{'x': 105, 'y': 500}, |
|
|
|
|
{'x': 108, 'y': 140}, |
|
|
|
|
{'x': 508, 'y': 240}, |
|
|
|
|
] |
|
|
|
|
} |
|
|
|
|
]; |
|
|
|
|