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@ -1,19 +1,71 @@
@@ -1,19 +1,71 @@
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const opaque_vs_src = `#version 300 es
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in vec3 a_pos; // .z is radius
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in vec4 a_line; |
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in int a_stroke_id; |
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uniform vec2 u_scale; |
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uniform vec2 u_res; |
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uniform vec2 u_translation; |
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uniform int u_stroke_count; |
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flat out int v_stroke_id; |
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void main() { |
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// Do not inflate quad (as opposed to the full sdf shader), thus only leaving the opaque part
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// Shrink to not include the caps
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vec2 line_dir = normalize(a_line.zw - a_line.xy); |
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int vertex_index = gl_VertexID % 4; |
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vec2 pos = a_pos.xy; |
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if (vertex_index == 0 || vertex_index == 2) { |
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// vertices on the "beginning" side of the line
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pos.xy += line_dir * a_pos.z / 2.0; |
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} else { |
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// on the "ending" side of the line
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pos.xy -= line_dir * a_pos.z / 2.0; |
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} |
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vec2 screen01 = (pos * u_scale + u_translation) / u_res; |
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vec2 screen02 = screen01 * 2.0; |
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screen02.y = 2.0 - screen02.y; |
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v_stroke_id = a_stroke_id; |
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gl_Position = vec4(screen02 - 1.0, (float(a_stroke_id) / float(u_stroke_count)) * 2.0 - 1.0, 1.0); |
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} |
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`;
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const nop_fs_src = `#version 300 es
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precision highp float; |
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flat in int v_stroke_id; |
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out vec4 FragColor; |
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void main() { |
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vec3 color = vec3(float(v_stroke_id * 3245 % 255) / 255.0, float(v_stroke_id * 7343 % 255) / 255.0, float(v_stroke_id * 5528 % 255) / 255.0); |
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FragColor = vec4(color, 1.0); |
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} |
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`;
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const sdf_vs_src = `#version 300 es
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in vec3 a_pos; // .z is radius
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in vec4 a_line; |
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in vec3 a_color; |
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in uint a_stroke_id; |
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in int a_stroke_id; |
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uniform vec2 u_scale; |
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uniform vec2 u_res; |
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uniform vec2 u_translation; |
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uniform int u_stroke_count; |
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out vec4 v_line; |
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out vec2 v_texcoord; |
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out vec3 v_color; |
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flat out uint v_stroke_id; |
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flat out float v_thickness; |
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void main() { |
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@ -51,9 +103,8 @@ const sdf_vs_src = `#version 300 es
@@ -51,9 +103,8 @@ const sdf_vs_src = `#version 300 es
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v_line = a_line; |
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v_color = a_color; |
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v_thickness = a_pos.z; |
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v_stroke_id = a_stroke_id; |
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gl_Position = vec4(screen02 - 1.0, 0.0, 1); |
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gl_Position = vec4(screen02 - 1.0, (float(a_stroke_id) / float(u_stroke_count)) * 2.0 - 1.0, 1); |
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} |
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`;
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@ -79,41 +130,16 @@ const sdf_fs_src = `#version 300 es
@@ -79,41 +130,16 @@ const sdf_fs_src = `#version 300 es
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float dist = length(pa - ba * h) - v_thickness / 2.0; |
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float fade = 0.5 * length(fwidth(v_texcoord)); |
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float alpha = 1.0 - smoothstep(-fade, fade, dist); |
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// float alpha = 1.0 - step(0.0, dist);
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float alpha = 1.0 - smoothstep(0.0, fade, dist); |
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if (u_debug_mode == 1) { |
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FragColor = vec4(1.0, 0.0, 0.0, 0.1); |
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} else { |
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FragColor = vec4(v_color * alpha, alpha); |
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// FragColor = vec4(v_color * alpha, 0.1 + alpha);
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} |
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} |
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`;
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const tiles_fs_src = `#version 300 es
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precision highp float; |
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uniform int u_debug_mode; |
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in vec4 v_line; |
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in vec2 v_texcoord; |
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in vec3 v_color; |
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flat in uint v_stroke_id; |
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flat in float v_thickness; |
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//out uint TileId;
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out vec4 FragColor; |
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void main() { |
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//TileId = uint(1);
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vec3 color = vec3(float(v_stroke_id * 3245u % 255u) / 255.0, float(v_stroke_id * 7343u % 255u) / 255.0, float(v_stroke_id * 5528u % 255u) / 255.0); |
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FragColor = vec4(color, 1); |
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} |
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`;
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const tquad_vs_src = `#version 300 es
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in vec2 a_pos; |
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in vec2 a_texcoord; |
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@ -166,7 +192,13 @@ function init_webgl(state, context) {
@@ -166,7 +192,13 @@ function init_webgl(state, context) {
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gl.enable(gl.BLEND); |
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gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA); |
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gl.enable(gl.DEPTH_TEST); |
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gl.depthFunc(gl.GEQUAL); |
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context.gpu_timer_ext = gl.getExtension('EXT_disjoint_timer_query_webgl2'); |
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if (context.gpu_timer_ext === null) { |
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context.gpu_timer_ext = gl.getExtension('EXT_disjoint_timer_query'); |
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} |
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const quad_vs = create_shader(gl, gl.VERTEX_SHADER, tquad_vs_src); |
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const quad_fs = create_shader(gl, gl.FRAGMENT_SHADER, tquad_fs_src); |
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@ -174,26 +206,27 @@ function init_webgl(state, context) {
@@ -174,26 +206,27 @@ function init_webgl(state, context) {
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const sdf_vs = create_shader(gl, gl.VERTEX_SHADER, sdf_vs_src); |
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const sdf_fs = create_shader(gl, gl.FRAGMENT_SHADER, sdf_fs_src); |
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const tiles_fs = create_shader(gl, gl.FRAGMENT_SHADER, tiles_fs_src); |
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const opaque_vs = create_shader(gl, gl.VERTEX_SHADER, opaque_vs_src); |
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const nop_fs = create_shader(gl, gl.FRAGMENT_SHADER, nop_fs_src); |
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context.programs['image'] = create_program(gl, quad_vs, quad_fs); |
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context.programs['sdf'] = { |
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'opaque': create_program(gl, opaque_vs, nop_fs), |
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'main': create_program(gl, sdf_vs, sdf_fs), |
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'tiles': create_program(gl, sdf_vs, tiles_fs), // same vertex shader
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}; |
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context.locations['image'] = { |
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'a_pos': gl.getAttribLocation(context.programs['image'], 'a_pos'), |
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'a_texcoord': gl.getAttribLocation(context.programs['image'], 'a_texcoord'), |
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'u_res': gl.getUniformLocation(context.programs['image'], 'u_res'), |
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'u_scale': gl.getUniformLocation(context.programs['image'], 'u_scale'), |
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'u_translation': gl.getUniformLocation(context.programs['image'], 'u_translation'), |
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'u_outline': gl.getUniformLocation(context.programs['image'], 'u_outline'), |
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'u_texture': gl.getUniformLocation(context.programs['image'], 'u_texture'), |
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}; |
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context.locations['sdf'] = { |
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'opaque': { |
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'a_pos': gl.getAttribLocation(context.programs['sdf'].opaque, 'a_pos'), |
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'a_line': gl.getAttribLocation(context.programs['sdf'].opaque, 'a_line'), |
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'a_stroke_id': gl.getAttribLocation(context.programs['sdf'].opaque, 'a_stroke_id'), |
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'u_res': gl.getUniformLocation(context.programs['sdf'].opaque, 'u_res'), |
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'u_scale': gl.getUniformLocation(context.programs['sdf'].opaque, 'u_scale'), |
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'u_translation': gl.getUniformLocation(context.programs['sdf'].opaque, 'u_translation'), |
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'u_stroke_count': gl.getUniformLocation(context.programs['sdf'].opaque, 'u_stroke_count'), |
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}, |
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'main': { |
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'a_pos': gl.getAttribLocation(context.programs['sdf'].main, 'a_pos'), |
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'a_line': gl.getAttribLocation(context.programs['sdf'].main, 'a_line'), |
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@ -203,31 +236,12 @@ function init_webgl(state, context) {
@@ -203,31 +236,12 @@ function init_webgl(state, context) {
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'u_res': gl.getUniformLocation(context.programs['sdf'].main, 'u_res'), |
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'u_scale': gl.getUniformLocation(context.programs['sdf'].main, 'u_scale'), |
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'u_translation': gl.getUniformLocation(context.programs['sdf'].main, 'u_translation'), |
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'u_texture_points': gl.getUniformLocation(context.programs['sdf'].main, 'u_texture_points'), |
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'u_texture_indices': gl.getUniformLocation(context.programs['sdf'].main, 'u_texture_indices'), |
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'u_debug_mode': gl.getUniformLocation(context.programs['sdf'].main, 'u_debug_mode'), |
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}, |
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'tiles': { |
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'a_pos': gl.getAttribLocation(context.programs['sdf'].tiles, 'a_pos'), |
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'a_line': gl.getAttribLocation(context.programs['sdf'].tiles, 'a_line'), |
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'a_color': gl.getAttribLocation(context.programs['sdf'].tiles, 'a_color'), |
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'a_stroke_id': gl.getAttribLocation(context.programs['sdf'].tiles, 'a_stroke_id'), |
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'u_res': gl.getUniformLocation(context.programs['sdf'].tiles, 'u_res'), |
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'u_scale': gl.getUniformLocation(context.programs['sdf'].tiles, 'u_scale'), |
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'u_translation': gl.getUniformLocation(context.programs['sdf'].tiles, 'u_translation'), |
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'u_texture_points': gl.getUniformLocation(context.programs['sdf'].tiles, 'u_texture_points'), |
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'u_texture_indices': gl.getUniformLocation(context.programs['sdf'].tiles, 'u_texture_indices'), |
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'u_debug_mode': gl.getUniformLocation(context.programs['sdf'].tiles, 'u_debug_mode'), |
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'u_tile_size': gl.getUniformLocation(context.programs['sdf'].main, 'u_tile_size'), |
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'u_stroke_count': gl.getUniformLocation(context.programs['sdf'].main, 'u_stroke_count'), |
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} |
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}; |
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context.buffers['image'] = { |
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'b_pos': context.gl.createBuffer(), |
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'b_texcoord': context.gl.createBuffer(), |
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}; |
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context.buffers['sdf'] = { |
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'b_packed_static': gl.createBuffer(), |
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'b_packed_dynamic': gl.createBuffer(), |
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@ -235,27 +249,6 @@ function init_webgl(state, context) {
@@ -235,27 +249,6 @@ function init_webgl(state, context) {
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'b_packed_dynamic_index': gl.createBuffer(), |
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}; |
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context.textures['sdf'] = { |
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'tiles': gl.createTexture(), |
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}; |
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context.framebuffers['sdf'] = { |
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'tiles': gl.createFramebuffer(), |
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}; |
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gl.bindTexture(gl.TEXTURE_2D, context.textures['sdf'].tiles); |
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//gl.texImage2D(gl.TEXTURE_2D, 0, gl.R32UI, context.canvas.width, context.canvas.height, 0, gl.RED_INTEGER, gl.UNSIGNED_INT, null);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, Math.ceil(context.canvas.width / config.tile_size), Math.ceil(context.canvas.height / config.tile_size), 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
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gl.bindFramebuffer(gl.FRAMEBUFFER, context.framebuffers['sdf'].tiles); |
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gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, context.textures['sdf'].tiles, 0); |
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// gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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context.textures['image'] = {}; |
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const resize_canvas = (entries) => { |
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// https://www.khronos.org/webgl/wiki/HandlingHighDPI
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const entry = entries[0]; |
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@ -275,9 +268,6 @@ function init_webgl(state, context) {
@@ -275,9 +268,6 @@ function init_webgl(state, context) {
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context.canvas.width = width; |
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context.canvas.height = height; |
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gl.bindTexture(gl.TEXTURE_2D, context.textures['sdf'].tiles); |
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, Math.ceil(context.canvas.width / config.tile_size), Math.ceil(context.canvas.height / config.tile_size), 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
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schedule_draw(state, context); |
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} |
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@ -287,7 +277,7 @@ function init_webgl(state, context) {
@@ -287,7 +277,7 @@ function init_webgl(state, context) {
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function create_shader(gl, type, source) { |
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const shader = gl.createShader(type); |
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gl.shaderSource(shader, source); |
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gl.compileShader(shader); |
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