A.Olokhtonov
2 years ago
12 changed files with 436 additions and 340 deletions
@ -0,0 +1,143 @@
@@ -0,0 +1,143 @@
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// NEXT: fire events for brush changes
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document.addEventListener('DOMContentLoaded', main); |
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const config = { |
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ws_url: 'ws://192.168.100.2/ws/', |
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ping_url: 'http://192.168.100.2/api/ping', |
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image_url: 'http://192.168.100.2/images/', |
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sync_timeout: 1000, |
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ws_reconnect_timeout: 2000, |
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brush_preview_timeout: 1000, |
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second_finger_timeout: 500, |
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buffer_first_touchmoves: 5, |
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debug_print: true, |
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min_zoom: 0.01, |
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max_zoom: 100.0, |
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initial_offline_timeout: 1000, |
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default_color: 0x00, |
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default_width: 8, |
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}; |
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const EVENT = Object.freeze({ |
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PREDRAW: 10, |
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SET_COLOR: 11, |
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SET_WIDTH: 12, |
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STROKE: 20, |
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RULER: 21, /* gets re-written with EVENT.STROKE before sending to server */ |
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UNDO: 30, |
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REDO: 31, |
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IMAGE: 40, |
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IMAGE_MOVE: 41, |
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ERASER: 50, |
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}); |
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const MESSAGE = Object.freeze({ |
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INIT: 100, |
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SYN: 101, |
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ACK: 102, |
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FULL: 103, |
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FIRE: 104, |
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JOIN: 105, |
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}); |
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function main() { |
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const state = { |
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'online': false, |
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'me': null, |
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'canvas': { |
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'offset': { 'x': 0, 'y': 0 }, |
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'zoom': 1.0, |
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}, |
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'cursor': { |
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'x': 0, |
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'y': 0, |
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}, |
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'sn': 0, |
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'lsn': 0, |
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'server_lsn': 0, |
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'touch': { |
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'moves': 0, |
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'drawing': false, |
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'moving': false, |
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'waiting_for_second_finger': false, |
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'first_finger_position': null, |
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'second_finger_position': null, |
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'buffered': [], |
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'ids': [], |
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}, |
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'moving': false, |
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'drawing': false, |
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'spacedown': false, |
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'current_strokes': {}, |
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'queue': [], |
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'events': [], |
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'tools': { |
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'active': null, |
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'active_element': null, |
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}, |
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'colors': { |
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'active_element': null, |
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}, |
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'timers': { |
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'hide_preview': null, |
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'offline_toast': null, |
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'raf': false, |
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}, |
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'players': {}, |
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}; |
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const context = { |
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'canvas': null, |
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'gl': null, |
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'programs': {}, |
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'buffers': {}, |
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'locations': {}, |
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'textures': {}, |
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'dynamic_positions': {}, |
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'dynamic_colors': {}, |
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'quad_positions': [], |
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'quad_texcoords': [], |
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'static_positions': [], |
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'static_colors': [], |
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'static_positions_f32': new Float32Array(0), |
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'dynamic_positions_f32': new Float32Array(0), |
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'static_colors_u8': new Uint8Array(0), |
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'dynamic_colors_u8': new Uint8Array(0), |
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'quad_positions_f32': new Float32Array(0), |
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'quad_texcoords_f32': new Float32Array(0), |
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'bgcolor': {'r': 1.0, 'g': 1.0, 'b': 1.0}, |
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}; |
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const url = new URL(window.location.href); |
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const parts = url.pathname.split('/'); |
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state.desk_id = parts.length > 0 ? parts[parts.length - 1] : 0; |
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init_webgl(state, context); |
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init_listeners(state, context); |
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init_tools(state); |
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ws_connect(state, context, true); |
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schedule_draw(state, context); |
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state.timers.offline_toast = setTimeout(() => ui_offline(), config.initial_offline_timeout); |
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} |
@ -1,269 +0,0 @@
@@ -1,269 +0,0 @@
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// NEXT: fire events for brush changes
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document.addEventListener('DOMContentLoaded', main); |
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function draw(state, context) { |
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state.timers.raf = false; |
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const gl = context.gl; |
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const width = window.innerWidth; |
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const height = window.innerHeight; |
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let locations; |
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let buffers; |
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gl.viewport(0, 0, context.canvas.width, context.canvas.height); |
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gl.clearColor(context.bgcolor.r, context.bgcolor.g, context.bgcolor.b, 1); |
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gl.clear(gl.COLOR_BUFFER_BIT); |
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// Draw images
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locations = context.locations['quad']; |
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buffers = context.buffers['quad']; |
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gl.useProgram(context.programs['quad']); |
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gl.enableVertexAttribArray(locations['a_pos']); |
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gl.enableVertexAttribArray(locations['a_texcoord']); |
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gl.uniform2f(locations['u_res'], context.canvas.width, context.canvas.height); |
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gl.uniform2f(locations['u_scale'], state.canvas.zoom, state.canvas.zoom); |
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gl.uniform2f(locations['u_translation'], state.canvas.offset.x, state.canvas.offset.y); |
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gl.uniform1i(locations['u_layer'], 0); |
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gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_pos']); |
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gl.vertexAttribPointer(locations['a_pos'], 2, gl.FLOAT, false, 0, 0); |
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gl.bufferData(gl.ARRAY_BUFFER, context.quad_positions_f32, gl.STATIC_DRAW); |
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gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_texcoord']); |
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gl.vertexAttribPointer(locations['a_texcoord'], 2, gl.FLOAT, false, 0, 0); |
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gl.bufferData(gl.ARRAY_BUFFER, context.quad_texcoords_f32, gl.STATIC_DRAW); |
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let tex_index = 0; |
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for (const key in context.textures) { |
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gl.bindTexture(gl.TEXTURE_2D, context.textures[key]); |
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gl.drawArrays(gl.TRIANGLES, tex_index * 6, 6); |
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++tex_index; |
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} |
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// Draw strokes
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locations = context.locations['stroke']; |
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buffers = context.buffers['stroke']; |
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gl.useProgram(context.programs['stroke']); |
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gl.enableVertexAttribArray(locations['a_pos']); |
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gl.enableVertexAttribArray(locations['a_color']); |
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gl.uniform2f(locations['u_res'], context.canvas.width, context.canvas.height); |
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gl.uniform2f(locations['u_scale'], state.canvas.zoom, state.canvas.zoom); |
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gl.uniform2f(locations['u_translation'], state.canvas.offset.x, state.canvas.offset.y); |
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gl.uniform1i(locations['u_layer'], 1); |
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const total_pos_size = context.static_positions_f32.byteLength + context.dynamic_positions_f32.byteLength; |
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const total_color_size = context.static_colors_u8.byteLength + context.dynamic_colors_u8.byteLength; |
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const total_point_count = (context.static_positions.length + total_dynamic_positions(context)) / 2; |
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gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_pos']); |
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gl.vertexAttribPointer(locations['a_pos'], 2, gl.FLOAT, false, 0, 0); |
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gl.bufferData(gl.ARRAY_BUFFER, total_pos_size, gl.DYNAMIC_DRAW); |
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, context.static_positions_f32); |
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gl.bufferSubData(gl.ARRAY_BUFFER, context.static_positions_f32.byteLength, context.dynamic_positions_f32); |
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gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_color']); |
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gl.vertexAttribPointer(locations['a_color'], 3, gl.UNSIGNED_BYTE, true, 0, 0); |
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gl.bufferData(gl.ARRAY_BUFFER, total_color_size, gl.DYNAMIC_DRAW); |
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, context.static_colors_u8); |
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gl.bufferSubData(gl.ARRAY_BUFFER, context.static_colors_u8.byteLength, context.dynamic_colors_u8); |
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gl.drawArrays(gl.TRIANGLES, 0, total_point_count); |
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} |
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const config = { |
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ws_url: 'ws://192.168.100.2/ws/', |
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image_url: 'http://192.168.100.2/images/', |
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sync_timeout: 1000, |
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ws_reconnect_timeout: 10000, |
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brush_preview_timeout: 1000, |
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second_finger_timeout: 500, |
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buffer_first_touchmoves: 5, |
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debug_print: true, |
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min_zoom: 0.01, |
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max_zoom: 100.0, |
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default_color: 0x00, |
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default_width: 8, |
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}; |
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const EVENT = Object.freeze({ |
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PREDRAW: 10, |
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SET_COLOR: 11, |
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SET_WIDTH: 12, |
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STROKE: 20, |
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RULER: 21, /* gets re-written with EVENT.STROKE before sending to server */ |
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UNDO: 30, |
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REDO: 31, |
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IMAGE: 40, |
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IMAGE_MOVE: 41, |
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ERASER: 50, |
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}); |
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const MESSAGE = Object.freeze({ |
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INIT: 100, |
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SYN: 101, |
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ACK: 102, |
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FULL: 103, |
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FIRE: 104, |
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JOIN: 105, |
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}); |
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function event_size(event) { |
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let size = 1 + 3; // type + padding
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switch (event.type) { |
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case EVENT.PREDRAW: { |
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size += 4 * 2; |
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break; |
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} |
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case EVENT.SET_COLOR: { |
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size += 4; |
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break; |
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} |
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case EVENT.SET_WIDTH: { |
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size += 2; |
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break; |
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} |
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case EVENT.STROKE: { |
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size += 4 + 2 + 2 + 4 + event.points.length * 4 * 2; // u32 stroke id + u16 (count) + u16 (width) + u32 (color + count * (f32, f32) points
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break; |
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} |
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case EVENT.UNDO: |
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case EVENT.REDO: { |
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break; |
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} |
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case EVENT.IMAGE: |
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case EVENT.IMAGE_MOVE: { |
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size += 4 + 4 + 4; // file id + x + y
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break; |
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} |
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case EVENT.ERASER: { |
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size += 4; // stroke id
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break; |
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} |
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default: { |
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console.error('fuck'); |
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} |
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} |
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return size; |
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} |
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function main() { |
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const state = { |
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'me': 333, |
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'canvas': { |
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'offset': { 'x': 0, 'y': 0 }, |
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'zoom': 1.0, |
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}, |
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'cursor': { |
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'x': 0, |
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'y': 0, |
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}, |
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'sn': 0, |
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'lsn': 0, |
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'server_lsn': 0, |
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'touch': { |
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'moves': 0, |
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'drawing': false, |
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'moving': false, |
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'waiting_for_second_finger': false, |
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'first_finger_position': null, |
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'second_finger_position': null, |
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'buffered': [], |
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'ids': [], |
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}, |
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'moving': false, |
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'drawing': false, |
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'spacedown': false, |
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'current_strokes': {}, |
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'fire_queue': [], |
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'queue': [], |
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'events': [], |
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'tools': { |
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'active': null, |
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'active_element': null, |
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}, |
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'colors': { |
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'active_element': null, |
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}, |
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'timers': { |
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'ws_reconnect': null, |
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'hide_preview': null, |
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'raf': false, |
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}, |
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|
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'players': {}, |
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}; |
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const context = { |
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'canvas': null, |
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'gl': null, |
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'programs': {}, |
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'buffers': {}, |
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'locations': {}, |
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'textures': {}, |
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'dynamic_positions': {}, |
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'dynamic_colors': {}, |
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'quad_positions': [], |
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'quad_texcoords': [], |
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'static_positions': [], |
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'static_colors': [], |
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'static_positions_f32': new Float32Array(0), |
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'dynamic_positions_f32': new Float32Array(0), |
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'static_colors_u8': new Uint8Array(0), |
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'dynamic_colors_u8': new Uint8Array(0), |
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'quad_positions_f32': new Float32Array(0), |
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'quad_texcoords_f32': new Float32Array(0), |
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'bgcolor': {'r': 1.0, 'g': 1.0, 'b': 1.0}, |
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}; |
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const url = new URL(window.location.href); |
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const parts = url.pathname.split('/'); |
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state.desk_id = parts.length > 0 ? parts[parts.length - 1] : 0; |
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init_webgl(state, context); |
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init_listeners(state, context); |
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init_tools(state); |
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ws_connect(state, context, true); |
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schedule_draw(state, context); |
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} |
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function schedule_draw(state, context) { |
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if (!state.timers.raf) { |
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window.requestAnimationFrame(() => draw(state, context)); |
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state.timers.raf = true; |
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} |
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} |
@ -0,0 +1,83 @@
@@ -0,0 +1,83 @@
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function schedule_draw(state, context) { |
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if (!state.timers.raf) { |
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window.requestAnimationFrame(() => draw(state, context)); |
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state.timers.raf = true; |
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} |
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} |
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function draw(state, context) { |
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state.timers.raf = false; |
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const gl = context.gl; |
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const width = window.innerWidth; |
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const height = window.innerHeight; |
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let locations; |
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let buffers; |
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gl.viewport(0, 0, context.canvas.width, context.canvas.height); |
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gl.clearColor(context.bgcolor.r, context.bgcolor.g, context.bgcolor.b, 1); |
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gl.clear(gl.COLOR_BUFFER_BIT); |
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// Draw images
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locations = context.locations['quad']; |
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buffers = context.buffers['quad']; |
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gl.useProgram(context.programs['quad']); |
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gl.enableVertexAttribArray(locations['a_pos']); |
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gl.enableVertexAttribArray(locations['a_texcoord']); |
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gl.uniform2f(locations['u_res'], context.canvas.width, context.canvas.height); |
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gl.uniform2f(locations['u_scale'], state.canvas.zoom, state.canvas.zoom); |
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gl.uniform2f(locations['u_translation'], state.canvas.offset.x, state.canvas.offset.y); |
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gl.uniform1i(locations['u_layer'], 0); |
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gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_pos']); |
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gl.vertexAttribPointer(locations['a_pos'], 2, gl.FLOAT, false, 0, 0); |
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gl.bufferData(gl.ARRAY_BUFFER, context.quad_positions_f32, gl.STATIC_DRAW); |
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gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_texcoord']); |
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gl.vertexAttribPointer(locations['a_texcoord'], 2, gl.FLOAT, false, 0, 0); |
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gl.bufferData(gl.ARRAY_BUFFER, context.quad_texcoords_f32, gl.STATIC_DRAW); |
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let tex_index = 0; |
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for (const key in context.textures) { |
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gl.bindTexture(gl.TEXTURE_2D, context.textures[key]); |
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gl.drawArrays(gl.TRIANGLES, tex_index * 6, 6); |
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++tex_index; |
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} |
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// Draw strokes
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locations = context.locations['stroke']; |
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buffers = context.buffers['stroke']; |
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gl.useProgram(context.programs['stroke']); |
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gl.enableVertexAttribArray(locations['a_pos']); |
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gl.enableVertexAttribArray(locations['a_color']); |
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gl.uniform2f(locations['u_res'], context.canvas.width, context.canvas.height); |
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gl.uniform2f(locations['u_scale'], state.canvas.zoom, state.canvas.zoom); |
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gl.uniform2f(locations['u_translation'], state.canvas.offset.x, state.canvas.offset.y); |
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gl.uniform1i(locations['u_layer'], 1); |
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const total_pos_size = context.static_positions_f32.byteLength + context.dynamic_positions_f32.byteLength; |
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const total_color_size = context.static_colors_u8.byteLength + context.dynamic_colors_u8.byteLength; |
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const total_point_count = (context.static_positions.length + total_dynamic_positions(context)) / 2; |
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gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_pos']); |
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gl.vertexAttribPointer(locations['a_pos'], 2, gl.FLOAT, false, 0, 0); |
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gl.bufferData(gl.ARRAY_BUFFER, total_pos_size, gl.DYNAMIC_DRAW); |
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, context.static_positions_f32); |
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gl.bufferSubData(gl.ARRAY_BUFFER, context.static_positions_f32.byteLength, context.dynamic_positions_f32); |
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gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_color']); |
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gl.vertexAttribPointer(locations['a_color'], 3, gl.UNSIGNED_BYTE, true, 0, 0); |
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gl.bufferData(gl.ARRAY_BUFFER, total_color_size, gl.DYNAMIC_DRAW); |
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gl.bufferSubData(gl.ARRAY_BUFFER, 0, context.static_colors_u8); |
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gl.bufferSubData(gl.ARRAY_BUFFER, context.static_colors_u8.byteLength, context.dynamic_colors_u8); |
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|
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gl.drawArrays(gl.TRIANGLES, 0, total_point_count); |
||||
} |
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