A.Olokhtonov
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24222f9565
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Fix wrong sort order for indices
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12 months ago |
A.Olokhtonov
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cca3b4cd5d
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Fix the depth prepass artefacts
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12 months ago |
A.Olokhtonov
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a991cf3247
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BVH construction and modification
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12 months ago |
aolo2
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1691bd07ae
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Milton blackboard import
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12 months ago |
A.Olokhtonov
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7752e41bf5
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Separate CPU and GPU timings in debug window
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12 months ago |
A.Olokhtonov
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1bc6f2c3fe
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No clipping at zoom < 0.3. Really fast
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1 year ago |
A.Olokhtonov
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316d0fedc9
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Use correct rendering order..
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1 year ago |
A.Olokhtonov
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e86ffd6508
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Depth prepass with simplified opaque shapes
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1 year ago |
A.Olokhtonov
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7e3b6156c0
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Render stroke_id to a small texture
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1 year ago |
A.Olokhtonov
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0d8667aa3a
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Use TypedArray for culling. This is up to 10 times faster!
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1 year ago |
A.Olokhtonov
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e41997563f
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Faster clipping
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1 year ago |
A.Olokhtonov
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46cd48fecd
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Cull segments, switch to indexed drawing (only for static data for now)
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1 year ago |
A.Olokhtonov
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72deea0b03
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Added LICENSE (unlicense)
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1 year ago |
A.Olokhtonov
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9a8854dc90
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Handle touchstart with 2 e.changedTouches. This fixes panning sometimes not working on iPhone
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1 year ago |
A.Olokhtonov
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1803dedee2
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Black-on-white cursor for ultimate readability
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1 year ago |
A.Olokhtonov
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14faef4146
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Better draw->move cancellation. Instead of not registering short strokes, cancel them for all users if we registered a second finger during the time window.
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1 year ago |
A.Olokhtonov
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c5928dd5bd
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Do not upload whole static buffer, instead use glBufferSubData. This commit fixes lag (and skipped iinputs) when other people are drawing
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1 year ago |
A.Olokhtonov
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eefbb8ef75
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Do not upload buffers each frame (DUH!), re-introduce dynamic data, set headers in caddy to enable precise timings
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1 year ago |
A.Olokhtonov
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605500028a
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Bump version
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1 year ago |
A.Olokhtonov
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c1fd46da53
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We have achieved good AA!
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1 year ago |
A.Olokhtonov
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01db70cab0
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Good speed (quad per line segment). Need to figure out rounding
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1 year ago |
A.Olokhtonov
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e3ae4cf6cd
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Upload whole point buffer, and align its size to 8K
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1 year ago |
A.Olokhtonov
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46587068e6
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Limit max points per quad, fix wrong rounding of texture size
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1 year ago |
A.Olokhtonov
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f72cbf5941
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SDF bull fixed boxes + passed stroke width to shader
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1 year ago |
A.Olokhtonov
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69feb482a2
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sdf bullshit (almost working)
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1 year ago |
A.Olokhtonov
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ad9cded350
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Sweet juicy svg cursor
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2 years ago |
A.Olokhtonov
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6f446b7d13
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Fwidth in the shader for "more gooder" AA
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2 years ago |
A.Olokhtonov
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8b3f28337e
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SDF town
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2 years ago |
A.Olokhtonov
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8557c5d47e
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Caps and joints via fragment shader
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2 years ago |
A.Olokhtonov
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0271e38dbc
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Fix wrong buffered points
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2 years ago |
A.Olokhtonov
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31b18e69a0
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Images moving around, paste image from clipboard
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2 years ago |
A.Olokhtonov
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3b8232e196
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Image broadcast
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2 years ago |
A.Olokhtonov
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1edcc6725b
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Moar better color/width sync
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2 years ago |
A.Olokhtonov
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ac0d8f7605
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Betta websocket reconnect
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2 years ago |
A.Olokhtonov
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33898ab27a
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Client code cleanup p1
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2 years ago |
A.Olokhtonov
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cb783db614
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Per-user stroke width and color (for dynamic strokes) kinda work
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2 years ago |
A.Olokhtonov
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165d9235ce
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Wrote what to do NEXT:
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2 years ago |
A.Olokhtonov
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7c2ba5ff72
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Do not schedule RAF if it already is scheduled (somewhat fixes event spam from chrome!)
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2 years ago |
A.Olokhtonov
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110afe123f
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Brush preview
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2 years ago |
A.Olokhtonov
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45c3af9c67
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Brush width control. Phone "zen mode" button
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2 years ago |
A.Olokhtonov
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bf273a9424
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Fix HiDPI support on non-touch devices
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2 years ago |
A.Olokhtonov
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59cb197e58
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I don't even know anymore (colors?)
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2 years ago |
A.Olokhtonov
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343008c0af
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f32 coordinates
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2 years ago |
A.Olokhtonov
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f24e8d386b
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Pictures good
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2 years ago |
A.Olokhtonov
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29f697dceb
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Texture test
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2 years ago |
A.Olokhtonov
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04c11e23f3
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Nice touch!
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2 years ago |
A.Olokhtonov
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5c0d9e1537
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The gooder biba
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2 years ago |
A.Olokhtonov
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5593536485
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Working rounded lines!
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2 years ago |
A.Olokhtonov
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ab152b2d0a
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Investigating rounded corners (buggy!)
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2 years ago |
A.Olokhtonov
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e056d6c698
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Round caps!
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2 years ago |