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2 years ago
function deserializer_create(buffer, dataview) {
return {
'offset': 0,
'size': buffer.byteLength,
'buffer': buffer,
'view': dataview,
'strview': new Uint8Array(buffer),
};
}
function des_u8(d) {
const value = d.view.getUint8(d.offset);
d.offset += 1;
return value;
}
function des_u16(d) {
const value = d.view.getUint16(d.offset, true);
d.offset += 2;
return value;
}
function des_u32(d) {
const value = d.view.getUint32(d.offset, true);
d.offset += 4;
return value;
}
function des_s32(d) {
const value = d.view.getInt32(d.offset, true);
d.offset += 4;
return value;
}
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function des_f32(d) {
const value = d.view.getFloat32(d.offset, true);
d.offset += 4;
return value;
}
function des_align(d, to) {
// TODO: non-stupid version of this
while (d.offset % to != 0) {
d.offset++;
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}
}
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function des_f32array(d, count) {
const result = new Float32Array(d.buffer, d.offset, count);
d.offset += 4 * count;
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return result;
}
function des_u8array(d, count) {
const result = new Uint8Array(d.buffer, d.offset, count);
d.offset += count;
return result;
}
function des_event(d, state = null) {
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const event = {};
event.type = des_u32(d);
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event.user_id = des_u32(d);
switch (event.type) {
case EVENT.PREDRAW: {
event.x = des_f32(d);
event.y = des_f32(d);
break;
}
case EVENT.USER_JOINED:
case EVENT.LEAVE:
case EVENT.CLEAR: {
break;
}
case EVENT.MOVE_CURSOR: {
event.x = des_f32(d);
event.y = des_f32(d);
break;
}
case EVENT.MOVE_CANVAS: {
event.offset_x = des_s32(d);
event.offset_y = des_s32(d);
event.zoom_level = des_s32(d);
break;
}
case EVENT.ZOOM_CANVAS: {
event.zoom_level = des_s32(d);
event.zoom_cx = des_f32(d);
event.zoom_cy = des_f32(d);
break;
}
case EVENT.SET_COLOR: {
event.color = des_u32(d);
break;
}
case EVENT.SET_WIDTH: {
event.width = des_u16(d);
break;
}
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case EVENT.STROKE: {
const stroke_id = des_u32(d);
const point_count = des_u16(d);
const width = des_u16(d);
const color = des_u32(d);
event.coords = des_f32array(d, point_count * 2);
event.press = des_u8array(d, point_count);
des_align(d, 4);
// TODO: remove, this is duplicate data
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event.stroke_id = stroke_id;
event.color = color;
event.width = width;
break;
}
case EVENT.IMAGE: {
event.image_id = des_u32(d);
event.x = des_f32(d);
event.y = des_f32(d);
event.width = des_u32(d);
event.height = des_u32(d);
break;
}
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case EVENT.IMAGE_MOVE: {
event.image_id = des_u32(d);
event.x = des_f32(d);
event.y = des_f32(d);
break;
}
case EVENT.IMAGE_SCALE: {
event.image_id = des_u32(d);
event.corner = des_u32(d);
event.x = des_f32(d);
event.y = des_f32(d);
break;
}
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case EVENT.UNDO:
case EVENT.REDO: {
break;
}
case EVENT.ERASER: {
event.stroke_id = des_u32(d);
break;
}
default: {
console.error('fuck');
}
}
return event;
}
function bitmap_bbox(event) {
const bbox = {
'xmin': event.x,
'xmax': event.x + event.bitmap.width,
'ymin': event.y,
'ymax': event.y + event.bitmap.height,
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};
return bbox;
}
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function init_player_defaults(state, player_id, color = config.default_color, width = config.default_width) {
state.players[player_id] = {
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'color': color,
'width': width,
'points': [],
'online': false,
'cursor': {'x': 0, 'y': 0},
};
}
function handle_event(state, context, event, options = {}) {
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if (config.debug_print) console.debug(`event type ${event.type} from user ${event.user_id}`);
let need_draw = false;
if (!(event.user_id in state.players)) {
init_player_defaults(state, event.user_id);
}
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switch (event.type) {
case EVENT.USER_JOINED: {
state.players[event.user_id].online = true;
draw_html(state);
break;
}
case EVENT.PREDRAW: {
geometry_add_point(state, context, event.user_id, {'x': event.x, 'y': event.y, 'pressure': 128}, false); // TODO: add pressure to predraw events
need_draw = true;
break;
}
case EVENT.CLEAR: {
geometry_clear_player(state, context, event.user_id);
break;
}
case EVENT.LEAVE: {
if (event.user_id in state.players) {
state.players[event.user_id].online = false;
draw_html(state);
}
break;
}
case EVENT.MOVE_CURSOR: {
if (event.user_id in state.players) {
state.players[event.user_id].cursor.x = event.x;
state.players[event.user_id].cursor.y = event.y;
state.players[event.user_id].online = true;
}
// Should we syncronize this to RAF?
draw_html(state);
break;
}
case EVENT.MOVE_CANVAS: {
// Double-check just in case
// Non-triple equals in on purpose
if (event.user_id == state.following_player) {
state.canvas.offset.x = event.offset_x;
state.canvas.offset.y = event.offset_y;
const zoom_level = event.zoom_level;
const dz = (zoom_level > 0 ? config.zoom_delta : -config.zoom_delta);
const zoom = Math.pow(1.0 + dz, Math.abs(zoom_level))
state.canvas.zoom_level = zoom_level;
state.canvas.zoom = zoom;
state.canvas.target_zoom = zoom;
need_draw = true;
}
break;
}
case EVENT.ZOOM_CANVAS: {
if (event.user_id == state.following_player) {
const zoom_level = event.zoom_level;
const zoom_center = {'x': event.zoom_cx, 'y': event.zoom_cy};
const dz = (zoom_level > 0 ? config.zoom_delta : -config.zoom_delta);
const zoom = Math.pow(1.0 + dz, Math.abs(zoom_level))
state.canvas.zoom_level = zoom_level;
state.canvas.target_zoom = zoom;
state.canvas.zoom_screenp = canvas_to_screen(state, zoom_center);
need_draw = true;
}
break;
}
case EVENT.SET_COLOR: {
state.players[event.user_id].color = event.color;
break;
}
case EVENT.SET_WIDTH: {
state.players[event.user_id].width = event.width;
break;
}
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case EVENT.STROKE: {
const point_count = event.coords.length / 2;
if (point_count === 0) {
break;
}
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let last_stroke = null;
for (let i = state.events.length - 1; i >= 0; --i) {
if (state.events[i].type === EVENT.STROKE) {
last_stroke = state.events[i];
break;
}
}
const index_difference = state.events.length - (last_stroke === null ? -1 : last_stroke.index);
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wasm_ensure_by(state, index_difference, event.coords.length);
const pressures = state.wasm.buffers['pressures'];
const xs = state.wasm.buffers['xs'];
const ys = state.wasm.buffers['ys'];
event.coords_from = xs.tv.size;
event.coords_to = xs.tv.size + point_count;
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for (let i = 0; i < index_difference - 1; ++i) {
// Create empty records for all non-stroke events that happened since the last stroke
tv_add(state.wasm.buffers['coords_from'].tv, xs.tv.size);
state.wasm.buffers['coords_from'].used += 4; // 4 bytes, not 4 ints
}
// Create actual records for this stroke
tv_add(state.wasm.buffers['coords_from'].tv, xs.tv.size + point_count);
state.wasm.buffers['coords_from'].used += 4; // 4 bytes, not 4 ints
for (let i = 0; i < event.coords.length; i += 2) {
tv_add(xs.tv, event.coords[i + 0]);
tv_add(ys.tv, event.coords[i + 1]);
}
state.wasm.buffers['xs'].used += point_count * 4;
state.wasm.buffers['ys'].used += point_count * 4;
tv_append(pressures.tv, event.press);
state.wasm.buffers['pressures'].used += point_count;
delete event.coords;
delete event.press;
// TODO: do not do this for my own strokes when we bake locally
geometry_clear_player(state, context, event.user_id);
need_draw = true;
event.index = state.events.length;
geometry_add_stroke(state, context, event, state.events.length, options.skip_bvh === true);
state.stroke_count++;
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break;
}
case EVENT.UNDO: {
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geometry_add_dummy_stroke(context);
for (let i = state.events.length - 1; i >=0; --i) {
const other_event = state.events[i];
// Users can only undo their own, undeleted (not already undone) events
if (other_event.user_id === event.user_id && !other_event.deleted) {
if (other_event.type === EVENT.STROKE) {
other_event.deleted = true;
if (other_event.bvh_node && !options.skip_bvh) {
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bvh_delete_stroke(state, other_event);
}
need_draw = true;
break;
} else if (other_event.type === EVENT.UNDO) {
// do not undo an undo, we are not Notepad
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} else if (other_event.type === EVENT.IMAGE) {
console.log('TODO: undo image');
} else if (other_event.type === EVENT.IMAGE_MOVE) {
// TODO
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console.log('TODO: undo image move');
break;
} else if (other_event.type === EVENT.IMAGE_SCALE) {
// TODO
console.log('TODO: undo image scale');
break;
} else if (other_event.type === EVENT.ERASER) {
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const stroke = state.events[other_event.stroke_id];
stroke.deleted = false;
if (!options.skip_bvh) {
bvh_undelete_stroke(state, stroke);
}
need_draw = true;
other_event.deleted = true;
break;
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} else {
console.error('cant undo event type', other_event.type);
break;
}
}
}
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break;
}
case EVENT.IMAGE: {
const p = {'x': event.x, 'y': event.y};
geometry_add_dummy_stroke(context);
add_image(context, event.image_id, null, p, event.width, event.height);
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try {
(async () => {
const url = config.image_url + event.image_id;
const r = await fetch(config.image_url + event.image_id);
const blob = await r.blob();
// NOTE: this will resolve when bitmap is ready, which will be much later
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const bitmap = await createImageBitmap(blob);
event.width = bitmap.width;
event.height = bitmap.height;
add_image(context, event.image_id, bitmap, p, bitmap.width, bitmap.height);
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// God knows when this will actually complete (it loads the image from the server)
// so do not set need_draw. Instead just schedule the draw ourselves when done
schedule_draw(state, context);
})();
} catch (e) {
console.log('Could not load image bitmap:', e);
}
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break;
}
case EVENT.IMAGE_MOVE: {
geometry_add_dummy_stroke(context);
const image_id = event.image_id;
const image = get_image(context, image_id);
if (image) {
// if (config.debug_print) console.debug('move image', image_id, 'to', image_event.x, image_event.y);
image.at.x = event.x;
image.at.y = event.y;
need_draw = true;
}
break;
}
case EVENT.IMAGE_SCALE: {
geometry_add_dummy_stroke(context);
const image_id = event.image_id;
const image = get_image(context, image_id);
if (image !== null) {
scale_image(context, image, event.corner, {'x': event.x, 'y': event.y});
need_draw = true;
}
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break;
}
case EVENT.ERASER: {
geometry_add_dummy_stroke(context);
need_draw = true;
const stroke = state.events[event.stroke_id];
stroke.deleted = true;
if (!options.skip_bvh) {
bvh_delete_stroke(state, stroke);
}
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break;
}
default: {
console.error('fuck');
}
}
return need_draw;
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}
async function handle_message(state, context, d) {
const message_type = des_u32(d);
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let do_draw = false;
// if (config.debug_print) console.debug(message_type);
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switch (message_type) {
case MESSAGE.JOIN:
case MESSAGE.INIT: {
console.time('init');
state.online = true;
state.server_lsn = des_u32(d);
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if (state.server_lsn > state.lsn) {
// Server knows something that we don't
state.lsn = state.server_lsn;
}
let color = config.default_color;
let width = config.default_width;
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if (message_type === MESSAGE.JOIN) {
localStorage.setItem('sessionId', des_u32(d));
if (config.debug_print) console.debug('join in');
} else {
color = des_u32(d);
width = des_u16(d);
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if (config.debug_print) console.debug('init in');
}
state.me = parseInt(localStorage.getItem('sessionId'));
init_player_defaults(state, state.me);
set_color_u32(state, color);
document.querySelector('#stroke-width').value = width;
fire_event(state, width_event(width));
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const event_count = des_u32(d);
const user_count = des_u32(d);
const total_points = des_u32(d);
wasm_ensure_by(state, event_count, round_to_pow2(total_points * 2, 4096));
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if (config.debug_print) console.debug(`${event_count} events in init`);
state.events.length = 0;
for (let i = 0; i < user_count; ++i) {
const user_id = des_u32(d);
const user_color = des_u32(d);
const user_width = des_u16(d);
const user_online = des_u8(d);
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init_player_defaults(state, user_id, user_color, user_width);
state.players[user_id].online = user_online === 1;
}
des_align(d, 4);
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for (let i = 0; i < event_count; ++i) {
const event = des_event(d, state);
handle_event(state, context, event, {'skip_bvh': true});
if (event.type !== EVENT.STROKE || event.coords_to - event.coords_from > 0) {
state.events.push(event);
}
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}
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state.sn = event_count;
bvh_construct(state);
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do_draw = true;
send_ack(event_count);
sync_queue(state);
console.timeEnd('init');
update_cursor(state);
draw_html(state);
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break;
}
case MESSAGE.FIRE: {
const event = des_event(d);
const need_draw = handle_event(state, context, event);
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do_draw = do_draw || need_draw;
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break;
}
case MESSAGE.ACK: {
const lsn = des_u32(d);
if (config.debug_print) console.debug(`ack ${lsn} in`);
if (lsn > state.server_lsn) {
// ACKs may arrive out of order
state.server_lsn = lsn;
}
break;
}
case MESSAGE.SYN: {
const sn = des_u32(d);
const count = des_u32(d);
const we_expect = sn - state.sn;
const first = count - we_expect;
if (config.debug_print) console.debug(`syn ${sn} in`);
for (let i = 0; i < count; ++i) {
const event = des_event(d, state);
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if (i >= first) {
const need_draw = handle_event(state, context, event);
do_draw = do_draw || need_draw;
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state.events.push(event);
}
}
state.sn = sn;
send_ack(sn); // await?
break;
}
default: {
console.error('fuck');
return;
}
}
if (do_draw) {
schedule_draw(state, context);
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}
}