gl.texImage2D(gl.TEXTURE_2D,0,gl.RGBA16UI,config.stroke_texture_size,config.stroke_texture_size,0,gl.RGBA_INTEGER,gl.UNSIGNED_SHORT,newUint16Array(config.stroke_texture_size*config.stroke_texture_size*4));// fill the whole texture once with zeroes to kill a warning about a partial upload
gl.texImage2D(gl.TEXTURE_2D,0,gl.RGBA16UI,config.dynamic_stroke_texture_size,config.dynamic_stroke_texture_size,0,gl.RGBA_INTEGER,gl.UNSIGNED_SHORT,newUint16Array(config.dynamic_stroke_texture_size*config.dynamic_stroke_texture_size*4));// fill the whole texture once with zeroes to kill a warning about a partial upload