A.Olokhtonov
|
a991cf3247
|
BVH construction and modification
|
12 months ago |
aolo2
|
1691bd07ae
|
Milton blackboard import
|
12 months ago |
A.Olokhtonov
|
7752e41bf5
|
Separate CPU and GPU timings in debug window
|
12 months ago |
A.Olokhtonov
|
1bc6f2c3fe
|
No clipping at zoom < 0.3. Really fast
|
1 year ago |
A.Olokhtonov
|
316d0fedc9
|
Use correct rendering order..
|
1 year ago |
A.Olokhtonov
|
e86ffd6508
|
Depth prepass with simplified opaque shapes
|
1 year ago |
A.Olokhtonov
|
7e3b6156c0
|
Render stroke_id to a small texture
|
1 year ago |
A.Olokhtonov
|
0d8667aa3a
|
Use TypedArray for culling. This is up to 10 times faster!
|
1 year ago |
A.Olokhtonov
|
e41997563f
|
Faster clipping
|
1 year ago |
A.Olokhtonov
|
46cd48fecd
|
Cull segments, switch to indexed drawing (only for static data for now)
|
1 year ago |
A.Olokhtonov
|
c5928dd5bd
|
Do not upload whole static buffer, instead use glBufferSubData. This commit fixes lag (and skipped iinputs) when other people are drawing
|
1 year ago |
A.Olokhtonov
|
eefbb8ef75
|
Do not upload buffers each frame (DUH!), re-introduce dynamic data, set headers in caddy to enable precise timings
|
1 year ago |
A.Olokhtonov
|
01db70cab0
|
Good speed (quad per line segment). Need to figure out rounding
|
1 year ago |
A.Olokhtonov
|
e3ae4cf6cd
|
Upload whole point buffer, and align its size to 8K
|
1 year ago |
A.Olokhtonov
|
46587068e6
|
Limit max points per quad, fix wrong rounding of texture size
|
1 year ago |
A.Olokhtonov
|
f72cbf5941
|
SDF bull fixed boxes + passed stroke width to shader
|
1 year ago |
A.Olokhtonov
|
69feb482a2
|
sdf bullshit (almost working)
|
1 year ago |
A.Olokhtonov
|
6f446b7d13
|
Fwidth in the shader for "more gooder" AA
|
2 years ago |
A.Olokhtonov
|
8b3f28337e
|
SDF town
|
2 years ago |
A.Olokhtonov
|
8557c5d47e
|
Caps and joints via fragment shader
|
2 years ago |
A.Olokhtonov
|
31b18e69a0
|
Images moving around, paste image from clipboard
|
2 years ago |
A.Olokhtonov
|
ac0d8f7605
|
Betta websocket reconnect
|
2 years ago |