127 Commits (8a15093147ea774c3b13eb887e7dfa5f7c2d429e)

Author SHA1 Message Date
A.Olokhtonov c893a73ec5 You can draw once again! 10 months ago
A.Olokhtonov 847fb70381 Don't repeat points segment points. Introduce "tv" (typedvector) 10 months ago
A.Olokhtonov 9bbab32369 Try to speed up the LOD calculation with a cache (kinda succesfull, but not really) 11 months ago
A.Olokhtonov a60c3d1948 Recompute LODs and instance data on demand - ??? - it works??? 11 months ago
A.Olokhtonov 2d88b57dca Fix off-by-factor-of-2 in the vertex shader 11 months ago
A.Olokhtonov 248501e50f Remove recursive allocations from process_rdp 11 months ago
A.Olokhtonov 31a0b0113a Prototype: separate per-quad data using instanced rendeding and per-stroke data using a texture 11 months ago
A.Olokhtonov 1438b0ad73 LODs work! Need to fix that memory usage though 11 months ago
A.Olokhtonov 60fc48b1e7 Fix dynamic draw to use indexed, and thus the same shader as main 11 months ago
A.Olokhtonov fdca3e6b07 Fix epsilon calculation for RDP 11 months ago
A.Olokhtonov 7b53c7215e Fix predraw artifacts by making the lines too fat at far zoomout 11 months ago
A.Olokhtonov 72eedf9b48 Fix dynamic data 11 months ago
A.Olokhtonov 24222f9565 Fix wrong sort order for indices 12 months ago
A.Olokhtonov cca3b4cd5d Fix the depth prepass artefacts 12 months ago
A.Olokhtonov a991cf3247 BVH construction and modification 12 months ago
aolo2 1691bd07ae Milton blackboard import 12 months ago
A.Olokhtonov 7752e41bf5 Separate CPU and GPU timings in debug window 12 months ago
A.Olokhtonov 1bc6f2c3fe No clipping at zoom < 0.3. Really fast 12 months ago
A.Olokhtonov 316d0fedc9 Use correct rendering order.. 1 year ago
A.Olokhtonov e86ffd6508 Depth prepass with simplified opaque shapes 1 year ago
A.Olokhtonov 7e3b6156c0 Render stroke_id to a small texture 1 year ago
A.Olokhtonov 0d8667aa3a Use TypedArray for culling. This is up to 10 times faster! 1 year ago
A.Olokhtonov e41997563f Faster clipping 1 year ago
A.Olokhtonov 46cd48fecd Cull segments, switch to indexed drawing (only for static data for now) 1 year ago
A.Olokhtonov 72deea0b03 Added LICENSE (unlicense) 1 year ago
A.Olokhtonov 9a8854dc90 Handle touchstart with 2 e.changedTouches. This fixes panning sometimes not working on iPhone 1 year ago
A.Olokhtonov 1803dedee2 Black-on-white cursor for ultimate readability 1 year ago
A.Olokhtonov 14faef4146 Better draw->move cancellation. Instead of not registering short strokes, cancel them for all users if we registered a second finger during the time window. 1 year ago
A.Olokhtonov c5928dd5bd Do not upload whole static buffer, instead use glBufferSubData. This commit fixes lag (and skipped iinputs) when other people are drawing 1 year ago
A.Olokhtonov eefbb8ef75 Do not upload buffers each frame (DUH!), re-introduce dynamic data, set headers in caddy to enable precise timings 1 year ago
A.Olokhtonov 605500028a Bump version 1 year ago
A.Olokhtonov c1fd46da53 We have achieved good AA! 1 year ago
A.Olokhtonov 01db70cab0 Good speed (quad per line segment). Need to figure out rounding 1 year ago
A.Olokhtonov e3ae4cf6cd Upload whole point buffer, and align its size to 8K 1 year ago
A.Olokhtonov 46587068e6 Limit max points per quad, fix wrong rounding of texture size 1 year ago
A.Olokhtonov f72cbf5941 SDF bull fixed boxes + passed stroke width to shader 1 year ago
A.Olokhtonov 69feb482a2 sdf bullshit (almost working) 1 year ago
A.Olokhtonov ad9cded350 Sweet juicy svg cursor 2 years ago
A.Olokhtonov 6f446b7d13 Fwidth in the shader for "more gooder" AA 2 years ago
A.Olokhtonov 8b3f28337e SDF town 2 years ago
A.Olokhtonov 8557c5d47e Caps and joints via fragment shader 2 years ago
A.Olokhtonov 0271e38dbc Fix wrong buffered points 2 years ago
A.Olokhtonov 31b18e69a0 Images moving around, paste image from clipboard 2 years ago
A.Olokhtonov 3b8232e196 Image broadcast 2 years ago
A.Olokhtonov 1edcc6725b Moar better color/width sync 2 years ago
A.Olokhtonov ac0d8f7605 Betta websocket reconnect 2 years ago
A.Olokhtonov 33898ab27a Client code cleanup p1 2 years ago
A.Olokhtonov cb783db614 Per-user stroke width and color (for dynamic strokes) kinda work 2 years ago
A.Olokhtonov 165d9235ce Wrote what to do NEXT: 2 years ago
A.Olokhtonov 7c2ba5ff72 Do not schedule RAF if it already is scheduled (somewhat fixes event spam from chrome!) 2 years ago