20 Commits (7752e41bf5c88cfa8f568627a71a7ca49cbe2337)

Author SHA1 Message Date
A.Olokhtonov 7752e41bf5 Separate CPU and GPU timings in debug window 12 months ago
A.Olokhtonov 1bc6f2c3fe No clipping at zoom < 0.3. Really fast 1 year ago
A.Olokhtonov 316d0fedc9 Use correct rendering order.. 1 year ago
A.Olokhtonov e86ffd6508 Depth prepass with simplified opaque shapes 1 year ago
A.Olokhtonov 7e3b6156c0 Render stroke_id to a small texture 1 year ago
A.Olokhtonov 0d8667aa3a Use TypedArray for culling. This is up to 10 times faster! 1 year ago
A.Olokhtonov e41997563f Faster clipping 1 year ago
A.Olokhtonov 46cd48fecd Cull segments, switch to indexed drawing (only for static data for now) 1 year ago
A.Olokhtonov c5928dd5bd Do not upload whole static buffer, instead use glBufferSubData. This commit fixes lag (and skipped iinputs) when other people are drawing 1 year ago
A.Olokhtonov eefbb8ef75 Do not upload buffers each frame (DUH!), re-introduce dynamic data, set headers in caddy to enable precise timings 1 year ago
A.Olokhtonov 01db70cab0 Good speed (quad per line segment). Need to figure out rounding 1 year ago
A.Olokhtonov e3ae4cf6cd Upload whole point buffer, and align its size to 8K 1 year ago
A.Olokhtonov 46587068e6 Limit max points per quad, fix wrong rounding of texture size 1 year ago
A.Olokhtonov f72cbf5941 SDF bull fixed boxes + passed stroke width to shader 1 year ago
A.Olokhtonov 69feb482a2 sdf bullshit (almost working) 1 year ago
A.Olokhtonov 6f446b7d13 Fwidth in the shader for "more gooder" AA 2 years ago
A.Olokhtonov 8b3f28337e SDF town 2 years ago
A.Olokhtonov 8557c5d47e Caps and joints via fragment shader 2 years ago
A.Olokhtonov 31b18e69a0 Images moving around, paste image from clipboard 2 years ago
A.Olokhtonov ac0d8f7605 Betta websocket reconnect 2 years ago