|
|
|
function deserializer_create(buffer, dataview) {
|
|
|
|
return {
|
|
|
|
'offset': 0,
|
|
|
|
'size': buffer.byteLength,
|
|
|
|
'buffer': buffer,
|
|
|
|
'view': dataview,
|
|
|
|
'strview': new Uint8Array(buffer),
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
function des_u8(d) {
|
|
|
|
const value = d.view.getUint8(d.offset);
|
|
|
|
d.offset += 1;
|
|
|
|
return value;
|
|
|
|
}
|
|
|
|
|
|
|
|
function des_u16(d) {
|
|
|
|
const value = d.view.getUint16(d.offset, true);
|
|
|
|
d.offset += 2;
|
|
|
|
return value;
|
|
|
|
}
|
|
|
|
|
|
|
|
function des_u32(d) {
|
|
|
|
const value = d.view.getUint32(d.offset, true);
|
|
|
|
d.offset += 4;
|
|
|
|
return value;
|
|
|
|
}
|
|
|
|
|
|
|
|
function des_f32(d) {
|
|
|
|
const value = d.view.getFloat32(d.offset, true);
|
|
|
|
d.offset += 4;
|
|
|
|
return value;
|
|
|
|
}
|
|
|
|
|
|
|
|
function des_f32array(d, count) {
|
|
|
|
const result = [];
|
|
|
|
|
|
|
|
for (let i = 0; i < count; ++i) {
|
|
|
|
const item = d.view.getFloat32(d.offset, true);
|
|
|
|
d.offset += 4;
|
|
|
|
result.push(item);
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
function des_event(d) {
|
|
|
|
const event = {};
|
|
|
|
|
|
|
|
event.type = des_u8(d);
|
|
|
|
event.user_id = des_u32(d);
|
|
|
|
|
|
|
|
switch (event.type) {
|
|
|
|
case EVENT.PREDRAW: {
|
|
|
|
event.x = des_f32(d);
|
|
|
|
event.y = des_f32(d);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case EVENT.CLEAR: {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case EVENT.SET_COLOR: {
|
|
|
|
event.color = des_u32(d);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case EVENT.SET_WIDTH: {
|
|
|
|
event.width = des_u16(d);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case EVENT.STROKE: {
|
|
|
|
const stroke_id = des_u32(d);
|
|
|
|
const point_count = des_u16(d);
|
|
|
|
const width = des_u16(d);
|
|
|
|
const color = des_u32(d);
|
|
|
|
const coords = des_f32array(d, point_count * 2);
|
|
|
|
|
|
|
|
event.stroke_id = stroke_id;
|
|
|
|
event.points = [];
|
|
|
|
|
|
|
|
for (let i = 0; i < point_count; ++i) {
|
|
|
|
const x = coords[2 * i + 0];
|
|
|
|
const y = coords[2 * i + 1];
|
|
|
|
event.points.push({'x': x, 'y': y});
|
|
|
|
}
|
|
|
|
|
|
|
|
event.color = color;
|
|
|
|
event.width = width;
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case EVENT.IMAGE:
|
|
|
|
case EVENT.IMAGE_MOVE: {
|
|
|
|
event.image_id = des_u32(d);
|
|
|
|
event.x = des_f32(d);
|
|
|
|
event.y = des_f32(d);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case EVENT.UNDO:
|
|
|
|
case EVENT.REDO: {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case EVENT.ERASER: {
|
|
|
|
event.stroke_id = des_u32(d);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
default: {
|
|
|
|
console.error('fuck');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return event;
|
|
|
|
}
|
|
|
|
|
|
|
|
function bitmap_bbox(event) {
|
|
|
|
const bbox = {
|
|
|
|
'xmin': event.x,
|
|
|
|
'xmax': event.x + event.bitmap.width,
|
|
|
|
'ymin': event.y,
|
|
|
|
'ymax': event.y + event.bitmap.height,
|
|
|
|
};
|
|
|
|
|
|
|
|
return bbox;
|
|
|
|
}
|
|
|
|
|
|
|
|
function init_player_defaults(state, player_id, color = config.default_color, width = config.default_width) {
|
|
|
|
state.players[player_id] = {
|
|
|
|
'color': color,
|
|
|
|
'width': width,
|
|
|
|
'points': [],
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
function handle_event(state, context, event, options = {}) {
|
|
|
|
if (config.debug_print) console.debug(`event type ${event.type} from user ${event.user_id}`);
|
|
|
|
|
|
|
|
let need_draw = false;
|
|
|
|
|
|
|
|
if (!(event.user_id in state.players)) {
|
|
|
|
init_player_defaults(state, event.user_id);
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (event.type) {
|
|
|
|
case EVENT.PREDRAW: {
|
|
|
|
geometry_add_point(state, context, event.user_id, {'x': event.x, 'y': event.y});
|
|
|
|
need_draw = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case EVENT.CLEAR: {
|
|
|
|
geometry_clear_player(state, context, event.user_id);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case EVENT.SET_COLOR: {
|
|
|
|
state.players[event.user_id].color = event.color;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case EVENT.SET_WIDTH: {
|
|
|
|
state.players[event.user_id].width = event.width;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case EVENT.STROKE: {
|
|
|
|
if (event.user_id != state.me) {
|
|
|
|
geometry_clear_player(state, context, event.user_id);
|
|
|
|
need_draw = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
event.index = state.events.length;
|
|
|
|
event.starting_index = state.starting_index;
|
|
|
|
|
|
|
|
if (event.points.length > 1) {
|
|
|
|
state.starting_index += (event.points.length - 1) * 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
geometry_add_stroke(state, context, event, state.events.length, options.skip_bvh === true);
|
|
|
|
|
|
|
|
state.stroke_count++;
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case EVENT.UNDO: {
|
|
|
|
need_draw = true;
|
|
|
|
console.error('todo');
|
|
|
|
// for (let i = state.events.length - 1; i >=0; --i) {
|
|
|
|
// const other_event = state.events[i];
|
|
|
|
|
|
|
|
// // Users can only undo their own, undeleted (not already undone) events
|
|
|
|
// if (other_event.user_id === event.user_id && !other_event.deleted) {
|
|
|
|
// if (other_event.type === EVENT.STROKE) {
|
|
|
|
// other_event.deleted = true;
|
|
|
|
// const stats = stroke_stats(other_event.points, state.cursor.width);
|
|
|
|
// redraw_region(stats.bbox);
|
|
|
|
// break;
|
|
|
|
// } else if (other_event.type === EVENT.IMAGE) {
|
|
|
|
// other_event.deleted = true;
|
|
|
|
// const item = document.querySelector(`img[data-image-id="${other_event.image_id}"]`);
|
|
|
|
// if (item) item.remove();
|
|
|
|
// break;
|
|
|
|
// } else if (other_event.type === EVENT.ERASER) {
|
|
|
|
// other_event.deleted = true;
|
|
|
|
// const erased = find_stroke_backwards(other_event.stroke_id);
|
|
|
|
// if (erased) {
|
|
|
|
// erased.deleted = false;
|
|
|
|
// const stats = stroke_stats(erased.points, state.cursor.width);
|
|
|
|
// redraw_region(stats.bbox);
|
|
|
|
// }
|
|
|
|
// break;
|
|
|
|
// } else if (other_event.type === EVENT.IMAGE_MOVE) {
|
|
|
|
// const item = document.querySelector(`img[data-image-id="${other_event.image_id}"]`);
|
|
|
|
|
|
|
|
// const ix = state.images[other_event.image_id].x -= other_event.x;
|
|
|
|
// const iy = state.images[other_event.image_id].y -= other_event.y;
|
|
|
|
|
|
|
|
// item.style.transform = `translate(${ix}px, ${iy}px)`;
|
|
|
|
|
|
|
|
// break;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case EVENT.IMAGE: {
|
|
|
|
try {
|
|
|
|
(async () => {
|
|
|
|
const url = config.image_url + event.image_id;
|
|
|
|
const r = await fetch(config.image_url + event.image_id);
|
|
|
|
const blob = await r.blob();
|
|
|
|
const bitmap = await createImageBitmap(blob);
|
|
|
|
const p = {'x': event.x, 'y': event.y};
|
|
|
|
|
|
|
|
event.width = bitmap.width;
|
|
|
|
event.height = bitmap.height;
|
|
|
|
|
|
|
|
add_image(context, event.image_id, bitmap, p);
|
|
|
|
|
|
|
|
// God knows when this will actually complete (it loads the image from the server)
|
|
|
|
// so do not set need_draw. Instead just schedule the draw ourselves when done
|
|
|
|
schedule_draw(state, context);
|
|
|
|
})();
|
|
|
|
} catch (e) {
|
|
|
|
console.log('Could not load image bitmap:', e);
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case EVENT.IMAGE_MOVE: {
|
|
|
|
// Already moved due to local prediction
|
|
|
|
if (event.user_id !== state.me) {
|
|
|
|
const image_id = event.image_id;
|
|
|
|
const image_event = find_image(state, image_id);
|
|
|
|
|
|
|
|
if (image_event) {
|
|
|
|
// if (config.debug_print) console.debug('move image', image_id, 'to', image_event.x, image_event.y);
|
|
|
|
image_event.x = event.x;
|
|
|
|
image_event.y = event.y;
|
|
|
|
move_image(context, image_event);
|
|
|
|
need_draw = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case EVENT.ERASER: {
|
|
|
|
need_draw = true;
|
|
|
|
console.error('todo');
|
|
|
|
// if (event.deleted) {
|
|
|
|
// break;
|
|
|
|
// }
|
|
|
|
|
|
|
|
// for (const other_event of state.events) {
|
|
|
|
// if (other_event.type === EVENT.STROKE && other_event.stroke_id === event.stroke_id) {
|
|
|
|
// // Might already be deleted because of local prediction
|
|
|
|
// if (!other_event.deleted) {
|
|
|
|
// other_event.deleted = true;
|
|
|
|
// const stats = stroke_stats(other_event.points, state.cursor.width);
|
|
|
|
// redraw_region(stats.bbox);
|
|
|
|
// }
|
|
|
|
// break;
|
|
|
|
// }
|
|
|
|
// }
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
default: {
|
|
|
|
console.error('fuck');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return need_draw;
|
|
|
|
}
|
|
|
|
|
|
|
|
async function handle_message(state, context, d) {
|
|
|
|
const message_type = des_u8(d);
|
|
|
|
let do_draw = false;
|
|
|
|
|
|
|
|
// if (config.debug_print) console.debug(message_type);
|
|
|
|
|
|
|
|
switch (message_type) {
|
|
|
|
case MESSAGE.JOIN:
|
|
|
|
case MESSAGE.INIT: {
|
|
|
|
console.time('init');
|
|
|
|
|
|
|
|
state.online = true;
|
|
|
|
state.server_lsn = des_u32(d);
|
|
|
|
|
|
|
|
if (state.server_lsn > state.lsn) {
|
|
|
|
// Server knows something that we don't
|
|
|
|
state.lsn = state.server_lsn;
|
|
|
|
}
|
|
|
|
|
|
|
|
let color = config.default_color;
|
|
|
|
let width = config.default_width;
|
|
|
|
|
|
|
|
if (message_type === MESSAGE.JOIN) {
|
|
|
|
localStorage.setItem('sessionId', des_u32(d));
|
|
|
|
if (config.debug_print) console.debug('join in');
|
|
|
|
} else {
|
|
|
|
color = des_u32(d);
|
|
|
|
width = des_u16(d);
|
|
|
|
state.me = parseInt(localStorage.getItem('sessionId'));
|
|
|
|
if (config.debug_print) console.debug('init in');
|
|
|
|
}
|
|
|
|
|
|
|
|
init_player_defaults(state, state.me);
|
|
|
|
|
|
|
|
const color_code = color_from_u32(color).substring(1);
|
|
|
|
|
|
|
|
switch_color(state, document.querySelector(`.color[data-color="${color_code}"]`));
|
|
|
|
document.querySelector('#stroke-width').value = width;
|
|
|
|
fire_event(state, width_event(width));
|
|
|
|
|
|
|
|
const event_count = des_u32(d);
|
|
|
|
const user_count = des_u32(d);
|
|
|
|
|
|
|
|
if (config.debug_print) console.debug(`${event_count} events in init`);
|
|
|
|
|
|
|
|
state.events.length = 0;
|
|
|
|
|
|
|
|
for (let i = 0; i < user_count; ++i) {
|
|
|
|
const user_id = des_u32(d);
|
|
|
|
const user_color = des_u32(d);
|
|
|
|
const user_width = des_u16(d);
|
|
|
|
|
|
|
|
init_player_defaults(state, user_id, user_color, user_width);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (let i = 0; i < event_count; ++i) {
|
|
|
|
const event = des_event(d);
|
|
|
|
handle_event(state, context, event, {'skip_bvh': true});
|
|
|
|
|
|
|
|
if (event.type !== EVENT.STROKE || event.points.length > 0) {
|
|
|
|
state.events.push(event);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bvh_construct(state);
|
|
|
|
|
|
|
|
document.getElementById('debug-render-from').max = state.stroke_count;
|
|
|
|
document.getElementById('debug-render-to').max = state.stroke_count;
|
|
|
|
|
|
|
|
do_draw = true;
|
|
|
|
|
|
|
|
send_ack(event_count);
|
|
|
|
sync_queue(state);
|
|
|
|
|
|
|
|
console.timeEnd('init');
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case MESSAGE.FIRE: {
|
|
|
|
const event = des_event(d);
|
|
|
|
const need_draw = handle_event(state, context, event);
|
|
|
|
|
|
|
|
do_draw = do_draw || need_draw;
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case MESSAGE.ACK: {
|
|
|
|
const lsn = des_u32(d);
|
|
|
|
|
|
|
|
if (config.debug_print) console.debug(`ack ${lsn} in`);
|
|
|
|
|
|
|
|
if (lsn > state.server_lsn) {
|
|
|
|
// ACKs may arrive out of order
|
|
|
|
state.server_lsn = lsn;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case MESSAGE.SYN: {
|
|
|
|
const sn = des_u32(d);
|
|
|
|
const count = des_u32(d);
|
|
|
|
|
|
|
|
const we_expect = sn - state.sn;
|
|
|
|
const first = count - we_expect;
|
|
|
|
|
|
|
|
if (config.debug_print) console.debug(`syn ${sn} in`);
|
|
|
|
|
|
|
|
for (let i = 0; i < count; ++i) {
|
|
|
|
const event = des_event(d);
|
|
|
|
if (i >= first) {
|
|
|
|
const need_draw = handle_event(state, context, event);
|
|
|
|
do_draw = do_draw || need_draw;
|
|
|
|
state.events.push(event);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
state.sn = sn;
|
|
|
|
|
|
|
|
send_ack(sn); // await?
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
default: {
|
|
|
|
console.error('fuck');
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (do_draw) {
|
|
|
|
schedule_draw(state, context);
|
|
|
|
}
|
|
|
|
}
|