aolo2
  • Joined on Mar 13, 2022
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aolo2 pushed to sdf at aolo2/desk2

23 hours ago

aolo2 pushed to sdf at aolo2/desk2

  • 903660adbc Marginally better grid level transitions

2 days ago

aolo2 pushed to sdf at aolo2/desk2

7 days ago

aolo2 pushed to sdf at aolo2/desk2

2 weeks ago

aolo2 pushed to sdf at aolo2/desk2

  • eafe860990 Zoom without the mousewheel by holding down Z

2 weeks ago

aolo2 pushed to sdf at aolo2/desk2

  • eb66ffbcad Significantly improve stroke smoothing and pressure handling. "Fix" issue with underallocation of WASM memory by doubling the size

2 weeks ago

aolo2 pushed to sdf at aolo2/desk2

2 weeks ago

aolo2 pushed to sdf at aolo2/desk2

2 weeks ago

aolo2 pushed to sdf at aolo2/desk2

2 weeks ago

aolo2 pushed to sdf at aolo2/desk2

  • 807a1d0c03 More betterer picker icon. Hide dom brush when in picker mode

2 weeks ago

aolo2 pushed to sdf at aolo2/desk2

  • 07bb47b6dc Dynamic cursor that shows size and color of the brush. Background pattern scaffolding

2 weeks ago

aolo2 pushed to sdf at aolo2/desk2

  • 5552dc11a3 Make cursor reflect the size of the brush. Doesn't work when the brush size is > max allowed cursor size though

4 weeks ago

aolo2 pushed to sdf at aolo2/desk2

  • e4a10ebf30 Make color picker actually change the active color

1 month ago

aolo2 pushed to sdf at aolo2/desk2

  • 68c892ba5f Color picker: picks colors! They don't get used though

1 month ago

aolo2 pushed to sdf at aolo2/desk2

  • 48e9dd9a3e Remove stupid try catch from webgl_draw

1 month ago

aolo2 pushed to sdf at aolo2/desk2

  • 221e2a5aed Fix bvh fullnodes returning full buffer instead of tv_data. Skip handling of empty strokes

1 month ago

aolo2 pushed to sdf at aolo2/desk2

1 month ago

aolo2 pushed to sdf at aolo2/desk2

  • acdbf73a26 Add new strokes to fullnodes. Strokes appear one too late though

2 months ago

aolo2 pushed to sdf at aolo2/desk2

  • 6d9791d3e0 Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect.

2 months ago

aolo2 pushed to sdf at aolo2/desk2

  • f6573e7bb9 Correcty complute total point count. Only call glClear once workers have finished LOD. Only allow next draw() call after we finished rendering frame

2 months ago