- Joined on Mar 13, 2022
aolo2 pushed to sdf at aolo2/desk2
-
86193fe26d Reset player.current_prestroke if we deleted last prestroke of theirs
4 months ago
aolo2 pushed to sdf at aolo2/desk2
-
a57b814982 Panning and zooming with touch also works (more or less)
4 months ago
aolo2 pushed to sdf at aolo2/desk2
-
7f9d04d620 Drawing with one finger kinda works again
4 months ago
aolo2 pushed to sdf at aolo2/desk2
-
2a94d4625c Temprorarily undo busted partial texture uploads
5 months ago
aolo2 pushed to sdf at aolo2/desk2
-
8ffc5b99b5 Fix z range which sometimes caused the last stroke to have Z equal to
5 months ago
aolo2 pushed to sdf at aolo2/desk2
-
da755e4ec2 Fix first stroke not drawing because it has Z=0
5 months ago
aolo2 pushed to sdf at aolo2/desk2
-
b961504b54 Separate stroke rendering into function. Reuse said function for static
5 months ago
aolo2 pushed to sdf at aolo2/desk2
-
5bb8b0a7ee Further tune LOD levels to optimize triangle counts. Removed LOD level 7
5 months ago
aolo2 pushed to sdf at aolo2/desk2
-
d618913111 Fix uninitialized return when no strokes are submitted to a thread
5 months ago
aolo2 pushed to sdf at aolo2/desk2
-
500fd71d3e Batching is working! (only in singethreaded mode though)
5 months ago
aolo2 pushed to sdf at aolo2/desk2
-
777772530f Batching is close to working. Not quite though
5 months ago
aolo2 pushed to sdf at aolo2/desk2
-
4a6715ef66 Batching is close to working. Not quite though
-
ce824a8e31 Pass stroke widths to wasm (not actually writing any values right now,
- Compare 2 commits »
5 months ago
aolo2 pushed to sdf at aolo2/desk2
-
55f390e55b Support different LOD level per batch of instances. Mostly OpenGL
5 months ago
aolo2 pushed to sdf at aolo2/desk2
-
d2adce838b A simple (and bad) LOD determination scheme
5 months ago
aolo2 pushed to sdf at aolo2/desk2
-
07bdbb585b Generate the circles using indexed geometry
5 months ago
aolo2 pushed to sdf at aolo2/desk2
-
dc824c12c9 Reuse a single circle geometry. One circle per segment. Still needs last circle
5 months ago