- Joined on Mar 13, 2022
aolo2 pushed to sdf at aolo2/desk2
-
cf4b1880d2
Actually perfect smoothing. Amazing, good, Demetri.y
4 weeks ago
aolo2 pushed to sdf at aolo2/desk2
-
61f93e0ef0
Add option to use "demetri smoothing". Small fixes here and there
1 month ago
aolo2 pushed to sdf at aolo2/desk2
-
86193fe26d
Reset player.current_prestroke if we deleted last prestroke of theirs
11 months ago
aolo2 pushed to sdf at aolo2/desk2
-
a57b814982
Panning and zooming with touch also works (more or less)
11 months ago
aolo2 pushed to sdf at aolo2/desk2
-
7f9d04d620
Drawing with one finger kinda works again
11 months ago
aolo2 pushed to sdf at aolo2/desk2
-
2a94d4625c
Temprorarily undo busted partial texture uploads
12 months ago
aolo2 pushed to sdf at aolo2/desk2
-
8ffc5b99b5
Fix z range which sometimes caused the last stroke to have Z equal to
12 months ago
aolo2 pushed to sdf at aolo2/desk2
-
da755e4ec2
Fix first stroke not drawing because it has Z=0
12 months ago
aolo2 pushed to sdf at aolo2/desk2
-
b961504b54
Separate stroke rendering into function. Reuse said function for static
12 months ago
aolo2 pushed to sdf at aolo2/desk2
-
5bb8b0a7ee
Further tune LOD levels to optimize triangle counts. Removed LOD level 7
12 months ago
aolo2 pushed to sdf at aolo2/desk2
-
d618913111
Fix uninitialized return when no strokes are submitted to a thread
12 months ago
aolo2 pushed to sdf at aolo2/desk2
-
500fd71d3e
Batching is working! (only in singethreaded mode though)
12 months ago
aolo2 pushed to sdf at aolo2/desk2
-
777772530f
Batching is close to working. Not quite though
12 months ago
aolo2 pushed to sdf at aolo2/desk2
-
4a6715ef66
Batching is close to working. Not quite though
-
ce824a8e31
Pass stroke widths to wasm (not actually writing any values right now,
- Compare 2 commits »
12 months ago
aolo2 pushed to sdf at aolo2/desk2
-
55f390e55b
Support different LOD level per batch of instances. Mostly OpenGL
12 months ago
aolo2 pushed to sdf at aolo2/desk2
-
d2adce838b
A simple (and bad) LOD determination scheme
12 months ago