149 Commits (fea287400434de7f01f7250e50bf614b0325277d)

Author SHA1 Message Date
A.Olokhtonov 6f78c0ae21 AoS -> SoA for point coordinates 8 months ago
A.Olokhtonov 58f2a60295 Fix wrong wasm allocation, remove unused js LOD code, take radius of stroke into account when doing LOD, reduce EPS for LOD 8 months ago
A.Olokhtonov 40dd278f21 Improved shader (thanks BYP!) 10 months ago
A.Olokhtonov 6f19e6c954 Uneven capsules (and a very naive shader) to draw getter variable-width lines 10 months ago
aolo2 dfecad2c99 Fix strokes being added to storage even when skipped by SN logic 10 months ago
aolo2 704c833c16 First working draft of pressure hanlding 10 months ago
aolo2 71f1016a40 Store WASM-processed data in WASM memory 10 months ago
A.Olokhtonov 8abe88373f Skip copying out segments and segments_from. Use wasm_points and wasm_ids as is 10 months ago
A.Olokhtonov 3bf812df39 Move point writes to WASM, already a lot faster!!!! 10 months ago
A.Olokhtonov c9d1706b6e Fix final (???) WASM issue 10 months ago
A.Olokhtonov 1960bdebe9 LOD generation has been wassembled! (a little borked for now though) 10 months ago
A.Olokhtonov cf11f6c701 Successfull sum function in wasm :D 10 months ago
A.Olokhtonov 28fec7f306 Redraw HTML on canvas move, first draft of wasm LOD core 10 months ago
A.Olokhtonov ab7545918b Fix state.me not being set when joining new desk 10 months ago
A.Olokhtonov 7555de10bf Long touch to open color picker details 10 months ago
A.Olokhtonov 08ba8a7687 Fix GC pauses! 10 months ago
A.Olokhtonov cc800c1ffe Fancy-shmancy Open Color (TM) color pallete 10 months ago
A.Olokhtonov 8bbcfb616f JOIN event, send online info for users in init message 10 months ago
A.Olokhtonov 99bd99a465 Follow and unfollow players like in Figma 10 months ago
A.Olokhtonov ee1d1471f4 Pretty(er) player cursor: bright colors and an actual icon 10 months ago
A.Olokhtonov d8a5cd3fca Draw player pointers as colored squares with html 10 months ago
A.Olokhtonov 1f983f3389 Fix multiplayer, add mouse wheel panning 10 months ago
A.Olokhtonov c893a73ec5 You can draw once again! 10 months ago
A.Olokhtonov 847fb70381 Don't repeat points segment points. Introduce "tv" (typedvector) 10 months ago
A.Olokhtonov 9bbab32369 Try to speed up the LOD calculation with a cache (kinda succesfull, but not really) 11 months ago
A.Olokhtonov a60c3d1948 Recompute LODs and instance data on demand - ??? - it works??? 11 months ago
A.Olokhtonov 2d88b57dca Fix off-by-factor-of-2 in the vertex shader 11 months ago
A.Olokhtonov 248501e50f Remove recursive allocations from process_rdp 11 months ago
A.Olokhtonov 31a0b0113a Prototype: separate per-quad data using instanced rendeding and per-stroke data using a texture 11 months ago
A.Olokhtonov 1438b0ad73 LODs work! Need to fix that memory usage though 11 months ago
A.Olokhtonov 60fc48b1e7 Fix dynamic draw to use indexed, and thus the same shader as main 11 months ago
A.Olokhtonov fdca3e6b07 Fix epsilon calculation for RDP 11 months ago
A.Olokhtonov 7b53c7215e Fix predraw artifacts by making the lines too fat at far zoomout 11 months ago
A.Olokhtonov 72eedf9b48 Fix dynamic data 12 months ago
A.Olokhtonov 24222f9565 Fix wrong sort order for indices 12 months ago
A.Olokhtonov cca3b4cd5d Fix the depth prepass artefacts 12 months ago
A.Olokhtonov a991cf3247 BVH construction and modification 12 months ago
aolo2 1691bd07ae Milton blackboard import 12 months ago
A.Olokhtonov 7752e41bf5 Separate CPU and GPU timings in debug window 12 months ago
A.Olokhtonov 1bc6f2c3fe No clipping at zoom < 0.3. Really fast 1 year ago
A.Olokhtonov 316d0fedc9 Use correct rendering order.. 1 year ago
A.Olokhtonov e86ffd6508 Depth prepass with simplified opaque shapes 1 year ago
A.Olokhtonov 7e3b6156c0 Render stroke_id to a small texture 1 year ago
A.Olokhtonov 0d8667aa3a Use TypedArray for culling. This is up to 10 times faster! 1 year ago
A.Olokhtonov e41997563f Faster clipping 1 year ago
A.Olokhtonov 46cd48fecd Cull segments, switch to indexed drawing (only for static data for now) 1 year ago
A.Olokhtonov 72deea0b03 Added LICENSE (unlicense) 1 year ago
A.Olokhtonov 9a8854dc90 Handle touchstart with 2 e.changedTouches. This fixes panning sometimes not working on iPhone 1 year ago
A.Olokhtonov 1803dedee2 Black-on-white cursor for ultimate readability 1 year ago
A.Olokhtonov 14faef4146 Better draw->move cancellation. Instead of not registering short strokes, cancel them for all users if we registered a second finger during the time window. 1 year ago