A.Olokhtonov
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d8a5cd3fca
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Draw player pointers as colored squares with html
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10 months ago |
A.Olokhtonov
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1f983f3389
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Fix multiplayer, add mouse wheel panning
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10 months ago |
A.Olokhtonov
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847fb70381
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Don't repeat points segment points. Introduce "tv" (typedvector)
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10 months ago |
A.Olokhtonov
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9bbab32369
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Try to speed up the LOD calculation with a cache (kinda succesfull, but not really)
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11 months ago |
A.Olokhtonov
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fdca3e6b07
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Fix epsilon calculation for RDP
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11 months ago |
A.Olokhtonov
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72eedf9b48
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Fix dynamic data
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12 months ago |
A.Olokhtonov
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a991cf3247
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BVH construction and modification
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12 months ago |
A.Olokhtonov
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7752e41bf5
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Separate CPU and GPU timings in debug window
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12 months ago |
A.Olokhtonov
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1bc6f2c3fe
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No clipping at zoom < 0.3. Really fast
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1 year ago |
A.Olokhtonov
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46cd48fecd
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Cull segments, switch to indexed drawing (only for static data for now)
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1 year ago |
A.Olokhtonov
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9a8854dc90
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Handle touchstart with 2 e.changedTouches. This fixes panning sometimes not working on iPhone
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1 year ago |
A.Olokhtonov
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14faef4146
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Better draw->move cancellation. Instead of not registering short strokes, cancel them for all users if we registered a second finger during the time window.
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1 year ago |
A.Olokhtonov
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c5928dd5bd
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Do not upload whole static buffer, instead use glBufferSubData. This commit fixes lag (and skipped iinputs) when other people are drawing
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1 year ago |
A.Olokhtonov
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eefbb8ef75
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Do not upload buffers each frame (DUH!), re-introduce dynamic data, set headers in caddy to enable precise timings
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1 year ago |
A.Olokhtonov
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605500028a
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Bump version
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1 year ago |
A.Olokhtonov
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c1fd46da53
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We have achieved good AA!
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1 year ago |
A.Olokhtonov
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e3ae4cf6cd
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Upload whole point buffer, and align its size to 8K
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1 year ago |
A.Olokhtonov
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46587068e6
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Limit max points per quad, fix wrong rounding of texture size
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1 year ago |
A.Olokhtonov
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69feb482a2
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sdf bullshit (almost working)
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1 year ago |
A.Olokhtonov
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8b3f28337e
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SDF town
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2 years ago |
A.Olokhtonov
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0271e38dbc
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Fix wrong buffered points
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2 years ago |
A.Olokhtonov
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31b18e69a0
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Images moving around, paste image from clipboard
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2 years ago |
A.Olokhtonov
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3b8232e196
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Image broadcast
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2 years ago |
A.Olokhtonov
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1edcc6725b
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Moar better color/width sync
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2 years ago |
A.Olokhtonov
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ac0d8f7605
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Betta websocket reconnect
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2 years ago |
A.Olokhtonov
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33898ab27a
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Client code cleanup p1
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2 years ago |
A.Olokhtonov
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cb783db614
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Per-user stroke width and color (for dynamic strokes) kinda work
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2 years ago |
A.Olokhtonov
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7c2ba5ff72
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Do not schedule RAF if it already is scheduled (somewhat fixes event spam from chrome!)
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2 years ago |
A.Olokhtonov
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110afe123f
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Brush preview
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2 years ago |
A.Olokhtonov
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45c3af9c67
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Brush width control. Phone "zen mode" button
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2 years ago |
A.Olokhtonov
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59cb197e58
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I don't even know anymore (colors?)
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2 years ago |
A.Olokhtonov
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343008c0af
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f32 coordinates
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2 years ago |
A.Olokhtonov
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664f44c4ea
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Works on Safari 12 @ IOS
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2 years ago |
A.Olokhtonov
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f24711cced
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Touch controls weweweweyayayaya
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2 years ago |
A.Olokhtonov
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27c8c83d98
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Draw images on separate layer as <img> elements
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2 years ago |
A.Olokhtonov
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c8365d1be0
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Colors and widths
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2 years ago |
A.Olokhtonov
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2b01730749
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Correct Ctrl+Z with image support
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2 years ago |
A.Olokhtonov
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4466640439
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Initital commit
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2 years ago |