Aleksey Olokhtonov
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cf4b1880d2
|
Actually perfect smoothing. Amazing, good, Demetri.y
|
2 days ago |
Aleksey Olokhtonov
|
61f93e0ef0
|
Add option to use "demetri smoothing". Small fixes here and there
|
5 days ago |
A.Olokhtonov
|
a57b814982
|
Panning and zooming with touch also works (more or less)
|
10 months ago |
A.Olokhtonov
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b961504b54
|
Separate stroke rendering into function. Reuse said function for static
and dynamic draw.
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11 months ago |
A.Olokhtonov
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5bb8b0a7ee
|
Further tune LOD levels to optimize triangle counts. Removed LOD level 7
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11 months ago |
A.Olokhtonov
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55f390e55b
|
Support different LOD level per batch of instances. Mostly OpenGL
busywork
|
11 months ago |
Aleksey Olokhtonov
|
dc824c12c9
|
Reuse a single circle geometry. One circle per segment. Still needs last circle
|
11 months ago |
A.Olokhtonov
|
0c3259d00f
|
Tweak initial BVH construction to split along the longest axis, instead
of alternating between vertical and horizontal. Big perf wins on large
boards because of more sane distribution of fullnodes
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12 months ago |
Aleksey Olokhtonov
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0c21579694
|
Boudning boxes debug draw. Fix missing mipmap warning. Fix dynamic stroke not drawing on empty canvas
|
12 months ago |
A.Olokhtonov
|
4e09c47190
|
Sudden shader refactoring (automatically extract locations a-la
tiny-sdf)
|
1 year ago |
A.Olokhtonov
|
8bea9593da
|
The big unAWAITing! Also found the image scale undo bug, but haven't
fixed yet
|
1 year ago |