aolo2
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dfecad2c99
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Fix strokes being added to storage even when skipped by SN logic
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10 months ago |
aolo2
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704c833c16
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First working draft of pressure hanlding
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10 months ago |
aolo2
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71f1016a40
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Store WASM-processed data in WASM memory
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10 months ago |
A.Olokhtonov
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8abe88373f
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Skip copying out segments and segments_from. Use wasm_points and wasm_ids as is
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10 months ago |
A.Olokhtonov
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3bf812df39
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Move point writes to WASM, already a lot faster!!!!
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10 months ago |
A.Olokhtonov
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c9d1706b6e
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Fix final (???) WASM issue
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10 months ago |
A.Olokhtonov
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1960bdebe9
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LOD generation has been wassembled! (a little borked for now though)
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10 months ago |
A.Olokhtonov
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cf11f6c701
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Successfull sum function in wasm :D
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10 months ago |
A.Olokhtonov
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28fec7f306
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Redraw HTML on canvas move, first draft of wasm LOD core
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10 months ago |
A.Olokhtonov
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4b5b8db053
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Update README
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10 months ago |
A.Olokhtonov
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ab7545918b
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Fix state.me not being set when joining new desk
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10 months ago |
A.Olokhtonov
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7555de10bf
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Long touch to open color picker details
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10 months ago |
A.Olokhtonov
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08ba8a7687
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Fix GC pauses!
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10 months ago |
A.Olokhtonov
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cc800c1ffe
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Fancy-shmancy Open Color (TM) color pallete
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10 months ago |
A.Olokhtonov
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8bbcfb616f
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JOIN event, send online info for users in init message
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10 months ago |
A.Olokhtonov
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99bd99a465
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Follow and unfollow players like in Figma
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10 months ago |
A.Olokhtonov
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ee1d1471f4
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Pretty(er) player cursor: bright colors and an actual icon
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10 months ago |
A.Olokhtonov
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d8a5cd3fca
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Draw player pointers as colored squares with html
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10 months ago |
A.Olokhtonov
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1f983f3389
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Fix multiplayer, add mouse wheel panning
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10 months ago |
A.Olokhtonov
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c893a73ec5
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You can draw once again!
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10 months ago |
A.Olokhtonov
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847fb70381
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Don't repeat points segment points. Introduce "tv" (typedvector)
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10 months ago |
A.Olokhtonov
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9bbab32369
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Try to speed up the LOD calculation with a cache (kinda succesfull, but not really)
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11 months ago |
A.Olokhtonov
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a60c3d1948
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Recompute LODs and instance data on demand - ??? - it works???
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11 months ago |
A.Olokhtonov
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2d88b57dca
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Fix off-by-factor-of-2 in the vertex shader
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11 months ago |
A.Olokhtonov
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248501e50f
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Remove recursive allocations from process_rdp
Use rgba_u16 textures for rgb and, most importantly, W (stroke width)
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11 months ago |
A.Olokhtonov
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31a0b0113a
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Prototype: separate per-quad data using instanced rendeding and per-stroke data using a texture
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11 months ago |
A.Olokhtonov
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1438b0ad73
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LODs work! Need to fix that memory usage though
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11 months ago |
A.Olokhtonov
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60fc48b1e7
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Fix dynamic draw to use indexed, and thus the same shader as main
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11 months ago |
A.Olokhtonov
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fdca3e6b07
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Fix epsilon calculation for RDP
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11 months ago |
A.Olokhtonov
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7b53c7215e
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Fix predraw artifacts by making the lines too fat at far zoomout
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11 months ago |
A.Olokhtonov
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72eedf9b48
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Fix dynamic data
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12 months ago |
A.Olokhtonov
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24222f9565
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Fix wrong sort order for indices
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12 months ago |
A.Olokhtonov
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cca3b4cd5d
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Fix the depth prepass artefacts
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12 months ago |
A.Olokhtonov
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a991cf3247
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BVH construction and modification
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12 months ago |
aolo2
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1691bd07ae
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Milton blackboard import
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12 months ago |
A.Olokhtonov
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6be8ba7823
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Add readme
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12 months ago |
A.Olokhtonov
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7752e41bf5
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Separate CPU and GPU timings in debug window
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12 months ago |
A.Olokhtonov
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1bc6f2c3fe
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No clipping at zoom < 0.3. Really fast
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1 year ago |
A.Olokhtonov
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316d0fedc9
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Use correct rendering order..
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1 year ago |
A.Olokhtonov
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e86ffd6508
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Depth prepass with simplified opaque shapes
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1 year ago |
A.Olokhtonov
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7e3b6156c0
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Render stroke_id to a small texture
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1 year ago |
A.Olokhtonov
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0d8667aa3a
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Use TypedArray for culling. This is up to 10 times faster!
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1 year ago |
A.Olokhtonov
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e41997563f
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Faster clipping
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1 year ago |
A.Olokhtonov
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46cd48fecd
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Cull segments, switch to indexed drawing (only for static data for now)
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1 year ago |
A.Olokhtonov
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be50af68d4
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Delete garbage file
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1 year ago |
A.Olokhtonov
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72deea0b03
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Added LICENSE (unlicense)
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1 year ago |
A.Olokhtonov
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9a8854dc90
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Handle touchstart with 2 e.changedTouches. This fixes panning sometimes not working on iPhone
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1 year ago |
A.Olokhtonov
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1803dedee2
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Black-on-white cursor for ultimate readability
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1 year ago |
A.Olokhtonov
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14faef4146
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Better draw->move cancellation. Instead of not registering short strokes, cancel them for all users if we registered a second finger during the time window.
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1 year ago |
A.Olokhtonov
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c5928dd5bd
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Do not upload whole static buffer, instead use glBufferSubData. This commit fixes lag (and skipped iinputs) when other people are drawing
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1 year ago |