A.Olokhtonov
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8a15093147
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The images are in
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6 months ago |
A.Olokhtonov
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903660adbc
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Marginally better grid level transitions
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6 months ago |
Aleksey Olokhtonov
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01560389af
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Fix predrawn curves having zero width
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6 months ago |
Aleksey Olokhtonov
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e2ba3bb1c2
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Make zoom animation use delta time
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6 months ago |
A.Olokhtonov
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bf2eace6fe
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Grid background pattern
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6 months ago |
A.Olokhtonov
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30559b0381
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The dots are now zoomable
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6 months ago |
A.Olokhtonov
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c13e5a6848
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Smooth zooming
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6 months ago |
A.Olokhtonov
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ee42e400c4
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Dots pattern with fancy fadeout
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6 months ago |
A.Olokhtonov
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07bb47b6dc
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Dynamic cursor that shows size and color of the brush. Background pattern scaffolding
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6 months ago |
A.Olokhtonov
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48e9dd9a3e
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Remove stupid try catch from webgl_draw
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7 months ago |
A.Olokhtonov
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221e2a5aed
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Fix bvh fullnodes returning full buffer instead of tv_data. Skip handling of empty strokes
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7 months ago |
A.Olokhtonov
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c3f66d966c
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Determinitstic zooming
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7 months ago |
A.Olokhtonov
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f6573e7bb9
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Correcty complute total point count. Only call glClear once workers have finished LOD. Only allow next draw() call after we finished rendering frame
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8 months ago |
A.Olokhtonov
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4f84509b16
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Multithreading works! Kinda sorta (slows down in chrome, out of bounds accesses on phone)
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8 months ago |
A.Olokhtonov
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6f19e6c954
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Uneven capsules (and a very naive shader) to draw getter variable-width lines
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10 months ago |
aolo2
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704c833c16
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First working draft of pressure hanlding
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10 months ago |
A.Olokhtonov
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99bd99a465
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Follow and unfollow players like in Figma
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10 months ago |
A.Olokhtonov
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ee1d1471f4
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Pretty(er) player cursor: bright colors and an actual icon
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10 months ago |
A.Olokhtonov
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d8a5cd3fca
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Draw player pointers as colored squares with html
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10 months ago |
A.Olokhtonov
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1f983f3389
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Fix multiplayer, add mouse wheel panning
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10 months ago |
A.Olokhtonov
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c893a73ec5
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You can draw once again!
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10 months ago |
A.Olokhtonov
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847fb70381
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Don't repeat points segment points. Introduce "tv" (typedvector)
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10 months ago |
A.Olokhtonov
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a60c3d1948
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Recompute LODs and instance data on demand - ??? - it works???
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11 months ago |
A.Olokhtonov
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248501e50f
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Remove recursive allocations from process_rdp
Use rgba_u16 textures for rgb and, most importantly, W (stroke width)
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11 months ago |
A.Olokhtonov
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31a0b0113a
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Prototype: separate per-quad data using instanced rendeding and per-stroke data using a texture
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11 months ago |
A.Olokhtonov
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1438b0ad73
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LODs work! Need to fix that memory usage though
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11 months ago |
A.Olokhtonov
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60fc48b1e7
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Fix dynamic draw to use indexed, and thus the same shader as main
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11 months ago |
A.Olokhtonov
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fdca3e6b07
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Fix epsilon calculation for RDP
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11 months ago |
A.Olokhtonov
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7b53c7215e
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Fix predraw artifacts by making the lines too fat at far zoomout
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11 months ago |
A.Olokhtonov
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72eedf9b48
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Fix dynamic data
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12 months ago |
A.Olokhtonov
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a991cf3247
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BVH construction and modification
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12 months ago |
aolo2
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1691bd07ae
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Milton blackboard import
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12 months ago |
A.Olokhtonov
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7752e41bf5
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Separate CPU and GPU timings in debug window
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12 months ago |
A.Olokhtonov
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1bc6f2c3fe
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No clipping at zoom < 0.3. Really fast
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1 year ago |
A.Olokhtonov
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316d0fedc9
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Use correct rendering order..
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1 year ago |
A.Olokhtonov
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e86ffd6508
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Depth prepass with simplified opaque shapes
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1 year ago |
A.Olokhtonov
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7e3b6156c0
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Render stroke_id to a small texture
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1 year ago |
A.Olokhtonov
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0d8667aa3a
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Use TypedArray for culling. This is up to 10 times faster!
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1 year ago |
A.Olokhtonov
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e41997563f
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Faster clipping
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1 year ago |
A.Olokhtonov
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46cd48fecd
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Cull segments, switch to indexed drawing (only for static data for now)
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1 year ago |
A.Olokhtonov
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c5928dd5bd
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Do not upload whole static buffer, instead use glBufferSubData. This commit fixes lag (and skipped iinputs) when other people are drawing
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1 year ago |
A.Olokhtonov
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eefbb8ef75
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Do not upload buffers each frame (DUH!), re-introduce dynamic data, set headers in caddy to enable precise timings
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1 year ago |
A.Olokhtonov
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01db70cab0
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Good speed (quad per line segment). Need to figure out rounding
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1 year ago |
A.Olokhtonov
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e3ae4cf6cd
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Upload whole point buffer, and align its size to 8K
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1 year ago |
A.Olokhtonov
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46587068e6
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Limit max points per quad, fix wrong rounding of texture size
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1 year ago |
A.Olokhtonov
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f72cbf5941
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SDF bull fixed boxes + passed stroke width to shader
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1 year ago |
A.Olokhtonov
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69feb482a2
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sdf bullshit (almost working)
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1 year ago |
A.Olokhtonov
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6f446b7d13
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Fwidth in the shader for "more gooder" AA
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2 years ago |
A.Olokhtonov
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8b3f28337e
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SDF town
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2 years ago |
A.Olokhtonov
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8557c5d47e
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Caps and joints via fragment shader
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2 years ago |