A.Olokhtonov
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eb66ffbcad
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Significantly improve stroke smoothing and pressure handling. "Fix" issue with underallocation of WASM memory by doubling the size
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6 months ago |
A.Olokhtonov
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68c892ba5f
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Color picker: picks colors! They don't get used though
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7 months ago |
A.Olokhtonov
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6d9791d3e0
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Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect.
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8 months ago |
A.Olokhtonov
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6f78c0ae21
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AoS -> SoA for point coordinates
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8 months ago |
aolo2
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dfecad2c99
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Fix strokes being added to storage even when skipped by SN logic
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10 months ago |
aolo2
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704c833c16
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First working draft of pressure hanlding
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10 months ago |
aolo2
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71f1016a40
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Store WASM-processed data in WASM memory
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10 months ago |
A.Olokhtonov
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28fec7f306
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Redraw HTML on canvas move, first draft of wasm LOD core
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10 months ago |
A.Olokhtonov
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99bd99a465
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Follow and unfollow players like in Figma
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10 months ago |
A.Olokhtonov
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ee1d1471f4
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Pretty(er) player cursor: bright colors and an actual icon
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10 months ago |
A.Olokhtonov
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d8a5cd3fca
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Draw player pointers as colored squares with html
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10 months ago |
A.Olokhtonov
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1f983f3389
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Fix multiplayer, add mouse wheel panning
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10 months ago |
A.Olokhtonov
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c893a73ec5
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You can draw once again!
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10 months ago |
A.Olokhtonov
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847fb70381
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Don't repeat points segment points. Introduce "tv" (typedvector)
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10 months ago |
A.Olokhtonov
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9bbab32369
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Try to speed up the LOD calculation with a cache (kinda succesfull, but not really)
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11 months ago |
A.Olokhtonov
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a60c3d1948
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Recompute LODs and instance data on demand - ??? - it works???
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11 months ago |
A.Olokhtonov
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248501e50f
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Remove recursive allocations from process_rdp
Use rgba_u16 textures for rgb and, most importantly, W (stroke width)
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11 months ago |
A.Olokhtonov
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1438b0ad73
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LODs work! Need to fix that memory usage though
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11 months ago |
A.Olokhtonov
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60fc48b1e7
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Fix dynamic draw to use indexed, and thus the same shader as main
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11 months ago |
A.Olokhtonov
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fdca3e6b07
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Fix epsilon calculation for RDP
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11 months ago |
A.Olokhtonov
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a991cf3247
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BVH construction and modification
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12 months ago |
A.Olokhtonov
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1bc6f2c3fe
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No clipping at zoom < 0.3. Really fast
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12 months ago |
A.Olokhtonov
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e86ffd6508
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Depth prepass with simplified opaque shapes
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1 year ago |
A.Olokhtonov
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7e3b6156c0
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Render stroke_id to a small texture
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1 year ago |
A.Olokhtonov
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0d8667aa3a
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Use TypedArray for culling. This is up to 10 times faster!
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1 year ago |
A.Olokhtonov
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e41997563f
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Faster clipping
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1 year ago |
A.Olokhtonov
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46cd48fecd
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Cull segments, switch to indexed drawing (only for static data for now)
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1 year ago |
A.Olokhtonov
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eefbb8ef75
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Do not upload buffers each frame (DUH!), re-introduce dynamic data, set headers in caddy to enable precise timings
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1 year ago |
A.Olokhtonov
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c1fd46da53
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We have achieved good AA!
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1 year ago |
A.Olokhtonov
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69feb482a2
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sdf bullshit (almost working)
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1 year ago |
A.Olokhtonov
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6f446b7d13
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Fwidth in the shader for "more gooder" AA
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2 years ago |
A.Olokhtonov
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8b3f28337e
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SDF town
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2 years ago |
A.Olokhtonov
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59cb197e58
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I don't even know anymore (colors?)
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2 years ago |
A.Olokhtonov
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343008c0af
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f32 coordinates
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2 years ago |
A.Olokhtonov
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04c11e23f3
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Nice touch!
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2 years ago |
A.Olokhtonov
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5c0d9e1537
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The gooder biba
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2 years ago |
A.Olokhtonov
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e056d6c698
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Round caps!
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2 years ago |
A.Olokhtonov
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7011cc86be
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Some kind of shitty webgl line renderer
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2 years ago |
A.Olokhtonov
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f24711cced
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Touch controls weweweweyayayaya
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2 years ago |
A.Olokhtonov
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b6afe2c8e8
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Undo for eraser and image move
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2 years ago |
A.Olokhtonov
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8e96700c45
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Eraser!
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2 years ago |
A.Olokhtonov
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c8365d1be0
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Colors and widths
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2 years ago |
A.Olokhtonov
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4466640439
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Initital commit
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2 years ago |