A.Olokhtonov
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8a15093147
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The images are in
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6 months ago |
A.Olokhtonov
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903660adbc
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Marginally better grid level transitions
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6 months ago |
Aleksey Olokhtonov
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5aa29b18c0
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Fix follow mode by separating canvas move and zoom events. Touch devices are TODO!
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6 months ago |
Aleksey Olokhtonov
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90f0beb4f9
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Undo is back in!
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6 months ago |
Aleksey Olokhtonov
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e2ba3bb1c2
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Make zoom animation use delta time
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6 months ago |
A.Olokhtonov
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bf2eace6fe
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Grid background pattern
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6 months ago |
A.Olokhtonov
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eafe860990
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Zoom without the mousewheel by holding down Z
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6 months ago |
A.Olokhtonov
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c13e5a6848
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Smooth zooming
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6 months ago |
A.Olokhtonov
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ee42e400c4
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Dots pattern with fancy fadeout
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6 months ago |
A.Olokhtonov
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e4a10ebf30
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Make color picker actually change the active color
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7 months ago |
A.Olokhtonov
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68c892ba5f
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Color picker: picks colors! They don't get used though
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7 months ago |
A.Olokhtonov
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c3f66d966c
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Determinitstic zooming
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7 months ago |
A.Olokhtonov
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6d9791d3e0
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Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect.
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8 months ago |
A.Olokhtonov
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58f2a60295
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Fix wrong wasm allocation, remove unused js LOD code, take radius of stroke into account when doing LOD, reduce EPS for LOD
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8 months ago |
aolo2
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704c833c16
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First working draft of pressure hanlding
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10 months ago |
aolo2
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71f1016a40
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Store WASM-processed data in WASM memory
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10 months ago |
A.Olokhtonov
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8abe88373f
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Skip copying out segments and segments_from. Use wasm_points and wasm_ids as is
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10 months ago |
A.Olokhtonov
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1960bdebe9
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LOD generation has been wassembled! (a little borked for now though)
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10 months ago |
A.Olokhtonov
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cf11f6c701
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Successfull sum function in wasm :D
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10 months ago |
A.Olokhtonov
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28fec7f306
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Redraw HTML on canvas move, first draft of wasm LOD core
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10 months ago |
A.Olokhtonov
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cc800c1ffe
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Fancy-shmancy Open Color (TM) color pallete
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10 months ago |
A.Olokhtonov
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8bbcfb616f
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JOIN event, send online info for users in init message
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10 months ago |
A.Olokhtonov
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99bd99a465
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Follow and unfollow players like in Figma
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10 months ago |
A.Olokhtonov
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ee1d1471f4
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Pretty(er) player cursor: bright colors and an actual icon
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10 months ago |
A.Olokhtonov
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d8a5cd3fca
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Draw player pointers as colored squares with html
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10 months ago |
A.Olokhtonov
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1f983f3389
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Fix multiplayer, add mouse wheel panning
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10 months ago |
A.Olokhtonov
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c893a73ec5
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You can draw once again!
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10 months ago |
A.Olokhtonov
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847fb70381
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Don't repeat points segment points. Introduce "tv" (typedvector)
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10 months ago |
A.Olokhtonov
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9bbab32369
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Try to speed up the LOD calculation with a cache (kinda succesfull, but not really)
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11 months ago |
A.Olokhtonov
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a60c3d1948
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Recompute LODs and instance data on demand - ??? - it works???
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11 months ago |
A.Olokhtonov
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248501e50f
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Remove recursive allocations from process_rdp
Use rgba_u16 textures for rgb and, most importantly, W (stroke width)
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11 months ago |
A.Olokhtonov
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1438b0ad73
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LODs work! Need to fix that memory usage though
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11 months ago |
A.Olokhtonov
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60fc48b1e7
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Fix dynamic draw to use indexed, and thus the same shader as main
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11 months ago |
A.Olokhtonov
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fdca3e6b07
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Fix epsilon calculation for RDP
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11 months ago |
A.Olokhtonov
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72eedf9b48
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Fix dynamic data
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11 months ago |
A.Olokhtonov
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a991cf3247
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BVH construction and modification
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12 months ago |
aolo2
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1691bd07ae
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Milton blackboard import
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12 months ago |
A.Olokhtonov
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1bc6f2c3fe
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No clipping at zoom < 0.3. Really fast
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12 months ago |
A.Olokhtonov
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e86ffd6508
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Depth prepass with simplified opaque shapes
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1 year ago |
A.Olokhtonov
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7e3b6156c0
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Render stroke_id to a small texture
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1 year ago |
A.Olokhtonov
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0d8667aa3a
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Use TypedArray for culling. This is up to 10 times faster!
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1 year ago |
A.Olokhtonov
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e41997563f
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Faster clipping
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1 year ago |
A.Olokhtonov
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46cd48fecd
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Cull segments, switch to indexed drawing (only for static data for now)
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1 year ago |
A.Olokhtonov
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14faef4146
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Better draw->move cancellation. Instead of not registering short strokes, cancel them for all users if we registered a second finger during the time window.
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1 year ago |
A.Olokhtonov
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c5928dd5bd
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Do not upload whole static buffer, instead use glBufferSubData. This commit fixes lag (and skipped iinputs) when other people are drawing
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1 year ago |
A.Olokhtonov
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eefbb8ef75
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Do not upload buffers each frame (DUH!), re-introduce dynamic data, set headers in caddy to enable precise timings
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1 year ago |
A.Olokhtonov
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01db70cab0
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Good speed (quad per line segment). Need to figure out rounding
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1 year ago |
A.Olokhtonov
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46587068e6
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Limit max points per quad, fix wrong rounding of texture size
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1 year ago |
A.Olokhtonov
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69feb482a2
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sdf bullshit (almost working)
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1 year ago |
A.Olokhtonov
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ad9cded350
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Sweet juicy svg cursor
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2 years ago |