A.Olokhtonov
|
0ffac004c0
|
Eraser works again! Offline though
|
5 months ago |
A.Olokhtonov
|
eb66ffbcad
|
Significantly improve stroke smoothing and pressure handling. "Fix" issue with underallocation of WASM memory by doubling the size
|
6 months ago |
A.Olokhtonov
|
68c892ba5f
|
Color picker: picks colors! They don't get used though
|
7 months ago |
A.Olokhtonov
|
6d9791d3e0
|
Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect.
|
8 months ago |
A.Olokhtonov
|
6f78c0ae21
|
AoS -> SoA for point coordinates
|
8 months ago |
aolo2
|
dfecad2c99
|
Fix strokes being added to storage even when skipped by SN logic
|
10 months ago |
aolo2
|
704c833c16
|
First working draft of pressure hanlding
|
10 months ago |
aolo2
|
71f1016a40
|
Store WASM-processed data in WASM memory
|
10 months ago |
A.Olokhtonov
|
28fec7f306
|
Redraw HTML on canvas move, first draft of wasm LOD core
|
10 months ago |
A.Olokhtonov
|
99bd99a465
|
Follow and unfollow players like in Figma
|
10 months ago |
A.Olokhtonov
|
ee1d1471f4
|
Pretty(er) player cursor: bright colors and an actual icon
|
10 months ago |
A.Olokhtonov
|
d8a5cd3fca
|
Draw player pointers as colored squares with html
|
10 months ago |
A.Olokhtonov
|
1f983f3389
|
Fix multiplayer, add mouse wheel panning
|
10 months ago |
A.Olokhtonov
|
c893a73ec5
|
You can draw once again!
|
10 months ago |
A.Olokhtonov
|
847fb70381
|
Don't repeat points segment points. Introduce "tv" (typedvector)
|
10 months ago |
A.Olokhtonov
|
9bbab32369
|
Try to speed up the LOD calculation with a cache (kinda succesfull, but not really)
|
11 months ago |
A.Olokhtonov
|
a60c3d1948
|
Recompute LODs and instance data on demand - ??? - it works???
|
11 months ago |
A.Olokhtonov
|
248501e50f
|
Remove recursive allocations from process_rdp
Use rgba_u16 textures for rgb and, most importantly, W (stroke width)
|
11 months ago |
A.Olokhtonov
|
1438b0ad73
|
LODs work! Need to fix that memory usage though
|
11 months ago |
A.Olokhtonov
|
60fc48b1e7
|
Fix dynamic draw to use indexed, and thus the same shader as main
|
11 months ago |
A.Olokhtonov
|
fdca3e6b07
|
Fix epsilon calculation for RDP
|
11 months ago |
A.Olokhtonov
|
a991cf3247
|
BVH construction and modification
|
12 months ago |
A.Olokhtonov
|
1bc6f2c3fe
|
No clipping at zoom < 0.3. Really fast
|
1 year ago |
A.Olokhtonov
|
e86ffd6508
|
Depth prepass with simplified opaque shapes
|
1 year ago |
A.Olokhtonov
|
7e3b6156c0
|
Render stroke_id to a small texture
|
1 year ago |
A.Olokhtonov
|
0d8667aa3a
|
Use TypedArray for culling. This is up to 10 times faster!
|
1 year ago |
A.Olokhtonov
|
e41997563f
|
Faster clipping
|
1 year ago |
A.Olokhtonov
|
46cd48fecd
|
Cull segments, switch to indexed drawing (only for static data for now)
|
1 year ago |
A.Olokhtonov
|
eefbb8ef75
|
Do not upload buffers each frame (DUH!), re-introduce dynamic data, set headers in caddy to enable precise timings
|
1 year ago |
A.Olokhtonov
|
c1fd46da53
|
We have achieved good AA!
|
1 year ago |
A.Olokhtonov
|
69feb482a2
|
sdf bullshit (almost working)
|
1 year ago |
A.Olokhtonov
|
6f446b7d13
|
Fwidth in the shader for "more gooder" AA
|
2 years ago |
A.Olokhtonov
|
8b3f28337e
|
SDF town
|
2 years ago |
A.Olokhtonov
|
59cb197e58
|
I don't even know anymore (colors?)
|
2 years ago |
A.Olokhtonov
|
343008c0af
|
f32 coordinates
|
2 years ago |
A.Olokhtonov
|
04c11e23f3
|
Nice touch!
|
2 years ago |
A.Olokhtonov
|
5c0d9e1537
|
The gooder biba
|
2 years ago |
A.Olokhtonov
|
e056d6c698
|
Round caps!
|
2 years ago |
A.Olokhtonov
|
7011cc86be
|
Some kind of shitty webgl line renderer
|
2 years ago |
A.Olokhtonov
|
f24711cced
|
Touch controls weweweweyayayaya
|
2 years ago |
A.Olokhtonov
|
b6afe2c8e8
|
Undo for eraser and image move
|
2 years ago |
A.Olokhtonov
|
8e96700c45
|
Eraser!
|
2 years ago |
A.Olokhtonov
|
c8365d1be0
|
Colors and widths
|
2 years ago |
A.Olokhtonov
|
4466640439
|
Initital commit
|
2 years ago |