23 Commits (72eedf9b488d8ce4a92fd8fa13865c6da6cffcae)

Author SHA1 Message Date
A.Olokhtonov a991cf3247 BVH construction and modification 12 months ago
A.Olokhtonov 1bc6f2c3fe No clipping at zoom < 0.3. Really fast 1 year ago
A.Olokhtonov e86ffd6508 Depth prepass with simplified opaque shapes 1 year ago
A.Olokhtonov 7e3b6156c0 Render stroke_id to a small texture 1 year ago
A.Olokhtonov 0d8667aa3a Use TypedArray for culling. This is up to 10 times faster! 1 year ago
A.Olokhtonov e41997563f Faster clipping 1 year ago
A.Olokhtonov 46cd48fecd Cull segments, switch to indexed drawing (only for static data for now) 1 year ago
A.Olokhtonov eefbb8ef75 Do not upload buffers each frame (DUH!), re-introduce dynamic data, set headers in caddy to enable precise timings 1 year ago
A.Olokhtonov c1fd46da53 We have achieved good AA! 1 year ago
A.Olokhtonov 69feb482a2 sdf bullshit (almost working) 1 year ago
A.Olokhtonov 6f446b7d13 Fwidth in the shader for "more gooder" AA 2 years ago
A.Olokhtonov 8b3f28337e SDF town 2 years ago
A.Olokhtonov 59cb197e58 I don't even know anymore (colors?) 2 years ago
A.Olokhtonov 343008c0af f32 coordinates 2 years ago
A.Olokhtonov 04c11e23f3 Nice touch! 2 years ago
A.Olokhtonov 5c0d9e1537 The gooder biba 2 years ago
A.Olokhtonov e056d6c698 Round caps! 2 years ago
A.Olokhtonov 7011cc86be Some kind of shitty webgl line renderer 2 years ago
A.Olokhtonov f24711cced Touch controls weweweweyayayaya 2 years ago
A.Olokhtonov b6afe2c8e8 Undo for eraser and image move 2 years ago
A.Olokhtonov 8e96700c45 Eraser! 2 years ago
A.Olokhtonov c8365d1be0 Colors and widths 2 years ago
A.Olokhtonov 4466640439 Initital commit 2 years ago