A.Olokhtonov
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14faef4146
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Better draw->move cancellation. Instead of not registering short strokes, cancel them for all users if we registered a second finger during the time window.
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1 year ago |
A.Olokhtonov
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c5928dd5bd
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Do not upload whole static buffer, instead use glBufferSubData. This commit fixes lag (and skipped iinputs) when other people are drawing
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1 year ago |
A.Olokhtonov
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eefbb8ef75
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Do not upload buffers each frame (DUH!), re-introduce dynamic data, set headers in caddy to enable precise timings
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1 year ago |
A.Olokhtonov
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c1fd46da53
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We have achieved good AA!
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1 year ago |
A.Olokhtonov
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01db70cab0
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Good speed (quad per line segment). Need to figure out rounding
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1 year ago |
A.Olokhtonov
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e3ae4cf6cd
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Upload whole point buffer, and align its size to 8K
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1 year ago |
A.Olokhtonov
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46587068e6
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Limit max points per quad, fix wrong rounding of texture size
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1 year ago |
A.Olokhtonov
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f72cbf5941
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SDF bull fixed boxes + passed stroke width to shader
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1 year ago |
A.Olokhtonov
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69feb482a2
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sdf bullshit (almost working)
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1 year ago |
A.Olokhtonov
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ad9cded350
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Sweet juicy svg cursor
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2 years ago |
A.Olokhtonov
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8b3f28337e
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SDF town
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2 years ago |
A.Olokhtonov
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8557c5d47e
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Caps and joints via fragment shader
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2 years ago |
A.Olokhtonov
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31b18e69a0
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Images moving around, paste image from clipboard
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2 years ago |
A.Olokhtonov
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ac0d8f7605
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Betta websocket reconnect
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2 years ago |
A.Olokhtonov
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cb783db614
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Per-user stroke width and color (for dynamic strokes) kinda work
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2 years ago |
A.Olokhtonov
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45c3af9c67
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Brush width control. Phone "zen mode" button
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2 years ago |
A.Olokhtonov
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59cb197e58
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I don't even know anymore (colors?)
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2 years ago |
A.Olokhtonov
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343008c0af
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f32 coordinates
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2 years ago |
A.Olokhtonov
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f24e8d386b
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Pictures good
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2 years ago |
A.Olokhtonov
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29f697dceb
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Texture test
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2 years ago |
A.Olokhtonov
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5c0d9e1537
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The gooder biba
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2 years ago |