44 Commits (0ffac004c06e87d2377e646d021a45889880c044)

Author SHA1 Message Date
A.Olokhtonov 0ffac004c0 Eraser works again! Offline though 5 months ago
A.Olokhtonov eb66ffbcad Significantly improve stroke smoothing and pressure handling. "Fix" issue with underallocation of WASM memory by doubling the size 6 months ago
A.Olokhtonov 68c892ba5f Color picker: picks colors! They don't get used though 7 months ago
A.Olokhtonov 6d9791d3e0 Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect. 8 months ago
A.Olokhtonov 6f78c0ae21 AoS -> SoA for point coordinates 8 months ago
aolo2 dfecad2c99 Fix strokes being added to storage even when skipped by SN logic 10 months ago
aolo2 704c833c16 First working draft of pressure hanlding 10 months ago
aolo2 71f1016a40 Store WASM-processed data in WASM memory 10 months ago
A.Olokhtonov 28fec7f306 Redraw HTML on canvas move, first draft of wasm LOD core 10 months ago
A.Olokhtonov 99bd99a465 Follow and unfollow players like in Figma 10 months ago
A.Olokhtonov ee1d1471f4 Pretty(er) player cursor: bright colors and an actual icon 10 months ago
A.Olokhtonov d8a5cd3fca Draw player pointers as colored squares with html 10 months ago
A.Olokhtonov 1f983f3389 Fix multiplayer, add mouse wheel panning 10 months ago
A.Olokhtonov c893a73ec5 You can draw once again! 10 months ago
A.Olokhtonov 847fb70381 Don't repeat points segment points. Introduce "tv" (typedvector) 10 months ago
A.Olokhtonov 9bbab32369 Try to speed up the LOD calculation with a cache (kinda succesfull, but not really) 11 months ago
A.Olokhtonov a60c3d1948 Recompute LODs and instance data on demand - ??? - it works??? 11 months ago
A.Olokhtonov 248501e50f Remove recursive allocations from process_rdp 11 months ago
A.Olokhtonov 1438b0ad73 LODs work! Need to fix that memory usage though 11 months ago
A.Olokhtonov 60fc48b1e7 Fix dynamic draw to use indexed, and thus the same shader as main 11 months ago
A.Olokhtonov fdca3e6b07 Fix epsilon calculation for RDP 11 months ago
A.Olokhtonov a991cf3247 BVH construction and modification 12 months ago
A.Olokhtonov 1bc6f2c3fe No clipping at zoom < 0.3. Really fast 1 year ago
A.Olokhtonov e86ffd6508 Depth prepass with simplified opaque shapes 1 year ago
A.Olokhtonov 7e3b6156c0 Render stroke_id to a small texture 1 year ago
A.Olokhtonov 0d8667aa3a Use TypedArray for culling. This is up to 10 times faster! 1 year ago
A.Olokhtonov e41997563f Faster clipping 1 year ago
A.Olokhtonov 46cd48fecd Cull segments, switch to indexed drawing (only for static data for now) 1 year ago
A.Olokhtonov eefbb8ef75 Do not upload buffers each frame (DUH!), re-introduce dynamic data, set headers in caddy to enable precise timings 1 year ago
A.Olokhtonov c1fd46da53 We have achieved good AA! 1 year ago
A.Olokhtonov 69feb482a2 sdf bullshit (almost working) 1 year ago
A.Olokhtonov 6f446b7d13 Fwidth in the shader for "more gooder" AA 2 years ago
A.Olokhtonov 8b3f28337e SDF town 2 years ago
A.Olokhtonov 59cb197e58 I don't even know anymore (colors?) 2 years ago
A.Olokhtonov 343008c0af f32 coordinates 2 years ago
A.Olokhtonov 04c11e23f3 Nice touch! 2 years ago
A.Olokhtonov 5c0d9e1537 The gooder biba 2 years ago
A.Olokhtonov e056d6c698 Round caps! 2 years ago
A.Olokhtonov 7011cc86be Some kind of shitty webgl line renderer 2 years ago
A.Olokhtonov f24711cced Touch controls weweweweyayayaya 2 years ago
A.Olokhtonov b6afe2c8e8 Undo for eraser and image move 2 years ago
A.Olokhtonov 8e96700c45 Eraser! 2 years ago
A.Olokhtonov c8365d1be0 Colors and widths 2 years ago
A.Olokhtonov 4466640439 Initital commit 2 years ago