A.Olokhtonov
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9892ebf33a
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SSAO experiments (unfinihsed)
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4 months ago |
A.Olokhtonov
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ea409f76c4
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Basic snapping to grid is kinda working (needs more testing). Deleted obsolete shaders and debug options
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5 months ago |
A.Olokhtonov
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21aecb7d08
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Make image move and image scale work in multiplayer. Add width and height to image event and fix late-arriving bitmaps breaking things
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5 months ago |
A.Olokhtonov
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254268c309
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Move images (local only)
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5 months ago |
Aleksey Olokhtonov
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5aa29b18c0
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Fix follow mode by separating canvas move and zoom events. Touch devices are TODO!
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6 months ago |
A.Olokhtonov
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acdbf73a26
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Add new strokes to fullnodes. Strokes appear one too late though
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8 months ago |
aolo2
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704c833c16
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First working draft of pressure hanlding
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10 months ago |
aolo2
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71f1016a40
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Store WASM-processed data in WASM memory
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10 months ago |
A.Olokhtonov
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1960bdebe9
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LOD generation has been wassembled! (a little borked for now though)
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10 months ago |
A.Olokhtonov
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8bbcfb616f
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JOIN event, send online info for users in init message
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10 months ago |
A.Olokhtonov
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99bd99a465
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Follow and unfollow players like in Figma
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10 months ago |
A.Olokhtonov
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ee1d1471f4
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Pretty(er) player cursor: bright colors and an actual icon
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10 months ago |
A.Olokhtonov
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d8a5cd3fca
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Draw player pointers as colored squares with html
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10 months ago |
A.Olokhtonov
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1f983f3389
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Fix multiplayer, add mouse wheel panning
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10 months ago |
A.Olokhtonov
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c893a73ec5
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You can draw once again!
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10 months ago |
A.Olokhtonov
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847fb70381
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Don't repeat points segment points. Introduce "tv" (typedvector)
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10 months ago |
A.Olokhtonov
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14faef4146
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Better draw->move cancellation. Instead of not registering short strokes, cancel them for all users if we registered a second finger during the time window.
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1 year ago |
A.Olokhtonov
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31b18e69a0
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Images moving around, paste image from clipboard
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2 years ago |
A.Olokhtonov
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ac0d8f7605
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Betta websocket reconnect
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2 years ago |
A.Olokhtonov
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04c11e23f3
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Nice touch!
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2 years ago |