@ -99,7 +99,7 @@ function cancel(e) {
@@ -99,7 +99,7 @@ function cancel(e) {
function zenmode ( ) {
document . querySelector ( '.pallete-wrapper' ) . classList . toggle ( 'hidden' ) ;
document . querySelector ( '.sizer -wrapper' ) . classList . toggle ( 'hidden' ) ;
document . querySelector ( '.top -wrapper' ) . classList . toggle ( 'hidden' ) ;
}
async function paste ( e , state , context ) {
@ -228,6 +228,13 @@ function mousemove(e, state, context) {
@@ -228,6 +228,13 @@ function mousemove(e, state, context) {
if ( state . moving ) {
state . canvas . offset . x += e . movementX ;
state . canvas . offset . y += e . movementY ;
// If we are moving our canvas, we don't need to follow anymore
if ( state . following _player !== null ) {
toggle _follow _player ( state , state . following _player ) ;
}
fire _event ( state , movecanvas _event ( state ) ) ;
do _draw = true ;
}
@ -333,6 +340,13 @@ function wheel(e, state, context) {
@@ -333,6 +340,13 @@ function wheel(e, state, context) {
return ;
}
// If we are moving our canvas, we don't need to follow anymore
if ( state . following _player !== null ) {
toggle _follow _player ( state , state . following _player ) ;
}
fire _event ( state , movecanvas _event ( state ) ) ;
const zoom _offset _x = Math . round ( ( dz * old _zoom ) * canvasp . x ) ;
const zoom _offset _y = Math . round ( ( dz * old _zoom ) * canvasp . y ) ;
@ -420,6 +434,7 @@ function touchmove(e, state, context) {
@@ -420,6 +434,7 @@ function touchmove(e, state, context) {
state . touch . waiting _for _second _finger = false ;
}
geometry _add _point ( state , context , state . me , canvasp ) ;
fire _event ( state , predraw _event ( canvasp . x , canvasp . y ) ) ;
@ -479,9 +494,16 @@ function touchmove(e, state, context) {
@@ -479,9 +494,16 @@ function touchmove(e, state, context) {
state . canvas . offset . y -= zoom _offset _y ;
}
// If we are moving our canvas, we don't need to follow anymore
if ( state . following _player !== null ) {
toggle _follow _player ( state , state . following _player ) ;
}
state . touch . first _finger _position = first _finger _position ;
state . touch . second _finger _position = second _finger _position ;
fire _event ( state , movecanvas _event ( state ) ) ;
schedule _draw ( state , context ) ;
return ;
@ -492,9 +514,6 @@ function touchend(e, state, context) {
@@ -492,9 +514,6 @@ function touchend(e, state, context) {
for ( const touch of e . changedTouches ) {
if ( state . touch . drawing ) {
if ( state . touch . ids [ 0 ] == touch . identifier ) {
// const event = stroke_event();
// await queue_event(event);
const stroke = geometry _prepare _stroke ( state ) ;
if ( stroke ) {