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Fix follow mode by separating canvas move and zoom events. Touch devices are TODO!

ssao
Aleksey Olokhtonov 6 months ago
parent
commit
5aa29b18c0
  1. 1
      .gitignore
  2. 5
      client/aux.js
  3. 36
      client/client_recv.js
  4. 25
      client/client_send.js
  5. 3
      client/index.js
  6. 3
      client/webgl_listeners.js
  7. 15
      server/deserializer.js
  8. 3
      server/enums.js
  9. 5
      server/send.js
  10. 14
      server/serializer.js

1
.gitignore vendored

@ -3,5 +3,6 @@ doca.txt @@ -3,5 +3,6 @@ doca.txt
data/
client/*.dot
server/points.txt
server/scripts.js
*.o
*.out

5
client/aux.js

@ -47,6 +47,11 @@ function event_size(event) { @@ -47,6 +47,11 @@ function event_size(event) {
break;
}
case EVENT.ZOOM_CANVAS: {
size += 4 + 4 * 2;
break;
}
case EVENT.USER_JOINED:
case EVENT.LEAVE:
case EVENT.CLEAR: {

36
client/client_recv.js

@ -85,7 +85,14 @@ function des_event(d, state = null) { @@ -85,7 +85,14 @@ function des_event(d, state = null) {
case EVENT.MOVE_CANVAS: {
event.offset_x = des_s32(d);
event.offset_y = des_s32(d);
event.zoom = des_f32(d);
event.zoom_level = des_s32(d);
break;
}
case EVENT.ZOOM_CANVAS: {
event.zoom_level = des_s32(d);
event.zoom_cx = des_f32(d);
event.zoom_cy = des_f32(d);
break;
}
@ -221,7 +228,32 @@ function handle_event(state, context, event, options = {}) { @@ -221,7 +228,32 @@ function handle_event(state, context, event, options = {}) {
if (event.user_id == state.following_player) {
state.canvas.offset.x = event.offset_x;
state.canvas.offset.y = event.offset_y;
state.canvas.zoom = event.zoom;
const zoom_level = event.zoom_level;
const dz = (zoom_level > 0 ? config.zoom_delta : -config.zoom_delta);
const zoom = Math.pow(1.0 + dz, Math.abs(zoom_level))
state.canvas.zoom_level = zoom_level;
state.canvas.zoom = zoom;
state.canvas.target_zoom = zoom;
need_draw = true;
}
break;
}
case EVENT.ZOOM_CANVAS: {
if (event.user_id == state.following_player) {
const zoom_level = event.zoom_level;
const zoom_center = {'x': event.zoom_cx, 'y': event.zoom_cy};
const dz = (zoom_level > 0 ? config.zoom_delta : -config.zoom_delta);
const zoom = Math.pow(1.0 + dz, Math.abs(zoom_level))
state.canvas.zoom_level = zoom_level;
state.canvas.target_zoom = zoom;
state.canvas.zoom_screenp = canvas_to_screen(state, zoom_center);
need_draw = true;
}

25
client/client_send.js

@ -63,6 +63,11 @@ function ser_u32(s, value) { @@ -63,6 +63,11 @@ function ser_u32(s, value) {
s.offset += 4;
}
function ser_s32(s, value) {
s.view.setInt32(s.offset, value, true);
s.offset += 4;
}
function ser_align(s, to) {
// TODO: non-stupid version of this
while (s.offset % to != 0) {
@ -93,7 +98,14 @@ function ser_event(s, event) { @@ -93,7 +98,14 @@ function ser_event(s, event) {
case EVENT.MOVE_CANVAS: {
ser_u32(s, event.offset_x);
ser_u32(s, event.offset_y);
ser_f32(s, event.zoom);
ser_s32(s, event.zoom_level);
break;
}
case EVENT.ZOOM_CANVAS: {
ser_s32(s, event.zoom_level);
ser_f32(s, event.zoom_cx);
ser_f32(s, event.zoom_cy);
break;
}
@ -366,7 +378,16 @@ function movecanvas_event(state) { @@ -366,7 +378,16 @@ function movecanvas_event(state) {
'type': EVENT.MOVE_CANVAS,
'offset_x': state.canvas.offset.x,
'offset_y': state.canvas.offset.y,
'zoom': state.canvas.zoom,
'zoom_level': state.canvas.zoom_level,
};
}
function zoomcanvas_event(state, zoom_cx, zoom_cy) {
return {
'type': EVENT.ZOOM_CANVAS,
'zoom_level': state.canvas.zoom_level,
'zoom_cx': zoom_cx,
'zoom_cy': zoom_cy,
};
}

3
client/index.js

@ -42,10 +42,11 @@ const EVENT = Object.freeze({ @@ -42,10 +42,11 @@ const EVENT = Object.freeze({
SET_WIDTH: 12,
CLEAR: 13, // clear predraw events from me (because I started a pan instead of drawing)
MOVE_CURSOR: 14,
MOVE_SCREEN: 15,
LEAVE: 16,
MOVE_CANVAS: 17,
USER_JOINED: 18,
ZOOM_CANVAS: 19,
STROKE: 20,
RULER: 21, // gets re-written with EVENT.STROKE before sending to server

3
client/webgl_listeners.js

@ -437,6 +437,7 @@ function update_cursor(state) { @@ -437,6 +437,7 @@ function update_cursor(state) {
function wheel(e, state, context) {
const screenp = {'x': window.devicePixelRatio * e.clientX, 'y': window.devicePixelRatio * e.clientY};
const canvasp = screen_to_canvas(state, screenp);
const zooming_in = e.deltaY < 0;
const zoom_level = zooming_in ? state.canvas.zoom_level + 2 : state.canvas.zoom_level - 2;
@ -454,7 +455,7 @@ function wheel(e, state, context) { @@ -454,7 +455,7 @@ function wheel(e, state, context) {
toggle_follow_player(state, state.following_player);
}
fire_event(state, movecanvas_event(state));
fire_event(state, zoomcanvas_event(state, canvasp.x, canvasp.y));
schedule_draw(state, context);
}

15
server/deserializer.js

@ -26,6 +26,12 @@ export function u32(d) { @@ -26,6 +26,12 @@ export function u32(d) {
return value;
}
export function s32(d) {
const value = d.view.getInt32(d.offset, true);
d.offset += 4;
return value;
}
export function f32(d) {
const value = d.view.getFloat32(d.offset, true);
d.offset += 4;
@ -71,7 +77,14 @@ export function event(d) { @@ -71,7 +77,14 @@ export function event(d) {
case EVENT.MOVE_CANVAS: {
event.offset_x = u32(d);
event.offset_y = u32(d);
event.zoom = f32(d);
event.zoom_level = s32(d);
break;
}
case EVENT.ZOOM_CANVAS: {
event.zoom_level = s32(d);
event.zoom_cx = f32(d);
event.zoom_cy = f32(d);
break;
}

3
server/enums.js

@ -10,10 +10,11 @@ export const EVENT = Object.freeze({ @@ -10,10 +10,11 @@ export const EVENT = Object.freeze({
SET_WIDTH: 12,
CLEAR: 13,
MOVE_CURSOR: 14,
MOVE_SCREEN: 15,
LEAVE: 16,
MOVE_CANVAS: 17,
USER_JOINED: 18,
ZOOM_CANVAS: 19,
STROKE: 20,
UNDO: 30,

5
server/send.js

@ -21,6 +21,11 @@ function event_size(event) { @@ -21,6 +21,11 @@ function event_size(event) {
break;
}
case EVENT.ZOOM_CANVAS: {
size += 4 + 4 * 2;
break;
}
case EVENT.USER_JOINED:
case EVENT.LEAVE:
case EVENT.CLEAR: {

14
server/serializer.js

@ -31,6 +31,11 @@ export function u32(s, value) { @@ -31,6 +31,11 @@ export function u32(s, value) {
s.offset += 4;
}
export function s32(s, value) {
s.view.setInt32(s.offset, value, true);
s.offset += 4;
}
export function bytes(s, bytes) {
s.strview.set(new Uint8Array(bytes.buffer, bytes.byteOffset, bytes.byteLength), s.offset);
s.offset += bytes.byteLength;
@ -63,7 +68,14 @@ export function event(s, event) { @@ -63,7 +68,14 @@ export function event(s, event) {
case EVENT.MOVE_CANVAS: {
u32(s, event.offset_x);
u32(s, event.offset_y);
f32(s, event.zoom);
s32(s, event.zoom_level);
break;
}
case EVENT.ZOOM_CANVAS: {
s32(s, event.zoom_level);
f32(s, event.zoom_cx);
f32(s, event.zoom_cy);
break;
}

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