|
|
|
function schedule_draw(state, context) {
|
|
|
|
if (!state.timers.raf) {
|
|
|
|
window.requestAnimationFrame(() => draw(state, context));
|
|
|
|
state.timers.raf = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function draw(state, context) {
|
|
|
|
state.timers.raf = false;
|
|
|
|
|
|
|
|
const gl = context.gl;
|
|
|
|
const width = window.innerWidth;
|
|
|
|
const height = window.innerHeight;
|
|
|
|
|
|
|
|
let query = null;
|
|
|
|
|
|
|
|
if (context.gpu_timer_ext !== null) {
|
|
|
|
query = gl.createQuery();
|
|
|
|
gl.beginQuery(context.gpu_timer_ext.TIME_ELAPSED_EXT, query);
|
|
|
|
}
|
|
|
|
|
|
|
|
let locations;
|
|
|
|
let buffers;
|
|
|
|
|
|
|
|
gl.viewport(0, 0, context.canvas.width, context.canvas.height);
|
|
|
|
gl.clearColor(context.bgcolor.r, context.bgcolor.g, context.bgcolor.b, 1);
|
|
|
|
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
|
|
|
|
|
|
// SDF
|
|
|
|
locations = context.locations['sdf'];
|
|
|
|
buffers = context.buffers['sdf'];
|
|
|
|
|
|
|
|
gl.useProgram(context.programs['sdf']);
|
|
|
|
|
|
|
|
gl.uniform2f(locations['u_res'], context.canvas.width, context.canvas.height);
|
|
|
|
gl.uniform2f(locations['u_scale'], state.canvas.zoom, state.canvas.zoom);
|
|
|
|
gl.uniform2f(locations['u_translation'], state.canvas.offset.x, state.canvas.offset.y);
|
|
|
|
gl.uniform1i(locations['u_debug_mode'], context.debug_mode ? 1 : 0);
|
|
|
|
|
|
|
|
const static_points = context.static_serializer.offset / config.bytes_per_point;
|
|
|
|
const dynamic_points = context.dynamic_serializer.offset / config.bytes_per_point;
|
|
|
|
|
|
|
|
if (static_points > 0) {
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_packed_static']);
|
|
|
|
|
|
|
|
gl.enableVertexAttribArray(locations['a_pos']);
|
|
|
|
gl.enableVertexAttribArray(locations['a_line']);
|
|
|
|
gl.enableVertexAttribArray(locations['a_color']);
|
|
|
|
|
|
|
|
gl.vertexAttribPointer(locations['a_pos'], 3, gl.FLOAT, false, config.bytes_per_point, 0);
|
|
|
|
gl.vertexAttribPointer(locations['a_line'], 4, gl.FLOAT, false, config.bytes_per_point, 4 * 3);
|
|
|
|
gl.vertexAttribPointer(locations['a_color'], 3, gl.UNSIGNED_BYTE, true, config.bytes_per_point, 4 * 3 + 4 * 4);
|
|
|
|
|
|
|
|
if (context.need_static_allocate) {
|
|
|
|
if (config.debug_print) console.debug('static allocate');
|
|
|
|
gl.bufferData(gl.ARRAY_BUFFER, context.static_serializer.size, gl.DYNAMIC_DRAW);
|
|
|
|
context.need_static_allocate = false;
|
|
|
|
context.static_upload_from = 0;
|
|
|
|
context.need_static_upload = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (context.need_static_upload) {
|
|
|
|
if (config.debug_print) console.debug('static upload');
|
|
|
|
const upload_offset = context.static_upload_from;
|
|
|
|
const upload_size = context.static_serializer.offset - upload_offset;
|
|
|
|
gl.bufferSubData(gl.ARRAY_BUFFER, upload_offset, new Uint8Array(context.static_serializer.buffer, upload_offset, upload_size));
|
|
|
|
context.need_static_upload = false;
|
|
|
|
context.static_upload_from = context.static_serializer.offset;
|
|
|
|
}
|
|
|
|
|
|
|
|
const before_clip = performance.now();
|
|
|
|
segments_onscreen(state, context);
|
|
|
|
const after_clip = performance.now();
|
|
|
|
console.debug('clip', after_clip - before_clip);
|
|
|
|
|
|
|
|
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffers['b_packed_static_index']);
|
|
|
|
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array(state.onscreen_segments), gl.DYNAMIC_DRAW);
|
|
|
|
const after_index_uploads = performance.now();
|
|
|
|
console.debug('index upload', after_index_uploads - after_clip);
|
|
|
|
|
|
|
|
gl.drawElements(gl.TRIANGLES, state.onscreen_segments.length, gl.UNSIGNED_INT, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dynamic_points > 0) {
|
|
|
|
gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_packed_dynamic']);
|
|
|
|
|
|
|
|
gl.enableVertexAttribArray(locations['a_pos']);
|
|
|
|
gl.enableVertexAttribArray(locations['a_line']);
|
|
|
|
gl.enableVertexAttribArray(locations['a_color']);
|
|
|
|
|
|
|
|
gl.vertexAttribPointer(locations['a_pos'], 3, gl.FLOAT, false, config.bytes_per_point, 0);
|
|
|
|
gl.vertexAttribPointer(locations['a_line'], 4, gl.FLOAT, false, config.bytes_per_point, 4 * 3);
|
|
|
|
gl.vertexAttribPointer(locations['a_color'], 3, gl.UNSIGNED_BYTE, true, config.bytes_per_point, 4 * 3 + 4 * 4);
|
|
|
|
|
|
|
|
if (context.need_dynamic_upload) {
|
|
|
|
gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(context.dynamic_serializer.buffer, 0, context.dynamic_serializer.offset), gl.STATIC_DRAW);
|
|
|
|
context.need_dynamic_upload = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
gl.drawArrays(gl.TRIANGLES, 0, dynamic_points);
|
|
|
|
}
|
|
|
|
/*
|
|
|
|
const next_tick = () => {
|
|
|
|
const wait_status = gl.clientWaitSync(sync, 0, 0);
|
|
|
|
const frame_end = performance.now();
|
|
|
|
|
|
|
|
if (wait_status === gl.ALREADY_SIGNALED || wait_status === gl.CONDITION_SATISFIED) {
|
|
|
|
const frametime_ms = frame_end - frame_start;
|
|
|
|
gl.deleteSync(sync);
|
|
|
|
if (config.debug_print) console.debug(frametime_ms);
|
|
|
|
} else {
|
|
|
|
setTimeout(next_tick, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
setTimeout(next_tick, 0);
|
|
|
|
*/
|
|
|
|
|
|
|
|
if (context.gpu_timer_ext) {
|
|
|
|
gl.endQuery(context.gpu_timer_ext.TIME_ELAPSED_EXT);
|
|
|
|
|
|
|
|
const next_tick = () => {
|
|
|
|
if (query) {
|
|
|
|
// At some point in the future, after returning control to the browser
|
|
|
|
const available = gl.getQueryParameter(query, gl.QUERY_RESULT_AVAILABLE);
|
|
|
|
const disjoint = gl.getParameter(context.gpu_timer_ext.GPU_DISJOINT_EXT);
|
|
|
|
|
|
|
|
if (available && !disjoint) {
|
|
|
|
// See how much time the rendering of the object took in nanoseconds.
|
|
|
|
const timeElapsed = gl.getQueryParameter(query, gl.QUERY_RESULT);
|
|
|
|
console.debug(timeElapsed / 1000000);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (available || disjoint) {
|
|
|
|
// Clean up the query object.
|
|
|
|
gl.deleteQuery(query);
|
|
|
|
// Don't re-enter this polling loop.
|
|
|
|
query = null;
|
|
|
|
} else {
|
|
|
|
setTimeout(next_tick, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
setTimeout(next_tick, 0);
|
|
|
|
}
|
|
|
|
// Images
|
|
|
|
// locations = context.locations['image'];
|
|
|
|
// buffers = context.buffers['image'];
|
|
|
|
// textures = context.textures['image'];
|
|
|
|
|
|
|
|
// gl.useProgram(context.programs['image']);
|
|
|
|
|
|
|
|
// gl.enableVertexAttribArray(locations['a_pos']);
|
|
|
|
// gl.enableVertexAttribArray(locations['a_texcoord']);
|
|
|
|
|
|
|
|
// gl.uniform2f(locations['u_res'], context.canvas.width, context.canvas.height);
|
|
|
|
// gl.uniform2f(locations['u_scale'], state.canvas.zoom, state.canvas.zoom);
|
|
|
|
// gl.uniform2f(locations['u_translation'], state.canvas.offset.x, state.canvas.offset.y);
|
|
|
|
// gl.uniform1i(locations['u_texture'], 0);
|
|
|
|
|
|
|
|
// if (context.quad_positions_f32.byteLength > 0) {
|
|
|
|
// gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_pos']);
|
|
|
|
// gl.vertexAttribPointer(locations['a_pos'], 2, gl.FLOAT, false, 0, 0);
|
|
|
|
// gl.bufferData(gl.ARRAY_BUFFER, context.quad_positions_f32, gl.STATIC_DRAW);
|
|
|
|
|
|
|
|
// gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_texcoord']);
|
|
|
|
// gl.vertexAttribPointer(locations['a_texcoord'], 2, gl.FLOAT, false, 0, 0);
|
|
|
|
// gl.bufferData(gl.ARRAY_BUFFER, context.quad_texcoords_f32, gl.STATIC_DRAW);
|
|
|
|
// }
|
|
|
|
|
|
|
|
// const count = Object.keys(textures).length;
|
|
|
|
// let active_image_index = -1;
|
|
|
|
|
|
|
|
// gl.uniform1i(locations['u_outline'], 0);
|
|
|
|
|
|
|
|
// for (let key = 0; key < count; ++key) {
|
|
|
|
// if (textures[key].image_id === context.active_image) {
|
|
|
|
// active_image_index = key;
|
|
|
|
// continue;
|
|
|
|
// }
|
|
|
|
|
|
|
|
// gl.bindTexture(gl.TEXTURE_2D, textures[key].texture);
|
|
|
|
// gl.drawArrays(gl.TRIANGLES, key * 6, 6);
|
|
|
|
// }
|
|
|
|
|
|
|
|
// if (active_image_index !== -1) {
|
|
|
|
// gl.uniform1i(locations['u_outline'], 1);
|
|
|
|
// gl.bindTexture(gl.TEXTURE_2D, textures[active_image_index].texture);
|
|
|
|
// gl.drawArrays(gl.TRIANGLES, active_image_index * 6, 6);
|
|
|
|
// }
|
|
|
|
}
|