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59 lines
2.6 KiB

Release:
* Engine
+ Benchmark harness
+ Reuse points, pack "nodraw" in high bit of stroke id (probably have at least one more bit, so up to 4 flag configurations)
+ Draw dynamic data (strokes in progress)
- Z-prepass fringe bug (also, when do we enable the prepass?)
- Textured quads (pictures, code already written in older version)
- Resize and move pictures (draw handles)
- Further investigate GC pauses in Firefox
- Debug
- Restore ability to limit event range
* Listeners/events/multiplayer
+ Fix multiplayer LUL
+ Fix blinking own stroke inbetween SYN->server and SYN->client
+ Drag with mouse button 3
+ Investigate skipped inputs on mobile (panning, zooming) [Events were not actually getting skipped. The stroke previews were just not being drawn]
- Do NOT use session id as player id LUL
- Save events to indexeddb (as some kind of a blob), restore on reconnect and page reload
- Local prediction for tools!
- Be able to have multiple "current" strokes per player. In case of bad internet this can happen!
* Missing features I do not consider bonus
+ Player pointers
+ Pretty player pointers
+ Player list
+ Follow player
+ Color picker (or at the very least an Open Color color pallete)
- Eraser
- Line drawing
- Undo/redo
- Dynamic svg cursor to represent the brush
* Polish
* Use typedvector where appropriate
- Show what's happening while the desk is loading (downloading, processing, uploading to gpu)
- Settings panel for config values (including the setting for "offline mode")
- Set up VAOs
- Presentation / "marketing"
- Title
- Icon
- Product page (github readme, demo videos)
12 months ago
Bonus:
- Handle pressure
- Add pressure data to quads
- Draw capsules instead of segments
- Adjust curve simplification to include pressure info
- Curve modification
- Select curves (with a lasso?)
- Move whole curve
- Move single point
- Move multiple points
- Customizable background
- Color, textures, procedural
- Further optimization
- Draw LOD size histogram for various cases (maybe we see that in our worst case 90% of strokes are down to 3-4 points)
- If we see lots of very low detail strokes, precompute zoom level for 3,4,... points left
12 months ago
Bonus-bonus:
- Actually infinite canvas (replace floats with something, some kind of fixed point scheme? chunks? multilevel scheme?)