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Release:
* Engine
+ Benchmark harness
+ Reuse points, pack "nodraw" in high bit of stroke id (probably have at least one more bit, so up to 4 flag configurations)
+ Draw dynamic data (strokes in progress)
- Textured quads (pictures, code already written in older version)
- Resize and move pictures (draw handles)
- Z-prepass fringe bug (also, when do we enable the prepass?)
- Restore ability to limit event range
- Only upload stroke data to texture as it arrives (texSubImage2D)
- Listeners/events
- Investigate skipped inputs on mobile (panning, zooming)
- Save events to indexeddb (as some kind of a blob), restore on reconnect and page reload
- Separate events and other data clearly (events are self-contained, other data is temporal/non-vital)
- Do NOT use session id as player id LUL
- Local prediction for tools!
- Drag with mouse button 3
- Missing features I do not consider bonus
- Eraser
- Line drawing
- Player screens/pointers
- Follow player (like Ligma)
- Color picker (or at the very least an Open Color color pallete)
- Undo/redo
- Dynamic svg cursor to represent the brush
- Polish
- Show what's happening while the desk is loading (downloading, processing, uploading to gpu)
- Settings panel (including the setting for "offline mode")
- Use typedvector where appropriate
- Set up VAOs
- Presentation / "marketing"
- Title
- Icon
- Product page (github readme, demo videos)
12 months ago
Bonus:
- Handle pressure
- Add pressure data to quads
- Draw capsules instead of segments
- Adjust curve simplification to include pressure info
- Curve modification
- Select curves (with a lasso?)
- Move whole curve
- Move single point
- Move multiple points
- Customizable background
- Color, textures, procedural
12 months ago
Bonus-bonus:
- Actually infinite canvas (replace floats with something, some kind of fixed point scheme? chunks? multilevel scheme?)