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Release:
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* Engine
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+ Benchmark harness
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+ Reuse points, pack "nodraw" in high bit of stroke id (probably have at least one more bit, so up to 4 flag configurations)
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+ Draw dynamic data (strokes in progress)
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- Textured quads (pictures, code already written in older version)
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- Resize and move pictures (draw handles)
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- Z-prepass fringe bug (also, when do we enable the prepass?)
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- Restore ability to limit event range
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- Only upload stroke data to texture as it arrives (texSubImage2D)
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- Listeners/events
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- Investigate skipped inputs on mobile (panning, zooming)
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- Save events to indexeddb (as some kind of a blob), restore on reconnect and page reload
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- Separate events and other data clearly (events are self-contained, other data is temporal/non-vital)
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- Do NOT use session id as player id LUL
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- Local prediction for tools!
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- Drag with mouse button 3
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- Missing features I do not consider bonus
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- Eraser
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- Line drawing
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- Player screens/pointers
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- Follow player (like Ligma)
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- Color picker (or at the very least an Open Color color pallete)
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- Undo/redo
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- Dynamic svg cursor to represent the brush
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- Polish
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- Show what's happening while the desk is loading (downloading, processing, uploading to gpu)
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- Settings panel (including the setting for "offline mode")
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- Use typedvector where appropriate
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- Set up VAOs
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- Presentation / "marketing"
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- Title
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- Icon
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- Product page (github readme, demo videos)
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Bonus:
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- Handle pressure
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- Add pressure data to quads
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- Draw capsules instead of segments
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- Adjust curve simplification to include pressure info
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- Curve modification
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- Select curves (with a lasso?)
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- Move whole curve
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- Move single point
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- Move multiple points
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- Customizable background
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- Color, textures, procedural
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Bonus-bonus:
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- Actually infinite canvas (replace floats with something, some kind of fixed point scheme? chunks? multilevel scheme?)
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