Commit Graph

  • 5edb5ed94e Beginning of LOD work master A.Olokhtonov 2024-08-31 18:09:54 +0300
  • fd8aa889f1 Very very VERY messy maths to make the cycles line up correctly with padding enabled A.Olokhtonov 2024-08-04 02:15:57 +0300
  • ccf6de41ac Draw cycles using fract() A.Olokhtonov 2024-08-01 01:46:23 +0300
  • 87587aaceb Round offset. Set up for new numbers rendering (rasterize all numbers 1-MAX to rows, use these rows as textures). A.Olokhtonov 2024-07-31 11:04:31 +0300
  • 77cf518ced Move import to worker. Rasterize to single texture. Raster queue A.Olokhtonov 2024-07-30 23:22:53 +0300
  • 31584dcf91 HSV random colors, bring back fade, fix alpha in shader, rasterize numbers to separate texture, start with number quads Aleksey Olokhtonov 2024-07-29 11:25:31 +0300
  • 798dd5072d A half-baked CSR that kinda works to clip kinda quickly Aleksey Olokhtonov 2024-07-27 18:28:47 +0300
  • 07612b6162 Use position instead of offsetting in shader, fix ugly font rendering at 100% scale A.Olokhtonov 2024-07-24 10:54:40 +0300
  • 94a7e1dbd5 Quite awful text rendering is in (texture atlas filled by Canvas2D) A.Olokhtonov 2024-07-22 01:03:15 +0300
  • 48766ab009 Cache generated geometry A.Olokhtonov 2024-07-21 16:30:21 +0300
  • 02ce35e24f Proper map controls (pan + zoom) A.Olokhtonov 2024-07-21 16:02:25 +0300
  • 902a897852 Something like a CPU pipeline appears (missing: off by one, lanes, CPU perf, colors, text, UI, controls) A.Olokhtonov 2024-07-21 00:51:23 +0300
  • 432fd08944 iterate some traces A.Olokhtonov 2024-07-20 14:20:28 +0300