|
|
|
let colors = {};
|
|
|
|
|
|
|
|
function get_color(stage_name) {
|
|
|
|
if (stage_name in config.predefined_colors) {
|
|
|
|
return config.predefined_colors[stage_name];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (stage_name in colors) {
|
|
|
|
return colors[stage_name];
|
|
|
|
}
|
|
|
|
|
|
|
|
const r = Math.floor(Math.random() * 155);
|
|
|
|
const g = Math.floor(Math.random() * 155);
|
|
|
|
const b = Math.floor(Math.random() * 155);
|
|
|
|
|
|
|
|
colors[stage_name] = [ 100 + r, 100 + g, 100 + b ];
|
|
|
|
|
|
|
|
return colors[stage_name];
|
|
|
|
}
|
|
|
|
|
|
|
|
function generate(trace_id) {
|
|
|
|
const result = {
|
|
|
|
'count': 0,
|
|
|
|
};
|
|
|
|
|
|
|
|
const positions = [];
|
|
|
|
const sizes = [];
|
|
|
|
const colors = [];
|
|
|
|
|
|
|
|
let instructions = {};
|
|
|
|
|
|
|
|
if (trace_id in traces) {
|
|
|
|
instructions = traces[trace_id].raw;
|
|
|
|
}
|
|
|
|
|
|
|
|
let y = 0;
|
|
|
|
|
|
|
|
for (const id in instructions) {
|
|
|
|
const instruction = instructions[id];
|
|
|
|
for (let i = 0; i < instruction.lanes['0'].length; ++i) {
|
|
|
|
const stage = instruction.lanes['0'][i];
|
|
|
|
let stage_cycles;
|
|
|
|
|
|
|
|
if (i < instruction.lanes['0'].length - 1) {
|
|
|
|
const next_stage = instruction.lanes['0'][i + 1];
|
|
|
|
stage_cycles = next_stage.c - stage.c;
|
|
|
|
} else {
|
|
|
|
stage_cycles = instruction.retcyc - stage.c;
|
|
|
|
}
|
|
|
|
|
|
|
|
let [r, g, b] = get_color(stage.name);
|
|
|
|
|
|
|
|
if (!instruction.retired) {
|
|
|
|
r = Math.max(50, r - 50);
|
|
|
|
g = Math.max(50, g - 50);
|
|
|
|
b = Math.max(50, b - 50);
|
|
|
|
}
|
|
|
|
|
|
|
|
sizes.push(stage_cycles * config.w, 1 * config.h);
|
|
|
|
positions.push(config.w * stage.c, config.h * y);
|
|
|
|
colors.push(r, g, b, 255);
|
|
|
|
|
|
|
|
result.count++;
|
|
|
|
|
|
|
|
if (config.limit > 0 && result.count >= config.limit) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
++y;
|
|
|
|
}
|
|
|
|
|
|
|
|
result.pos = new Float32Array(positions);
|
|
|
|
result.size = new Float32Array(sizes);
|
|
|
|
result.color = new Uint8Array(colors);
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|