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236 lines
7.7 KiB
236 lines
7.7 KiB
function push_point_xy(s, x, y) { |
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ser_f32(s, x); |
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ser_f32(s, y); |
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} |
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function push_point_xyzrgb(s, x, y, z, r, g, b) { |
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ser_f32(s, x); |
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ser_f32(s, y); |
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ser_f32(s, z); |
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ser_u8(s, r); |
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ser_u8(s, g); |
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ser_u8(s, b); |
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ser_align(s, 4); |
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} |
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function push_quad_xyzrgb(s, p1x, p1y, p4x, p4y, z, r, g, b) { |
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push_point_xyzrgb(s, p1x, p1y, z, r, g, b); |
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push_point_xyzrgb(s, p4x, p1y, z, r, g, b); |
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push_point_xyzrgb(s, p1x, p4y, z, r, g, b); |
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push_point_xyzrgb(s, p4x, p4y, z, r, g, b); |
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push_point_xyzrgb(s, p1x, p4y, z, r, g, b); |
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push_point_xyzrgb(s, p4x, p1y, z, r, g, b); |
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} |
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function push_stroke(context, stroke) { |
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const stroke_width = stroke.width; |
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const points = stroke.points; |
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const color_u32 = stroke.color; |
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const r = (color_u32 >> 16) & 0xFF; |
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const g = (color_u32 >> 8) & 0xFF; |
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const b = color_u32 & 0xFF; |
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if (points.length === 0) { |
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return; |
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} |
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const points_from = context.point_serializer.offset / (4 * 2); // 4 is sizeof(f32) btw, just sain' |
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const points_to = points_from + points.length; |
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ser_u32(context.index_serializer, points_from); |
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ser_u32(context.index_serializer, points_to); |
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let min_x, min_y, max_x, max_y; |
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min_x = Math.floor(points[0].x - stroke_width / 2); |
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max_x = Math.ceil(points[0].x + stroke_width / 2); |
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min_y = Math.floor(points[0].y - stroke_width / 2); |
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max_y = Math.ceil(points[0].y + stroke_width / 2); |
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for (const p of points) { |
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min_x = Math.min(min_x, Math.floor(p.x - stroke_width / 2)); |
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min_y = Math.min(min_y, Math.floor(p.y - stroke_width / 2)); |
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max_x = Math.max(max_x, Math.ceil(p.x + stroke_width / 2)); |
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max_y = Math.max(max_y, Math.ceil(p.y + stroke_width / 2)); |
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push_point_xy(context.point_serializer, p.x, p.y); |
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} |
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push_quad_xyzrgb(context.quad_serializer, min_x, min_y, max_x, max_y, stroke_width / 2, r, g, b); |
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} |
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function geometry_prepare_stroke(state) { |
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if (!state.online) { |
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return null; |
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} |
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return { |
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'color': state.players[state.me].color, |
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'width': state.players[state.me].width, |
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'points': process_stroke(state, state.players[state.me].points), |
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'user_id': state.me, |
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}; |
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} |
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function geometry_add_stroke(state, context, stroke) { |
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if (!state.online || !stroke) return; |
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const bytes_left = context.point_serializer.size - context.point_serializer.offset; |
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const bytes_needed = stroke.points.length * config.bytes_per_point; |
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if (bytes_left < bytes_needed) { |
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const extend_points_by = Math.ceil((context.point_serializer.size + bytes_needed) * 1.62); |
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const extend_indices_by = Math.ceil((context.index_serializer.size + stroke.points.length * 4 * 2) * 1.62); |
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const extend_quads_by = Math.ceil((context.quad_serializer.size + 6 * (4 * 3)) * 1.62); |
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context.point_serializer = ser_extend(context.point_serializer, extend_points_by); |
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context.index_serializer = ser_extend(context.index_serializer, extend_indices_by); |
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context.quad_serializer = ser_extend(context.quad_serializer, extend_quads_by); |
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} |
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push_stroke(context, stroke); |
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} |
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function geometry_delete_stroke(state, context, stroke_index) { |
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// NEXT: deleted wrong stroke |
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let offset = 0; |
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for (let i = 0; i < stroke_index; ++i) { |
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const event = state.events[i]; |
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if (event.type === EVENT.STROKE) { |
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offset += (event.points.length * 12 + 6) * config.bytes_per_point; |
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} |
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} |
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const stroke = state.events[stroke_index]; |
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for (let i = 0; i < stroke.points.length * 12 + 6; ++i) { |
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context.static_stroke_serializer.view.setUint8(offset + config.bytes_per_point - 1, 125); |
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offset += config.bytes_per_point; |
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} |
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} |
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function recompute_dynamic_data(state, context) { |
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// let bytes_needed = 0; |
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// for (const player_id in state.players) { |
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// const player = state.players[player_id]; |
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// if (player.points.length > 0) { |
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// bytes_needed += player.points.length * config.bytes_per_point; |
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// } |
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// } |
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// if (bytes_needed > context.dynamic_stroke_serializer.size) { |
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// context.dynamic_stroke_serializer = serializer_create(Math.ceil(bytes_needed * 1.62)); |
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// } else { |
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// context.dynamic_stroke_serializer.offset = 0; |
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// } |
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// for (const player_id in state.players) { |
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// // player has the same data as their current stroke: points, color, width |
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// const player = state.players[player_id]; |
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// if (player.points.length > 0) { |
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// push_stroke(context.dynamic_stroke_serializer, player); |
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// } |
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// } |
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} |
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function geometry_add_point(state, context, player_id, point) { |
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if (!state.online) return; |
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state.players[player_id].points.push(point); |
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recompute_dynamic_data(state, context); |
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} |
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function geometry_clear_player(state, context, player_id) { |
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if (!state.online) return; |
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state.players[player_id].points.length = 0; |
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recompute_dynamic_data(state, context); |
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} |
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function add_image(context, image_id, bitmap, p) { |
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const x = p.x; |
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const y = p.y; |
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const gl = context.gl; |
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const id = Object.keys(context.textures['image']).length; |
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context.textures['image'][id] = { |
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'texture': gl.createTexture(), |
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'image_id': image_id |
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}; |
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gl.bindTexture(gl.TEXTURE_2D, context.textures[id].texture); |
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, bitmap); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
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context.quad_positions.push(...[ |
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x, y, |
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x, y + bitmap.height, |
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x + bitmap.width, y + bitmap.height, |
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x + bitmap.width, y, |
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x, y, |
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x + bitmap.width, y + bitmap.height, |
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]); |
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context.quad_texcoords.push(...[ |
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0, 0, |
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0, 1, |
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1, 1, |
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1, 0, |
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0, 0, |
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1, 1, |
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]); |
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context.quad_positions_f32 = new Float32Array(context.quad_positions); |
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context.quad_texcoords_f32 = new Float32Array(context.quad_texcoords); |
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} |
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function move_image(context, image_event) { |
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const x = image_event.x; |
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const y = image_event.y; |
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const count = Object.keys(context.textures['image']).length; |
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for (let id = 0; id < count; ++id) { |
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const image = context.textures['image'][id]; |
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if (image.image_id === image_event.image_id) { |
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context.quad_positions[id * 12 + 0] = x; |
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context.quad_positions[id * 12 + 1] = y; |
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context.quad_positions[id * 12 + 2] = x; |
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context.quad_positions[id * 12 + 3] = y + image_event.height; |
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context.quad_positions[id * 12 + 4] = x + image_event.width; |
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context.quad_positions[id * 12 + 5] = y + image_event.height; |
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context.quad_positions[id * 12 + 6] = x + image_event.width; |
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context.quad_positions[id * 12 + 7] = y; |
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context.quad_positions[id * 12 + 8] = x; |
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context.quad_positions[id * 12 + 9] = y; |
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context.quad_positions[id * 12 + 10] = x + image_event.width; |
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context.quad_positions[id * 12 + 11] = y + image_event.height; |
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context.quad_positions_f32 = new Float32Array(context.quad_positions); |
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break; |
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} |
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} |
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} |
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function image_at(state, x, y) { |
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for (let i = state.events.length - 1; i >= 0; --i) { |
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const event = state.events[i]; |
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if (event.type === EVENT.IMAGE && !event.deleted) { |
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if ('height' in event && 'width' in event) { |
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if (event.x <= x && x <= event.x + event.width && event.y <= y && y <= event.y + event.height) { |
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return event; |
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} |
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} |
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} |
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} |
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return null; |
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} |