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A.Olokhtonov f6573e7bb9 Correcty complute total point count. Only call glClear once workers have finished LOD. Only allow next draw() call after we finished rendering frame 1 year ago
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icons Follow and unfollow players like in Figma 2 years ago
wasm Correcty complute total point count. Only call glClear once workers have finished LOD. Only allow next draw() call after we finished rendering frame 1 year ago
aux.js First working draft of pressure hanlding 2 years ago
bvh.js LOD generation has been wassembled! (a little borked for now though) 2 years ago
client_recv.js AoS -> SoA for point coordinates 1 year ago
client_send.js First working draft of pressure hanlding 2 years ago
cursor.js The gooder biba 2 years ago
default.css Long touch to open color picker details 2 years ago
heapify.js BVH construction and modification 2 years ago
index.html Fix wrong wasm allocation, remove unused js LOD code, take radius of stroke into account when doing LOD, reduce EPS for LOD 1 year ago
index.js Fix wrong wasm allocation, remove unused js LOD code, take radius of stroke into account when doing LOD, reduce EPS for LOD 1 year ago
index.log sdf bullshit (almost working) 2 years ago
lod_worker.js Correcty complute total point count. Only call glClear once workers have finished LOD. Only allow next draw() call after we finished rendering frame 1 year ago
math.js AoS -> SoA for point coordinates 1 year ago
speed.js Multithreading works! Kinda sorta (slows down in chrome, out of bounds accesses on phone) 1 year ago
tools.js Long touch to open color picker details 2 years ago
touch.css Works on Safari 12 @ IOS 2 years ago
touch.js Touch controls weweweweyayayaya 2 years ago
webgl_draw.js Correcty complute total point count. Only call glClear once workers have finished LOD. Only allow next draw() call after we finished rendering frame 1 year ago
webgl_geometry.js Multithreading works! Kinda sorta (slows down in chrome, out of bounds accesses on phone) 1 year ago
webgl_listeners.js Fix wrong wasm allocation, remove unused js LOD code, take radius of stroke into account when doing LOD, reduce EPS for LOD 1 year ago
webgl_shaders.js Improved shader (thanks BYP!) 2 years ago
websocket.js BVH construction and modification 2 years ago