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function screen_to_canvas(state, p) {
// should be called with coordinates obtained from MouseEvent.clientX/clientY * window.devicePixelRatio
const xc = (p.x - state.canvas.offset.x) / state.canvas.zoom;
const yc = (p.y - state.canvas.offset.y) / state.canvas.zoom;
return {'x': xc, 'y': yc};
}
function rdp_find_max(state, points, start, end) {
const EPS = 0.5 / state.canvas.zoom;
// const EPS = 10.0;
let result = -1;
let max_dist = 0;
const a = points[start];
const b = points[end];
const dx = b.x - a.x;
const dy = b.y - a.y;
const dist_ab = Math.sqrt(dx * dx + dy * dy);
const sin_theta = dy / dist_ab;
const cos_theta = dx / dist_ab;
for (let i = start; i < end; ++i) {
const p = points[i];
const ox = p.x - a.x;
const oy = p.y - a.y;
const rx = cos_theta * ox + sin_theta * oy;
const ry = -sin_theta * ox + cos_theta * oy;
const x = rx + a.x;
const y = ry + a.y;
const dist = Math.abs(y - a.y);
if (dist > EPS && dist > max_dist) {
result = i;
max_dist = dist;
}
}
return result;
}
function process_rdp_r(state, points, start, end) {
let result = [];
const max = rdp_find_max(state, points, start, end);
if (max !== -1) {
const before = process_rdp_r(state, points, start, max);
const after = process_rdp_r(state, points, max, end);
result = [...before, points[max], ...after];
}
return result;
}
function process_rdp(state, points) {
const result = process_rdp_r(state, points, 0, points.length - 1);
result.unshift(points[0]);
result.push(points[points.length - 1]);
return result;
}
function process_ewmv(points, round = false) {
const result = [];
const alpha = 0.5;
result.push(points[0]);
for (let i = 1; i < points.length; ++i) {
const p = points[i];
const x = Math.round(alpha * p.x + (1 - alpha) * result[result.length - 1].x);
const y = Math.round(alpha * p.y + (1 - alpha) * result[result.length - 1].y);
result.push({'x': x, 'y': y});
}
return result;
}
function process_stroke(state, points) {
// const result0 = process_ewmv(points);
const result1 = process_rdp(state, points, true);
return result1;
}
function strokes_intersect_line(state, a, b) {
// TODO: handle stroke / eraser width
const result = [];
for (let i = 0; i < state.events.length; ++i) {
const event = state.events[i];
if (event.type === EVENT.STROKE && !event.deleted) {
for (let i = 0; i < event.points.length - 1; ++i) {
const c = event.points[i + 0];
const d = event.points[i + 1];
if (segments_intersect(a, b, c, d)) {
result.push(i);
break;
}
}
}
}
return result;
}
function color_to_u32(color_str) {
const r = parseInt(color_str.substring(0, 2), 16);
const g = parseInt(color_str.substring(2, 4), 16);
const b = parseInt(color_str.substring(4, 6), 16);
return (r << 16) | (g << 8) | b;
}
function color_from_u32(color_u32) {
const r = (color_u32 >> 16) & 0xFF;
const g = (color_u32 >> 8) & 0xFF;
const b = color_u32 & 0xFF;
let r_str = r.toString(16);
let g_str = g.toString(16);
let b_str = b.toString(16);
if (r <= 0xF) r_str = '0' + r_str;
if (g <= 0xF) g_str = '0' + g_str;
if (b <= 0xF) b_str = '0' + b_str;
return '#' + r_str + g_str + b_str;
}
function ccw(A, B, C) {
return (C.y - A.y) * (B.x - A.x) > (B.y - A.y) * (C.x - A.x);
}
// https://stackoverflow.com/a/9997374/11420590
function segments_intersect(A, B, C, D) {
return ccw(A, C, D) != ccw(B, C, D) && ccw(A, B, C) !== ccw(A, B, D);
}
function dist_v2(a, b) {
const dx = a.x - b.x;
const dy = a.y - b.y;
return Math.sqrt(dx * dx + dy * dy);
}
function mid_v2(a, b) {
return {
'x': (a.x + b.x) / 2.0,
'y': (a.y + b.y) / 2.0,
};
}