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A.Olokhtonov c5928dd5bd Do not upload whole static buffer, instead use glBufferSubData. This commit fixes lag (and skipped iinputs) when other people are drawing 2 years ago
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icons sdf bullshit (almost working) 2 years ago
aux.js Images moving around, paste image from clipboard 2 years ago
client_recv.js SDF town 2 years ago
client_send.js Upload whole point buffer, and align its size to 8K 2 years ago
cursor.js The gooder biba 2 years ago
default.css sdf bullshit (almost working) 2 years ago
index.html Do not upload whole static buffer, instead use glBufferSubData. This commit fixes lag (and skipped iinputs) when other people are drawing 2 years ago
index.js Do not upload whole static buffer, instead use glBufferSubData. This commit fixes lag (and skipped iinputs) when other people are drawing 2 years ago
index.log sdf bullshit (almost working) 2 years ago
math.js Do not upload buffers each frame (DUH!), re-introduce dynamic data, set headers in caddy to enable precise timings 2 years ago
tools.js SDF bull fixed boxes + passed stroke width to shader 2 years ago
touch.css Works on Safari 12 @ IOS 2 years ago
touch.js Touch controls weweweweyayayaya 2 years ago
webgl_draw.js Do not upload whole static buffer, instead use glBufferSubData. This commit fixes lag (and skipped iinputs) when other people are drawing 2 years ago
webgl_geometry.js Do not upload whole static buffer, instead use glBufferSubData. This commit fixes lag (and skipped iinputs) when other people are drawing 2 years ago
webgl_listeners.js Limit max points per quad, fix wrong rounding of texture size 2 years ago
webgl_shaders.js Do not upload buffers each frame (DUH!), re-introduce dynamic data, set headers in caddy to enable precise timings 2 years ago
websocket.js Fix wrong buffered points 2 years ago