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A.Olokhtonov
acdbf73a26
Add new strokes to fullnodes. Strokes appear one too late though
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10 months ago |
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icons
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Follow and unfollow players like in Figma
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1 year ago |
wasm
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Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect.
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10 months ago |
aux.js
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Add new strokes to fullnodes. Strokes appear one too late though
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10 months ago |
bvh.js
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Add new strokes to fullnodes. Strokes appear one too late though
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10 months ago |
client_recv.js
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AoS -> SoA for point coordinates
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10 months ago |
client_send.js
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First working draft of pressure hanlding
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1 year ago |
cursor.js
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The gooder biba
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2 years ago |
default.css
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Long touch to open color picker details
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1 year ago |
heapify.js
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BVH construction and modification
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1 year ago |
index.html
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Fix wrong wasm allocation, remove unused js LOD code, take radius of stroke into account when doing LOD, reduce EPS for LOD
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10 months ago |
index.js
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Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect.
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10 months ago |
index.log
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sdf bullshit (almost working)
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1 year ago |
lod_worker.js
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Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect.
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10 months ago |
math.js
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Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect.
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10 months ago |
speed.js
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Add new strokes to fullnodes. Strokes appear one too late though
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10 months ago |
tools.js
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Long touch to open color picker details
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1 year ago |
touch.css
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Works on Safari 12 @ IOS
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2 years ago |
touch.js
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Touch controls weweweweyayayaya
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2 years ago |
webgl_draw.js
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Correcty complute total point count. Only call glClear once workers have finished LOD. Only allow next draw() call after we finished rendering frame
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10 months ago |
webgl_geometry.js
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Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect.
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10 months ago |
webgl_listeners.js
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Fix wrong wasm allocation, remove unused js LOD code, take radius of stroke into account when doing LOD, reduce EPS for LOD
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10 months ago |
webgl_shaders.js
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Improved shader (thanks BYP!)
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12 months ago |
websocket.js
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BVH construction and modification
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1 year ago |