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A.Olokhtonov acdbf73a26 Add new strokes to fullnodes. Strokes appear one too late though 11 months ago
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icons Follow and unfollow players like in Figma 1 year ago
wasm Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect. 11 months ago
aux.js Add new strokes to fullnodes. Strokes appear one too late though 11 months ago
bvh.js Add new strokes to fullnodes. Strokes appear one too late though 11 months ago
client_recv.js AoS -> SoA for point coordinates 11 months ago
client_send.js First working draft of pressure hanlding 1 year ago
cursor.js The gooder biba 2 years ago
default.css Long touch to open color picker details 1 year ago
heapify.js BVH construction and modification 1 year ago
index.html Fix wrong wasm allocation, remove unused js LOD code, take radius of stroke into account when doing LOD, reduce EPS for LOD 11 months ago
index.js Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect. 11 months ago
index.log sdf bullshit (almost working) 2 years ago
lod_worker.js Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect. 11 months ago
math.js Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect. 11 months ago
speed.js Add new strokes to fullnodes. Strokes appear one too late though 11 months ago
tools.js Long touch to open color picker details 1 year ago
touch.css Works on Safari 12 @ IOS 2 years ago
touch.js Touch controls weweweweyayayaya 2 years ago
webgl_draw.js Correcty complute total point count. Only call glClear once workers have finished LOD. Only allow next draw() call after we finished rendering frame 11 months ago
webgl_geometry.js Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect. 11 months ago
webgl_listeners.js Fix wrong wasm allocation, remove unused js LOD code, take radius of stroke into account when doing LOD, reduce EPS for LOD 11 months ago
webgl_shaders.js Improved shader (thanks BYP!) 1 year ago
websocket.js BVH construction and modification 1 year ago