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555 lines
18 KiB
555 lines
18 KiB
function init_listeners(state, context) { |
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window.addEventListener('keydown', (e) => keydown(e, state, context)); |
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window.addEventListener('keyup', (e) => keyup(e, state, context)); |
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window.addEventListener('paste', (e) => paste(e, state, context)); |
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context.canvas.addEventListener('mousedown', (e) => mousedown(e, state, context)); |
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context.canvas.addEventListener('mousemove', (e) => mousemove(e, state, context)); |
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context.canvas.addEventListener('mouseup', (e) => mouseup(e, state, context)); |
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context.canvas.addEventListener('mouseleave', (e) => mouseup(e, state, context)); |
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context.canvas.addEventListener('contextmenu', cancel); |
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context.canvas.addEventListener('wheel', (e) => wheel(e, state, context)); |
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context.canvas.addEventListener('touchstart', (e) => touchstart(e, state, context)); |
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context.canvas.addEventListener('touchmove', (e) => touchmove(e, state, context)); |
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context.canvas.addEventListener('touchend', (e) => touchend(e, state, context)); |
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context.canvas.addEventListener('touchcancel', (e) => touchend(e, state, context)); |
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context.canvas.addEventListener('drop', (e) => on_drop(e, state, context)); |
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context.canvas.addEventListener('dragover', (e) => mousemove(e, state, context)); |
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debug_panel_init(state, context); |
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} |
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function debug_panel_init(state, context) { |
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document.getElementById('debug-red').checked = state.debug.red; |
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document.getElementById('debug-do-prepass').checked = state.debug.do_prepass; |
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document.getElementById('debug-limit-from').checked = state.debug.limit_from; |
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document.getElementById('debug-limit-to').checked = state.debug.limit_to; |
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document.getElementById('debug-red').addEventListener('change', (e) => { |
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state.debug.red = e.target.checked; |
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schedule_draw(state, context); |
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}); |
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document.getElementById('debug-do-prepass').addEventListener('change', (e) => { |
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state.debug.do_prepass = e.target.checked; |
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schedule_draw(state, context); |
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}); |
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document.getElementById('debug-limit-from').addEventListener('change', (e) => { |
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state.debug.limit_from = e.target.checked; |
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schedule_draw(state, context); |
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}); |
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document.getElementById('debug-limit-to').addEventListener('change', (e) => { |
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state.debug.limit_to = e.target.checked; |
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schedule_draw(state, context); |
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}); |
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document.getElementById('debug-render-from').addEventListener('input', (e) => { |
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state.debug.render_from = parseInt(e.target.value); |
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schedule_draw(state, context); |
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}); |
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document.getElementById('debug-render-to').addEventListener('input', (e) => { |
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state.debug.render_to = parseInt(e.target.value); |
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schedule_draw(state, context); |
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}); |
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document.getElementById('debug-begin-benchmark').addEventListener('click', (e) => { |
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state.canvas.zoom = config.benchmark.zoom; |
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state.canvas.offset.x = config.benchmark.offset.x; |
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state.canvas.offset.y = config.benchmark.offset.y; |
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state.debug.benchmark_mode = true; |
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const origin_x = state.canvas.offset.x; |
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const origin_y = state.canvas.offset.y; |
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const original_button_text = e.target.innerText; |
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let frame = 0; |
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state.debug.on_benchmark = () => { |
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if (frame >= config.benchmark.frames) { |
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state.debug.benchmark_mode = false; |
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e.target.disabled = false; |
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e.target.innerText = original_button_text; |
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return false; |
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} |
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state.canvas.offset.x = origin_x + Math.round(100 * Math.cos(frame / 360)); |
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state.canvas.offset.y = origin_y + Math.round(100 * Math.sin(frame / 360)); |
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frame += 1; |
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return true; |
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} |
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e.target.disabled = true; |
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e.target.innerText = 'Benchmark in progress...'; |
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schedule_draw(state, context); |
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}); |
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} |
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function cancel(e) { |
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e.preventDefault(); |
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return false; |
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} |
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function zenmode() { |
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document.querySelector('.pallete-wrapper').classList.toggle('hidden'); |
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document.querySelector('.top-wrapper').classList.toggle('hidden'); |
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} |
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async function paste(e, state, context) { |
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const items = (e.clipboardData || e.originalEvent.clipboardData).items; |
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for (const item of items) { |
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if (item.kind === 'file') { |
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const file = item.getAsFile(); |
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await insert_image(state, context, file); |
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} |
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} |
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} |
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function keydown(e, state, context) { |
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if (e.code === 'Space' && !state.drawing) { |
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state.spacedown = true; |
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context.canvas.classList.add('movemode'); |
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} else if (e.code === 'Tab') { |
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e.preventDefault(); |
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zenmode(); |
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} else if (e.code === 'KeyZ') { |
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const topleft = screen_to_canvas(state, {'x': 0, 'y': 0}); |
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const bottomright = screen_to_canvas(state, {'x': context.canvas.width, 'y': context.canvas.height}); |
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for (let i = 0; i < state.events.length; ++i) { |
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const event = state.events[i]; |
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if (event.type === EVENT.STROKE) { |
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let on_screen = false; |
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for (const p of event.points) { |
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if (topleft.x <= p.x && p.x <= bottomright.x && topleft.y <= p.y && p.y <= bottomright.y) { |
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on_screen = true; |
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break; |
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} |
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} |
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if (on_screen) { |
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console.log(i); |
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} |
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} |
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} |
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} else if (e.code === 'KeyD') { |
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document.querySelector('.debug-window').classList.toggle('dhide'); |
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} |
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} |
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function keyup(e, state, context) { |
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if (e.code === 'Space' && state.spacedown) { |
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state.spacedown = false; |
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state.moving = false; |
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context.canvas.classList.remove('movemode'); |
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} |
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} |
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function mousedown(e, state, context) { |
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const screenp = {'x': window.devicePixelRatio * e.clientX, 'y': window.devicePixelRatio * e.clientY}; |
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const canvasp = screen_to_canvas(state, screenp); |
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if (e.button === 2) { |
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// Right click on image to select it |
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const image_event = image_at(state, canvasp.x, canvasp.y); |
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if (image_event) { |
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context.active_image = image_event.image_id; |
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} else { |
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context.active_image = null; |
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} |
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schedule_draw(state, context); |
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return; |
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} |
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if (e.button !== 0 && e.button !== 1) { |
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return; |
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} |
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if (context.active_image) { |
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// Move selected image with left click |
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const image_event = image_at(state, canvasp.x, canvasp.y); |
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if (image_event && image_event.image_id === context.active_image) { |
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state.moving_image = image_event; |
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return; |
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} |
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} |
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if (state.spacedown || e.button === 1) { |
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state.moving = true; |
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context.canvas.classList.add('moving'); |
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if (e.button === 1) { |
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context.canvas.classList.add('mousemoving'); |
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} |
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return; |
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} |
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if (state.tools.active === 'pencil') { |
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geometry_clear_player(state, context, state.me); |
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geometry_add_point(state, context, state.me, canvasp); |
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state.drawing = true; |
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context.active_image = null; |
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schedule_draw(state, context); |
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} else if (state.tools.active === 'ruler') { |
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} else if (state.tools.active === 'eraser') { |
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state.erasing = true; |
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} |
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} |
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function mousemove(e, state, context) { |
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e.preventDefault(); |
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let do_draw = false; |
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const screenp = {'x': window.devicePixelRatio * e.clientX, 'y': window.devicePixelRatio * e.clientY}; |
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const canvasp = screen_to_canvas(state, screenp); |
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if (state.me in state.players && dist_v2(state.players[state.me].cursor, canvasp) > 5) { |
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state.players[state.me].cursor = canvasp; |
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fire_event(state, movecursor_event(canvasp.x, canvasp.y)); |
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} |
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if (state.moving) { |
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state.canvas.offset.x += e.movementX; |
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state.canvas.offset.y += e.movementY; |
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// If we are moving our canvas, we don't need to follow anymore |
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if (state.following_player !== null) { |
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toggle_follow_player(state, state.following_player); |
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} |
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fire_event(state, movecanvas_event(state)); |
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do_draw = true; |
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} |
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if (state.moving_image) { |
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state.moving_image.x += e.movementX / state.canvas.zoom; |
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state.moving_image.y += e.movementY / state.canvas.zoom; |
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move_image(context, state.moving_image); |
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do_draw = true; |
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} |
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if (state.drawing) { |
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geometry_add_point(state, context, state.me, canvasp); |
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fire_event(state, predraw_event(canvasp.x, canvasp.y)); |
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do_draw = true; |
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} |
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if (state.erasing) { |
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const p1 = screen_to_canvas(state, state.cursor); |
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const p2 = { 'x': canvasp.x, 'y': canvasp.y }; |
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const erased = strokes_intersect_line(state, p1, p2); |
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for (const index of erased) { |
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if (!state.events[index].deleted) { |
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state.events[index].deleted = true; |
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do_draw = true; |
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geometry_delete_stroke(state, context, index); |
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} |
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} |
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} |
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if (do_draw) { |
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schedule_draw(state, context); |
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} |
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state.cursor = screenp; |
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return false; |
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} |
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function mouseup(e, state, context) { |
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if (e.button !== 0 && e.button !== 1) { |
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return; |
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} |
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if (state.moving_image) { |
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schedule_draw(state, context); |
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queue_event(state, image_move_event(context.active_image, state.moving_image.x, state.moving_image.y)); |
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state.moving_image = null; |
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return; |
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} |
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if (state.moving || e.button === 1) { |
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state.moving = false; |
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context.canvas.classList.remove('moving'); |
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if (e.button === 1) { |
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context.canvas.classList.remove('mousemoving'); |
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} |
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return; |
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} |
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if (state.drawing) { |
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const stroke = geometry_prepare_stroke(state); |
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if (stroke) { |
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// TODO: be able to add a baked stroke locally |
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//geometry_add_stroke(state, context, stroke, 0); |
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queue_event(state, stroke_event(state)); |
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//geometry_clear_player(state, context, state.me); |
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schedule_draw(state, context); |
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} |
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state.drawing = false; |
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return; |
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} |
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if (state.erasing) { |
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state.erasing = false; |
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return; |
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} |
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} |
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function wheel(e, state, context) { |
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const screenp = {'x': window.devicePixelRatio * e.clientX, 'y': window.devicePixelRatio * e.clientY}; |
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const canvasp = screen_to_canvas(state, screenp); |
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const dz = (e.deltaY < 0 ? 0.1 : -0.1); |
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const old_zoom = state.canvas.zoom; |
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state.canvas.zoom *= (1.0 + dz); |
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if (state.canvas.zoom > config.max_zoom) { |
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state.canvas.zoom = old_zoom; |
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return; |
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} |
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if (state.canvas.zoom < config.min_zoom) { |
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state.canvas.zoom = old_zoom; |
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return; |
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} |
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// If we are moving our canvas, we don't need to follow anymore |
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if (state.following_player !== null) { |
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toggle_follow_player(state, state.following_player); |
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} |
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fire_event(state, movecanvas_event(state)); |
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const zoom_offset_x = Math.round((dz * old_zoom) * canvasp.x); |
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const zoom_offset_y = Math.round((dz * old_zoom) * canvasp.y); |
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state.canvas.offset.x -= zoom_offset_x; |
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state.canvas.offset.y -= zoom_offset_y; |
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schedule_draw(state, context); |
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} |
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function start_move(e, state, context) { |
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// two touch identifiers are expected to be pushed into state.touch.ids at this point |
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geometry_clear_player(state, context, state.me); // Hide predraws of this stroke that is not means to be |
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fire_event(state, clear_event(state)); // Tell others to hide predraws of this stroke |
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for (const touch of e.touches) { |
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const screenp = {'x': window.devicePixelRatio * touch.clientX, 'y': window.devicePixelRatio * touch.clientY}; |
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if (touch.identifier === state.touch.ids[0]) { |
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state.touch.first_finger_position = screenp; |
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} else if (touch.identifier === state.touch.ids[1]) { |
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state.touch.second_finger_position = screenp; |
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} |
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} |
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} |
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function touchstart(e, state, context) { |
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e.preventDefault(); |
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// First finger(s) down? |
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if (state.touch.ids.length === 0) { |
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if (e.changedTouches.length === 1) { |
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// We give a bit of time to add a second finger |
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state.touch.waiting_for_second_finger = true; |
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state.touch.moves = 0; |
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state.touch.buffered.length = 0; |
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state.touch.ids.push(e.changedTouches[0].identifier); |
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state.touch.drawing = true; |
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setTimeout(() => { |
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state.touch.waiting_for_second_finger = false; |
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}, config.second_finger_timeout); |
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} else { |
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state.touch.ids.push(e.changedTouches[0].identifier); |
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state.touch.ids.push(e.changedTouches[1].identifier); |
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start_move(e, state, context); |
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} |
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return; |
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} |
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// There are touches already |
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if (state.touch.waiting_for_second_finger) { |
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if (e.changedTouches.length === 1) { |
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state.touch.ids.push(e.changedTouches[0].identifier); |
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start_move(e, state, context); |
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} |
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return; |
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} |
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} |
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function touchmove(e, state, context) { |
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if (state.touch.ids.length === 1) { |
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const touch = find_touch(e.changedTouches, state.touch.ids[0]); |
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if (!touch) { |
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return; |
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} |
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const screenp = {'x': window.devicePixelRatio * touch.clientX, 'y': window.devicePixelRatio * touch.clientY}; |
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const canvasp = screen_to_canvas(state, screenp); |
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if (state.touch.moving) { |
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// Can happen if we have been panning the canvas and lifted one finger, |
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// but not the second one |
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return; |
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} |
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state.touch.moves += 1; |
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if (state.touch.moves > config.buffer_first_touchmoves) { |
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// At this point touch with second finger will NOT start a pan |
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state.touch.waiting_for_second_finger = false; |
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} |
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geometry_add_point(state, context, state.me, canvasp); |
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fire_event(state, predraw_event(canvasp.x, canvasp.y)); |
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schedule_draw(state, context); |
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return; |
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} |
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if (state.touch.ids.length === 2) { |
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state.touch.moving = true; |
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let first_finger_position = null; |
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let second_finger_position = null; |
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// A separate loop because touches might be in different order ? (question mark) |
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// IMPORTANT: e.touches, not e.changedTouches! |
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for (const touch of e.touches) { |
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const screenp = {'x': window.devicePixelRatio * touch.clientX, 'y': window.devicePixelRatio * touch.clientY}; |
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if (touch.identifier === state.touch.ids[0]) { |
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first_finger_position = screenp; |
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} else if (touch.identifier === state.touch.ids[1]) { |
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second_finger_position = screenp; |
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} |
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} |
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const old_finger_midpoint = mid_v2(state.touch.first_finger_position, state.touch.second_finger_position); |
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const new_finger_midpoint = mid_v2(first_finger_position, second_finger_position); |
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const new_finger_midpoint_canvas = mid_v2( |
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screen_to_canvas(state, first_finger_position), |
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screen_to_canvas(state, second_finger_position) |
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); |
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const old_finger_distance = dist_v2(state.touch.first_finger_position, state.touch.second_finger_position); |
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const new_finger_distance = dist_v2(first_finger_position, second_finger_position); |
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const dx = new_finger_midpoint.x - old_finger_midpoint.x; |
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const dy = new_finger_midpoint.y - old_finger_midpoint.y; |
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const old_zoom = state.canvas.zoom; |
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state.canvas.offset.x += dx; |
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state.canvas.offset.y += dy; |
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// console.log(new_finger_distance, state.touch.finger_distance); |
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const scale_by = new_finger_distance / old_finger_distance; |
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const dz = state.canvas.zoom * (scale_by - 1.0); |
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const zoom_offset_x = dz * new_finger_midpoint_canvas.x; |
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const zoom_offset_y = dz * new_finger_midpoint_canvas.y; |
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if (config.min_zoom <= state.canvas.zoom * scale_by && state.canvas.zoom * scale_by <= config.max_zoom) { |
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state.canvas.zoom *= scale_by; |
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state.canvas.offset.x -= zoom_offset_x; |
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state.canvas.offset.y -= zoom_offset_y; |
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} |
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// If we are moving our canvas, we don't need to follow anymore |
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if (state.following_player !== null) { |
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toggle_follow_player(state, state.following_player); |
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} |
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state.touch.first_finger_position = first_finger_position; |
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state.touch.second_finger_position = second_finger_position; |
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fire_event(state, movecanvas_event(state)); |
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schedule_draw(state, context); |
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return; |
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} |
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} |
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function touchend(e, state, context) { |
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for (const touch of e.changedTouches) { |
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if (state.touch.drawing) { |
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if (state.touch.ids[0] == touch.identifier) { |
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const stroke = geometry_prepare_stroke(state); |
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if (stroke) { |
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queue_event(state, stroke_event(state)); |
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schedule_draw(state, context); |
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} |
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state.touch.drawing = false; |
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} |
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} |
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const index = state.touch.ids.indexOf(touch.identifier); |
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if (index !== -1) { |
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state.touch.ids.splice(index, 1); |
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} |
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} |
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if (state.touch.ids.length === 0) { |
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// Only allow drawing again when ALL fingers have been lifted |
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state.touch.moving = false; |
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waiting_for_second_finger = false; |
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} |
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} |
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async function on_drop(e, state, context) { |
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e.preventDefault(); |
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if (e.dataTransfer.files.length !== 1) { |
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return; |
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} |
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const file = e.dataTransfer.files[0]; |
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await insert_image(state, context, file); |
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schedule_draw(state, context); |
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return false; |
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}
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