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504 lines
14 KiB
504 lines
14 KiB
function push_stroke(s, stroke, stroke_index) { |
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const points = stroke.points; |
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if (points.length < 2) { |
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return; |
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} |
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for (let i = 0; i < points.length - 1; ++i) { |
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const from = points[i]; |
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const to = points[i + 1]; |
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ser_f32(s, from.x); |
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ser_f32(s, from.y); |
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ser_f32(s, to.x); |
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ser_f32(s, to.y); |
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ser_u32(s, stroke_index); |
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} |
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} |
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function geometry_prepare_stroke(state) { |
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if (!state.online) { |
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return null; |
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} |
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if (state.players[state.me].points.length === 0) { |
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return null; |
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} |
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const points = process_stroke2(state.canvas.zoom, state.players[state.me].points); |
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return { |
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'color': state.players[state.me].color, |
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'width': state.players[state.me].width, |
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'points': points, |
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'user_id': state.me, |
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}; |
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} |
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async function geometry_write_instances(state, context, callback) { |
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state.stats.rdp_max_count = 0; |
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state.stats.rdp_segments = 0; |
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const segment_count = await do_lod(state, context); |
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if (config.debug_print) console.debug('instances:', segment_count, 'rdp max:', state.stats.rdp_max_count, 'rdp segments:', state.stats.rdp_segments); |
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return segment_count; |
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} |
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function geometry_add_dummy_stroke(context) { |
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context.stroke_data = ser_ensure_by(context.stroke_data, config.bytes_per_stroke); |
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ser_u16(context.stroke_data, 0); |
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ser_u16(context.stroke_data, 0); |
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ser_u16(context.stroke_data, 0); |
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ser_u16(context.stroke_data, 0); |
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} |
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function geometry_add_stroke(state, context, stroke, stroke_index, skip_bvh = false) { |
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if (!state.online || !stroke || stroke.coords_to - stroke.coords_from === 0 || stroke.deleted) return; |
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stroke.bbox = stroke_bbox(state, stroke); |
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stroke.area = box_area(stroke.bbox); |
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context.stroke_data = ser_ensure_by(context.stroke_data, config.bytes_per_stroke); |
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const color_u32 = stroke.color; |
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const r = (color_u32 >> 16) & 0xFF; |
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const g = (color_u32 >> 8) & 0xFF; |
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const b = color_u32 & 0xFF; |
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ser_u16(context.stroke_data, r); |
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ser_u16(context.stroke_data, g); |
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ser_u16(context.stroke_data, b); |
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ser_u16(context.stroke_data, stroke.width); |
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if (!skip_bvh) bvh_add_stroke(state, state.bvh, stroke_index, stroke); |
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} |
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function recompute_dynamic_data(state, context) { |
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let total_points = 0; |
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let total_strokes = 0; |
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for (const player_id in state.players) { |
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const player = state.players[player_id]; |
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if (player.points.length > 0) { |
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total_points += player.points.length; |
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total_strokes += 1; |
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} |
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} |
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tv_ensure(context.dynamic_instance_points, round_to_pow2(total_points * 2, 4096)); |
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tv_ensure(context.dynamic_instance_pressure, round_to_pow2(total_points, 4096)); |
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tv_ensure(context.dynamic_instance_ids, round_to_pow2(total_points, 4096)); |
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tv_clear(context.dynamic_instance_points); |
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tv_clear(context.dynamic_instance_pressure); |
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tv_clear(context.dynamic_instance_ids); |
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context.dynamic_stroke_data = ser_ensure(context.dynamic_stroke_data, config.bytes_per_stroke * total_strokes); |
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ser_clear(context.dynamic_stroke_data); |
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let stroke_index = 0; |
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for (const player_id in state.players) { |
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// player has the same data as their current stroke: points, color, width |
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const player = state.players[player_id]; |
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for (let i = 0; i < player.points.length; ++i) { |
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const p = player.points[i]; |
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tv_add(context.dynamic_instance_points, p.x); |
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tv_add(context.dynamic_instance_points, p.y); |
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tv_add(context.dynamic_instance_pressure, p.pressure); |
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if (i !== player.points.length - 1) { |
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tv_add(context.dynamic_instance_ids, stroke_index); |
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} else { |
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tv_add(context.dynamic_instance_ids, stroke_index | (1 << 31)); |
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} |
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} |
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if (player.points.length > 0) { |
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const color_u32 = player.color; |
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const r = (color_u32 >> 16) & 0xFF; |
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const g = (color_u32 >> 8) & 0xFF; |
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const b = color_u32 & 0xFF; |
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ser_u16(context.dynamic_stroke_data, r); |
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ser_u16(context.dynamic_stroke_data, g); |
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ser_u16(context.dynamic_stroke_data, b); |
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ser_u16(context.dynamic_stroke_data, player.width); |
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stroke_index += 1; // TODO: proper player Z order |
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} |
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} |
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context.dynamic_segment_count = total_points; |
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context.dynamic_stroke_count = total_strokes; |
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} |
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function geometry_add_point(state, context, player_id, point, is_pen, raw = false) { |
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if (!state.online) return; |
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const player = state.players[player_id]; |
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const points = player.points; |
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if (point.pressure < config.min_pressure) { |
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point.pressure = config.min_pressure; |
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} |
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if (points.length > 0 && !raw) { |
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// pulled from "perfect-freehand" package. MIT |
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// https://github.com/steveruizok/perfect-freehand/ |
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const streamline = 0.5; |
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const t = 0.15 + (1 - streamline) * 0.85 |
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const smooth_pressure = exponential_smoothing(points, point, 3); |
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points.push({ |
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'x': player.dynamic_head.x * t + point.x * (1 - t), |
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'y': player.dynamic_head.y * t + point.y * (1 - t), |
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'pressure': is_pen ? player.dynamic_head.pressure * t + smooth_pressure * (1 - t) : point.pressure, |
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}); |
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if (is_pen) { |
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point.pressure = smooth_pressure; |
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} |
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} else { |
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state.players[player_id].points.push(point); |
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} |
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recompute_dynamic_data(state, context); |
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player.dynamic_head = point; |
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} |
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function geometry_clear_player(state, context, player_id) { |
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if (!state.online) return; |
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state.players[player_id].points.length = 0; |
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recompute_dynamic_data(state, context); |
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} |
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function add_image(context, image_id, bitmap, p, width, height) { |
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const gl = context.gl; |
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let entry = null; |
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// If bitmap not available yet - create placeholder |
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// Otherwise - upload actual bitmap |
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if (bitmap === null) { |
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entry = { |
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'texture': gl.createTexture(), |
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'key': image_id, |
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'at': {...p}, |
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'raw_at': {...p}, |
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'width': width, |
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'height': height, |
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}; |
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context.images.push(entry); |
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} else { |
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entry = get_image(context, image_id); |
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} |
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gl.bindTexture(gl.TEXTURE_2D, entry.texture); |
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if (bitmap !== null) { |
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gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, bitmap); |
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gl.generateMipmap(gl.TEXTURE_2D); |
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} else { |
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4 * width * height)); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
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} |
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} |
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function move_image(context, image, dx, dy) { |
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consol.error('wtf is this'); |
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} |
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function scale_image(context, image, corner, canvasp) { |
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let new_width, new_height; |
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const old_x2 = image.at.x + image.width; |
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const old_y2 = image.at.y + image.height; |
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if (corner === 0) { |
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image.at.x = canvasp.x; |
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image.at.y = canvasp.y; |
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new_width = old_x2 - image.at.x; |
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new_height = old_y2 - image.at.y; |
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} else if (corner === 1) { |
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image.at.y = canvasp.y; |
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new_width = canvasp.x - image.at.x; |
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new_height = old_y2 - image.at.y; |
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} else if (corner === 2) { |
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new_width = canvasp.x - image.at.x; |
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new_height = canvasp.y - image.at.y; |
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} else if (corner === 3) { |
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image.at.x = canvasp.x; |
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new_width = old_x2 - image.at.x; |
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new_height = canvasp.y - image.at.y; |
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} |
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image.width = new_width; |
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image.height = new_height; |
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} |
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function image_at(context, x, y) { |
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for (const image of context.images) { |
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const at = image.at; |
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const w = image.width; |
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const h = image.height; |
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const in_x = (at.x <= x && x <= at.x + w) || (at.x + w <= x && x <= at.x); |
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const in_y = (at.y <= y && y <= at.y + h) || (at.y + h <= y && y <= at.y); |
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if (in_x && in_y) { |
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return image; |
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} |
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} |
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return null; |
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} |
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function image_corner(state, image, canvasp) { |
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const sp = canvas_to_screen(state, canvasp); |
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const at = canvas_to_screen(state, image.at); |
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const w = image.width * state.canvas.zoom; |
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const h = image.height * state.canvas.zoom; |
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const width = 8; |
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if (at.x - width <= sp.x && sp.x <= at.x + width && at.y - width <= sp.y && sp.y <= at.y + width) { |
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return 0; |
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} |
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if (at.x + w - width <= sp.x && sp.x <= at.x + w + width && at.y - width <= sp.y && sp.y <= at.y + width) { |
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return 1; |
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} |
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if (at.x + w - width <= sp.x && sp.x <= at.x + w + width && at.y + h - width <= sp.y && sp.y <= at.y + h + width) { |
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return 2; |
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} |
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if (at.x - width <= sp.x && sp.x <= at.x + width && at.y + h - width <= sp.y && sp.y <= at.y + h + width) { |
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return 3; |
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} |
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return null; |
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} |
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function geometry_gen_circle(cx, cy, r, n) { |
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const step = 2 * Math.PI / n; |
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const result = []; |
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for (let i = 0; i < n; ++i) { |
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const theta = i * step; |
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const next_theta = (i < n - 1 ? (i + 1) * step : 0); |
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const x = cx + r * Math.cos(theta); |
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const y = cy + r * Math.sin(theta); |
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const next_x = cx + r * Math.cos(next_theta); |
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const next_y = cy + r * Math.sin(next_theta); |
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result.push(cx, cy, x, y, next_x, next_y); |
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} |
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return result; |
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} |
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function geometry_gen_quad(cx, cy, r) { |
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const result = [ |
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cx - r, |
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cy - r, |
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cx + r, |
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cy - r, |
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cx - r, |
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cy + r, |
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cx + r, |
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cy + r, |
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cx - r, |
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cy + r, |
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cx + r, |
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cy - r, |
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]; |
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return result; |
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} |
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function geometry_gen_fullscreen_grid(state, context, step_x, step_y) { |
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const result = []; |
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const width = context.canvas.width; |
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const height = context.canvas.height; |
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const topleft = screen_to_canvas(state, {'x': 0, 'y': 0}); |
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const bottomright = screen_to_canvas(state, {'x': width, 'y': height}); |
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topleft.x = Math.floor(topleft.x / step_x) * step_x; |
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topleft.y = Math.ceil(topleft.y / step_y) * step_y; |
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bottomright.x = Math.floor(bottomright.x / step_x) * step_x; |
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bottomright.y = Math.ceil(bottomright.y / step_y) * step_y; |
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for (let y = topleft.y; y <= bottomright.y; y += step_y) { |
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for (let x = topleft.x; x <= bottomright.x; x += step_x) { |
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result.push(x, y); |
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} |
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} |
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return result; |
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} |
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function geometry_gen_fullscreen_grid_1d(state, context, step_x, step_y) { |
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const result = []; |
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const width = context.canvas.width; |
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const height = context.canvas.height; |
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const topleft = screen_to_canvas(state, {'x': 0, 'y': 0}); |
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const bottomright = screen_to_canvas(state, {'x': width, 'y': height}); |
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topleft.x = Math.floor(topleft.x / step_x) * step_x; |
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topleft.y = Math.floor(topleft.y / step_y) * step_y; |
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bottomright.x = Math.ceil(bottomright.x / step_x) * step_x; |
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bottomright.y = Math.ceil(bottomright.y / step_y) * step_y; |
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for (let x = topleft.x; x <= bottomright.x; x += step_x) { |
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result.push(1, x); |
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} |
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for (let y = topleft.y; y <= bottomright.y; y += step_y) { |
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result.push(-1, y); |
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} |
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return result; |
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} |
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function geometry_image_quads(state, context) { |
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const result = new Float32Array(context.images.length * 12); |
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for (let i = 0; i < context.images.length; ++i) { |
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const entry = context.images[i]; |
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result[i * 12 + 0] = entry.at.x; |
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result[i * 12 + 1] = entry.at.y; |
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result[i * 12 + 2] = entry.at.x + entry.width; |
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result[i * 12 + 3] = entry.at.y; |
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result[i * 12 + 4] = entry.at.x; |
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result[i * 12 + 5] = entry.at.y + entry.height; |
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result[i * 12 + 6] = entry.at.x + entry.width; |
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result[i * 12 + 7] = entry.at.y + entry.height; |
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result[i * 12 + 8] = entry.at.x; |
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result[i * 12 + 9] = entry.at.y + entry.height; |
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result[i * 12 + 10] = entry.at.x + entry.width; |
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result[i * 12 + 11] = entry.at.y; |
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} |
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return result; |
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} |
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function geometry_generate_handles(state, context, active_image) { |
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let image = null; |
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for (const entry of context.images) { |
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if (entry.key === active_image) { |
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image = entry; |
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break; |
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} |
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} |
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const x1 = image.at.x; |
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const y1 = image.at.y; |
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const x2 = image.at.x + image.width; |
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const y2 = image.at.y + image.height; |
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const width = 4 / state.canvas.zoom; |
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const points = new Float32Array([ |
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// top-left handle |
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x1 - width, y1 - width, |
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x1 + width, y1 - width, |
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x1 + width, y1 + width, |
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x1 - width, y1 + width, |
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x1 - width, y1 - width, |
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// -> top-right |
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x1 + width, y1, |
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x2 - width, y1, |
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// top-right handle |
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x2 - width, y1 - width, |
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x2 + width, y1 - width, |
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x2 + width, y1 + width, |
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x2 - width, y1 + width, |
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x2 - width, y1 - width, |
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// -> bottom-right |
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x2, y1 + width, |
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x2, y2 - width, |
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// bottom-right handle |
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x2 - width, y2 - width, |
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x2 + width, y2 - width, |
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x2 + width, y2 + width, |
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x2 - width, y2 + width, |
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x2 - width, y2 - width, |
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// -> bottom-left |
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x2 - width, y2, |
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x1 + width, y2, |
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// bottom-left handle |
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x1 - width, y2 - width, |
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x1 + width, y2 - width, |
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x1 + width, y2 + width, |
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x1 - width, y2 + width, |
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x1 - width, y2 - width, |
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// -> top-left |
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x1, y2 - width, |
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x1, y1 + width, |
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]); |
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const ids = new Uint32Array([ |
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0, 0, 0, 0, 0 | (1 << 31), |
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1, 1 | (1 << 31), |
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2, 2, 2, 2, 2 | (1 << 31), |
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3, 3 | (1 << 31), |
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4, 4, 4, 4, 4 | (1 << 31), |
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5, 5 | (1 << 31), |
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6, 6, 6, 6, 6 | (1 << 31), |
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7, 7 | (1 << 31), |
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]); |
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const pressures = new Uint8Array([ |
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128, 128, 128, 128, 128, |
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128, 128, 128, |
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128, 128, 128, 128, 128, |
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128, 128, 128, |
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128, 128, 128, 128, 128, |
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128, 128, 128, |
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128, 128, 128, 128, 128, |
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128, 128, 128, |
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]); |
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const stroke_data = serializer_create(8 * 4 * 2); |
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for (let i = 0; i < 8; ++i) { |
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ser_u16(stroke_data, 34); |
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ser_u16(stroke_data, 139); |
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ser_u16(stroke_data, 230); |
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ser_u16(stroke_data, 0); |
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} |
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return { |
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'points': points, |
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'ids': ids, |
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'pressures': pressures, |
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'stroke_data': stroke_data, |
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}; |
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}
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