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function round_to_pow2(value, multiple) {
return (value + multiple - 1) & -multiple;
}
function screen_to_canvas(state, p) {
// should be called with coordinates obtained from MouseEvent.clientX/clientY * window.devicePixelRatio
const xc = (p.x - state.canvas.offset.x) / state.canvas.zoom;
const yc = (p.y - state.canvas.offset.y) / state.canvas.zoom;
return {'x': xc, 'y': yc};
}
function canvas_to_screen(state, p) {
const xs = (p.x * state.canvas.zoom + state.canvas.offset.x) / window.devicePixelRatio;
const ys = (p.y * state.canvas.zoom + state.canvas.offset.y) / window.devicePixelRatio;
return {'x': xs, 'y': ys};
}
function process_rdp_indices_r(state, zoom, mask, stroke, start, end) {
// Looks like the recursive implementation spends most of its time in the function call overhead
// Let's try to use an explicit stack instead to give the js engine more room to play with
// Update: it's not faster. But it gives more sensible source-line samples in chrome profiler, so I'll leave it
let result = 0;
const stack = [];
stack.push({'start': start, 'end': end});
while (stack.length > 0) {
const region = stack.pop();
const max = rdp_find_max(state, zoom, stroke.coords_from, region.start, region.end);
if (max !== -1) {
mask[max] = 1;
result += 1;
stack.push({'start': region.start, 'end': max});
stack.push({'start': max, 'end': region.end});
}
}
return result;
}
function process_rdp_indices(state, zoom, stroke) {
const point_count = stroke.coords_to - stroke.coords_from;
if (state.rdp_mask.length < point_count) {
state.rdp_mask = new Uint8Array(point_count);
}
state.rdp_mask.fill(0, 0, point_count);
const mask = state.rdp_mask;
const npoints = 2 + process_rdp_indices_r(state, zoom, mask, stroke, 0, point_count - 1); // 2 is for the first and last vertex, which do not get included by the recursive functions, but should always be there at any lod level
mask[0] = 1;
mask[point_count - 1] = 1;
return npoints;
}
function exponential_smoothing(points, last, up_to) {
const alpha = 0.5;
let pr = 0;
let start = points.length - up_to;
if (start < 0) {
start = 0;
}
for (let i = start; i < points.length; ++i) {
const p = points[i];
pr = alpha * p.pressure + (1 - alpha) * pr;
}
pr = alpha * last.pressure + (1 - alpha) * pr;
return pr;
}
function process_stroke(state, zoom, stroke) {
// Try caching the highest zoom level that only returns the endpoints
if (zoom <= stroke.turns_into_straight_line_zoom) {
return 2;
}
const npoints = process_rdp_indices(state, zoom, stroke, true);
if (npoints === 2 && zoom > stroke.turns_into_straight_line_zoom) {
stroke.turns_into_straight_line_zoom = zoom;
}
return npoints;
}
function rdp_find_max2(zoom, points, start, end) {
const EPS = 0.125 / zoom;
let result = -1;
let max_dist = 0;
const a = points[start];
const b = points[end];
const dx = b.x - a.x;
const dy = b.y - a.y;
const dist_ab = Math.sqrt(dx * dx + dy * dy);
const sin_theta = dy / dist_ab;
const cos_theta = dx / dist_ab;
for (let i = start + 1; i < end; ++i) {
const p = points[i];
const ox = p.x - a.x;
const oy = p.y - a.y;
const rx = cos_theta * ox + sin_theta * oy;
const ry = -sin_theta * ox + cos_theta * oy;
const x = rx + a.x;
const y = ry + a.y;
const dist = Math.abs(y - a.y) + Math.abs(a.pressure - p.pressure) / 255 + Math.abs(b.pressure - p.pressure) / 255;
if (dist > EPS && dist > max_dist) {
result = i;
max_dist = dist;
}
}
return result;
}
function process_rdp_r2(zoom, points, start, end) {
let result = [];
const max = rdp_find_max2(zoom, points, start, end);
if (max !== -1) {
const before = process_rdp_r2(zoom, points, start, max);
const after = process_rdp_r2(zoom, points, max, end);
result = [...before, points[max], ...after];
}
return result;
}
function process_rdp2(zoom, points) {
const result = [];
const stack = [];
stack.push({
'type': 0,
'start': 0,
'end': points.length - 1,
});
result.push(points[0]);
while (stack.length > 0) {
const entry = stack.pop();
if (entry.type === 0) {
const max = rdp_find_max2(zoom, points, entry.start, entry.end);
if (max !== -1) {
stack.push({
'type': 0,
'start': max,
'end': entry.end
});
stack.push({
'type': 1,
'index': max,
});
stack.push({
'type': 0,
'start': entry.start,
'end': max,
});
}
} else {
result.push(points[entry.index]);
}
}
result.push(points[points.length - 1]);
return result;
}
// TODO: unify with regular process stroke
function process_stroke2(zoom, points) {
const result = process_rdp2(zoom, points);
return result;
}
function strokes_intersect_line(state, a, b) {
// TODO: handle stroke / eraser width
const result = [];
for (let i = 0; i < state.events.length; ++i) {
const event = state.events[i];
if (event.type === EVENT.STROKE && !event.deleted) {
for (let i = 0; i < event.points.length - 1; ++i) {
const c = event.points[i + 0];
const d = event.points[i + 1];
if (segments_intersect(a, b, c, d)) {
result.push(i);
break;
}
}
}
}
return result;
}
function color_to_u32(color_str) {
const r = parseInt(color_str.substring(0, 2), 16);
const g = parseInt(color_str.substring(2, 4), 16);
const b = parseInt(color_str.substring(4, 6), 16);
return (r << 16) | (g << 8) | b;
}
function color_from_u32(color_u32) {
const r = (color_u32 >> 16) & 0xFF;
const g = (color_u32 >> 8) & 0xFF;
const b = color_u32 & 0xFF;
let r_str = r.toString(16);
let g_str = g.toString(16);
let b_str = b.toString(16);
if (r <= 0xF) r_str = '0' + r_str;
if (g <= 0xF) g_str = '0' + g_str;
if (b <= 0xF) b_str = '0' + b_str;
return '#' + r_str + g_str + b_str;
}
function color_from_rgbdict(color_dict) {
const r = Math.floor(color_dict.r * 255);
const g = Math.floor(color_dict.g * 255);
const b = Math.floor(color_dict.b * 255);
let r_str = r.toString(16);
let g_str = g.toString(16);
let b_str = b.toString(16);
if (r <= 0xF) r_str = '0' + r_str;
if (g <= 0xF) g_str = '0' + g_str;
if (b <= 0xF) b_str = '0' + b_str;
return '#' + r_str + g_str + b_str;
}
function ccw(A, B, C) {
return (C.y - A.y) * (B.x - A.x) > (B.y - A.y) * (C.x - A.x);
}
// https://stackoverflow.com/a/9997374/11420590
function segments_intersect(A, B, C, D) {
return ccw(A, C, D) != ccw(B, C, D) && ccw(A, B, C) !== ccw(A, B, D);
}
function dist_v2(a, b) {
const dx = a.x - b.x;
const dy = a.y - b.y;
return Math.sqrt(dx * dx + dy * dy);
}
function mid_v2(a, b) {
return {
'x': (a.x + b.x) / 2.0,
'y': (a.y + b.y) / 2.0,
};
}
function point_in_quad(p, quad_topleft, quad_bottomright) {
if ((quad_topleft.x <= p.x && p.x < quad_bottomright.x) && (quad_topleft.y <= p.y && p.y < quad_bottomright.y)) {
return true;
}
return false;
}
function point_in_bbox(p, bbox) {
if (bbox.x1 <= p.x && p.x < bbox.x2 && bbox.y1 <= p.y && p.y < bbox.y2) {
return true;
}
return false;
}
function clamp(v, a, b) {
return (v < a ? a : (v > b ? b : v));
}
function dot(a, b) {
return a.x * b.x + a.y * b.y;
}
function mix(a, b, t) {
return a * t + b * (1 - t);
}
function point_in_stroke(p, xs, ys, pressures, width) {
for (let i = 0; i < xs.length - 1; ++i) {
const ax = xs[i + 0];
const bx = xs[i + 1];
const ay = ys[i + 0];
const by = ys[i + 1];
const at = pressures[i + 0] / 255 * width;
const bt = pressures[i + 1] / 255 * width;
const pa = {
'x': p.x - ax,
'y': p.y - ay,
};
const ba = {
'x': bx - ax,
'y': by - ay,
};
const h = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);
const thickness = mix(at, bt, h);
const v = {
'x': p.x - (ax + ba.x * h),
'y': p.y - (ay + ba.y * h),
};
const dist = Math.sqrt(dot(v, v)) - thickness;
if (dist <= 0) {
return true;
}
}
return false;
}
function segment_interesects_quad(a, b, quad_topleft, quad_bottomright, quad_topright, quad_bottomleft) {
if (point_in_quad(a, quad_topleft, quad_bottomright)) {
return true;
}
if (point_in_quad(b, quad_topleft, quad_bottomright)) {
return true;
}
if (segments_intersect(a, b, quad_topleft, quad_topright)) return true;
if (segments_intersect(a, b, quad_topright, quad_bottomright)) return true;
if (segments_intersect(a, b, quad_bottomright, quad_bottomleft)) return true;
if (segments_intersect(a, b, quad_bottomleft, quad_topleft)) return true;
return false;
}
function stroke_bbox(state, stroke) {
const radius = stroke.width; // do not divide by 2 to account for max possible pressure
const xs = state.wasm.buffers['xs'].tv.data;
const ys = state.wasm.buffers['ys'].tv.data;
let min_x = xs[stroke.coords_from] - radius;
let max_x = xs[stroke.coords_from] + radius;
let min_y = ys[stroke.coords_from] - radius;
let max_y = ys[stroke.coords_from] + radius;
for (let i = stroke.coords_from + 1; i < stroke.coords_to; ++i) {
const px = xs[i];
const py = ys[i];
min_x = Math.min(min_x, px - radius);
min_y = Math.min(min_y, py - radius);
max_x = Math.max(max_x, px + radius);
max_y = Math.max(max_y, py + radius);
}
return {'x1': min_x, 'y1': min_y, 'x2': max_x, 'y2': max_y, 'cx': (max_x + min_x) / 2, 'cy': (max_y + min_y) / 2};
}
function quads_intersect(a, b) {
if (a.x1 < b.x2 && a.x2 > b.x1 && a.y2 > b.y1 && a.y1 < b.y2) {
return true;
}
return false;
}
function quad_fully_inside(outer, inner) {
if (outer.x1 < inner.x1 && outer.x2 > inner.x2 && outer.y1 < inner.y1 && outer.y2 > inner.y2) {
return true;
}
return false;
}
function quad_union(a, b) {
return {
'x1': Math.min(a.x1, b.x1),
'y1': Math.min(a.y1, b.y1),
'x2': Math.max(a.x2, b.x2),
'y2': Math.max(a.y2, b.y2),
};
}
function box_area(box) {
return (box.x2 - box.x1) * (box.y2 - box.y1);
}
// https://stackoverflow.com/a/47593316
function mulberry32(seed) {
let t = seed + 0x6D2B79F5;
t = Math.imul(t ^ t >>> 15, t | 1);
t ^= t + Math.imul(t ^ t >>> 7, t | 61);
return ((t ^ t >>> 14) >>> 0) / 4294967296;
}
function random_bright_color_from_seed(seed) {
const h = Math.round(mulberry32(seed) * 360);
const s = 25;
const l = 50;
return `hsl(${h}deg ${s}% ${l}%)`;
}