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317 lines
11 KiB
317 lines
11 KiB
const sdf_vs_src = `#version 300 es |
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in vec3 a_pos; // .z is radius |
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in vec4 a_line; |
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in vec3 a_color; |
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in uint a_stroke_id; |
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uniform vec2 u_scale; |
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uniform vec2 u_res; |
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uniform vec2 u_translation; |
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out vec4 v_line; |
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out vec2 v_texcoord; |
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out vec3 v_color; |
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flat out uint v_stroke_id; |
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flat out float v_thickness; |
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void main() { |
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vec2 screen01 = (a_pos.xy * u_scale + u_translation) / u_res; |
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vec2 screen02 = screen01 * 2.0; |
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// Inflate quad by 1 pixel |
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float apron = 1.0; |
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vec2 line_dir = normalize(a_line.zw - a_line.xy); |
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vec2 up_dir = vec2(line_dir.y, -line_dir.x); |
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vec2 pixel = vec2(2.0) / u_res * apron; |
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int vertex_index = gl_VertexID % 4; |
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if (vertex_index == 0) { |
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// "top left" aka "p1" |
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screen02 += up_dir * pixel - line_dir * pixel; |
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v_texcoord = a_pos.xy + up_dir * 1.0 / u_scale - line_dir * 1.0 / u_scale; |
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} else if (vertex_index == 1) { |
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// "top right" aka "p2" |
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screen02 += up_dir * pixel + line_dir * pixel; |
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v_texcoord = a_pos.xy + up_dir * 1.0 / u_scale + line_dir * 1.0 / u_scale; |
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} else if (vertex_index == 2) { |
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// "bottom left" aka "p3" |
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screen02 += -up_dir * pixel - line_dir * pixel; |
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v_texcoord = a_pos.xy - up_dir * 1.0 / u_scale - line_dir * 1.0 / u_scale; |
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} else { |
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// "bottom right" aka "p4" |
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screen02 += -up_dir * pixel + line_dir * pixel; |
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v_texcoord = a_pos.xy - up_dir * 1.0 / u_scale + line_dir * 1.0 / u_scale; |
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} |
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screen02.y = 2.0 - screen02.y; |
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v_line = a_line; |
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v_color = a_color; |
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v_thickness = a_pos.z; |
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v_stroke_id = a_stroke_id; |
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gl_Position = vec4(screen02 - 1.0, 0.0, 1); |
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} |
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`; |
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const sdf_fs_src = `#version 300 es |
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precision highp float; |
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uniform int u_debug_mode; |
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in vec4 v_line; |
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in vec2 v_texcoord; |
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in vec3 v_color; |
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flat in float v_thickness; |
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out vec4 FragColor; |
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void main() { |
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vec2 a = v_line.xy; |
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vec2 b = v_line.zw; |
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vec2 pa = v_texcoord - a.xy, ba = b.xy - a.xy; |
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float h = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0); |
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float dist = length(pa - ba * h) - v_thickness / 2.0; |
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float fade = 0.5 * length(fwidth(v_texcoord)); |
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float alpha = 1.0 - smoothstep(-fade, fade, dist); |
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// float alpha = 1.0 - step(0.0, dist); |
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if (u_debug_mode == 1) { |
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FragColor = vec4(1.0, 0.0, 0.0, 0.1); |
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} else { |
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FragColor = vec4(v_color * alpha, alpha); |
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// FragColor = vec4(v_color * alpha, 0.1 + alpha); |
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} |
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} |
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`; |
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const tiles_fs_src = `#version 300 es |
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precision highp float; |
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uniform int u_debug_mode; |
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in vec4 v_line; |
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in vec2 v_texcoord; |
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in vec3 v_color; |
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flat in uint v_stroke_id; |
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flat in float v_thickness; |
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//out uint TileId; |
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out vec4 FragColor; |
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void main() { |
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//TileId = uint(1); |
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vec3 color = vec3(float(v_stroke_id * 3245u % 255u) / 255.0, float(v_stroke_id * 7343u % 255u) / 255.0, float(v_stroke_id * 5528u % 255u) / 255.0); |
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FragColor = vec4(color, 1); |
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} |
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`; |
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const tquad_vs_src = `#version 300 es |
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in vec2 a_pos; |
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in vec2 a_texcoord; |
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uniform vec2 u_scale; |
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uniform vec2 u_res; |
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uniform vec2 u_translation; |
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out vec2 v_texcoord; |
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void main() { |
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vec2 screen01 = (a_pos * u_scale + u_translation) / u_res; |
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vec2 screen02 = screen01 * 2.0; |
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screen02.y = 2.0 - screen02.y; |
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vec2 screen11 = screen02 - 1.0; |
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v_texcoord = a_texcoord; |
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gl_Position = vec4(screen11, 0, 1); |
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} |
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`; |
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const tquad_fs_src = `#version 300 es |
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precision highp float; |
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in vec2 v_texcoord; |
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uniform sampler2D u_texture; |
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uniform bool u_outline; |
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out vec4 FragColor; |
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void main() { |
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if (!u_outline) { |
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FragColor = texture(u_texture, v_texcoord); |
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} else { |
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FragColor = mix(texture(u_texture, v_texcoord), vec4(0.7, 0.7, 0.95, 1), 0.5); |
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} |
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} |
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`; |
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function init_webgl(state, context) { |
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context.canvas = document.querySelector('#c'); |
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context.gl = context.canvas.getContext('webgl2', { |
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'preserveDrawingBuffer': true, |
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'desynchronized': true, |
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'antialias': false, |
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}); |
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const gl = context.gl; |
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gl.enable(gl.BLEND); |
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gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA); |
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context.gpu_timer_ext = gl.getExtension('EXT_disjoint_timer_query_webgl2'); |
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const quad_vs = create_shader(gl, gl.VERTEX_SHADER, tquad_vs_src); |
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const quad_fs = create_shader(gl, gl.FRAGMENT_SHADER, tquad_fs_src); |
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const sdf_vs = create_shader(gl, gl.VERTEX_SHADER, sdf_vs_src); |
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const sdf_fs = create_shader(gl, gl.FRAGMENT_SHADER, sdf_fs_src); |
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const tiles_fs = create_shader(gl, gl.FRAGMENT_SHADER, tiles_fs_src); |
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context.programs['image'] = create_program(gl, quad_vs, quad_fs); |
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context.programs['sdf'] = { |
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'main': create_program(gl, sdf_vs, sdf_fs), |
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'tiles': create_program(gl, sdf_vs, tiles_fs), // same vertex shader |
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}; |
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context.locations['image'] = { |
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'a_pos': gl.getAttribLocation(context.programs['image'], 'a_pos'), |
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'a_texcoord': gl.getAttribLocation(context.programs['image'], 'a_texcoord'), |
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'u_res': gl.getUniformLocation(context.programs['image'], 'u_res'), |
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'u_scale': gl.getUniformLocation(context.programs['image'], 'u_scale'), |
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'u_translation': gl.getUniformLocation(context.programs['image'], 'u_translation'), |
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'u_outline': gl.getUniformLocation(context.programs['image'], 'u_outline'), |
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'u_texture': gl.getUniformLocation(context.programs['image'], 'u_texture'), |
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}; |
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context.locations['sdf'] = { |
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'main': { |
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'a_pos': gl.getAttribLocation(context.programs['sdf'].main, 'a_pos'), |
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'a_line': gl.getAttribLocation(context.programs['sdf'].main, 'a_line'), |
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'a_color': gl.getAttribLocation(context.programs['sdf'].main, 'a_color'), |
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'a_stroke_id': gl.getAttribLocation(context.programs['sdf'].main, 'a_stroke_id'), |
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'u_res': gl.getUniformLocation(context.programs['sdf'].main, 'u_res'), |
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'u_scale': gl.getUniformLocation(context.programs['sdf'].main, 'u_scale'), |
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'u_translation': gl.getUniformLocation(context.programs['sdf'].main, 'u_translation'), |
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'u_texture_points': gl.getUniformLocation(context.programs['sdf'].main, 'u_texture_points'), |
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'u_texture_indices': gl.getUniformLocation(context.programs['sdf'].main, 'u_texture_indices'), |
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'u_debug_mode': gl.getUniformLocation(context.programs['sdf'].main, 'u_debug_mode'), |
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}, |
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'tiles': { |
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'a_pos': gl.getAttribLocation(context.programs['sdf'].tiles, 'a_pos'), |
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'a_line': gl.getAttribLocation(context.programs['sdf'].tiles, 'a_line'), |
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'a_color': gl.getAttribLocation(context.programs['sdf'].tiles, 'a_color'), |
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'a_stroke_id': gl.getAttribLocation(context.programs['sdf'].tiles, 'a_stroke_id'), |
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'u_res': gl.getUniformLocation(context.programs['sdf'].tiles, 'u_res'), |
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'u_scale': gl.getUniformLocation(context.programs['sdf'].tiles, 'u_scale'), |
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'u_translation': gl.getUniformLocation(context.programs['sdf'].tiles, 'u_translation'), |
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'u_texture_points': gl.getUniformLocation(context.programs['sdf'].tiles, 'u_texture_points'), |
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'u_texture_indices': gl.getUniformLocation(context.programs['sdf'].tiles, 'u_texture_indices'), |
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'u_debug_mode': gl.getUniformLocation(context.programs['sdf'].tiles, 'u_debug_mode'), |
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} |
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}; |
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context.buffers['image'] = { |
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'b_pos': context.gl.createBuffer(), |
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'b_texcoord': context.gl.createBuffer(), |
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}; |
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context.buffers['sdf'] = { |
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'b_packed_static': gl.createBuffer(), |
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'b_packed_dynamic': gl.createBuffer(), |
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'b_packed_static_index': gl.createBuffer(), |
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'b_packed_dynamic_index': gl.createBuffer(), |
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}; |
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context.textures['sdf'] = { |
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'tiles': gl.createTexture(), |
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}; |
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context.framebuffers['sdf'] = { |
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'tiles': gl.createFramebuffer(), |
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}; |
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gl.bindTexture(gl.TEXTURE_2D, context.textures['sdf'].tiles); |
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//gl.texImage2D(gl.TEXTURE_2D, 0, gl.R32UI, context.canvas.width, context.canvas.height, 0, gl.RED_INTEGER, gl.UNSIGNED_INT, null); |
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, Math.ceil(context.canvas.width / config.tile_size), Math.ceil(context.canvas.height / config.tile_size), 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
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gl.bindFramebuffer(gl.FRAMEBUFFER, context.framebuffers['sdf'].tiles); |
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gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, context.textures['sdf'].tiles, 0); |
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// gl.bindFramebuffer(gl.FRAMEBUFFER, null); |
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context.textures['image'] = {}; |
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const resize_canvas = (entries) => { |
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// https://www.khronos.org/webgl/wiki/HandlingHighDPI |
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const entry = entries[0]; |
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let width; |
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let height; |
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if (entry.devicePixelContentBoxSize) { |
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width = entry.devicePixelContentBoxSize[0].inlineSize; |
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height = entry.devicePixelContentBoxSize[0].blockSize; |
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} else if (entry.contentBoxSize) { |
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// fallback for Safari that will not always be correct |
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width = Math.round(entry.contentBoxSize[0].inlineSize * devicePixelRatio); |
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height = Math.round(entry.contentBoxSize[0].blockSize * devicePixelRatio); |
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} |
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context.canvas.width = width; |
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context.canvas.height = height; |
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gl.bindTexture(gl.TEXTURE_2D, context.textures['sdf'].tiles); |
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, Math.ceil(context.canvas.width / config.tile_size), Math.ceil(context.canvas.height / config.tile_size), 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
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schedule_draw(state, context); |
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} |
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const resize_observer = new ResizeObserver(resize_canvas); |
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resize_observer.observe(context.canvas); |
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} |
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function create_shader(gl, type, source) { |
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const shader = gl.createShader(type); |
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gl.shaderSource(shader, source); |
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gl.compileShader(shader); |
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if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { |
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return shader; |
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} |
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console.error(type, ':', gl.getShaderInfoLog(shader)); |
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gl.deleteShader(shader); |
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} |
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function create_program(gl, vs, fs) { |
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const program = gl.createProgram(); |
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gl.attachShader(program, vs); |
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gl.attachShader(program, fs); |
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gl.linkProgram(program); |
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if (gl.getProgramParameter(program, gl.LINK_STATUS)) { |
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return program; |
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} |
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console.error('link:', gl.getProgramInfoLog(program)); |
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gl.deleteProgram(program); |
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}
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