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function push_stroke(s, stroke, stroke_index) {
const points = stroke.points;
if (points.length < 2) {
return;
}
for (let i = 0; i < points.length - 1; ++i) {
const from = points[i];
const to = points[i + 1];
ser_f32(s, from.x);
ser_f32(s, from.y);
ser_f32(s, to.x);
ser_f32(s, to.y);
ser_u32(s, stroke_index);
}
}
function geometry_prepare_stroke(state) {
if (!state.online) {
return null;
}
if (state.players[state.me].points.length === 0) {
return null;
}
const points = process_stroke2(state.players[state.me].points);
return {
'color': state.players[state.me].color,
'width': state.players[state.me].width,
'points': points,
'user_id': state.me,
};
}
function geometry_write_instances(state, context) {
state.stats.rdp_max_count = 0;
state.stats.rdp_segments = 0;
const segment_count = do_lod(state, context);
if (config.debug_print) console.debug('instances:', state.segments.count, 'rdp max:', state.stats.rdp_max_count, 'rdp segments:', state.stats.rdp_segments);
return segment_count;
}
function geometry_add_stroke(state, context, stroke, stroke_index, skip_bvh = false) {
if (!state.online || !stroke || stroke.coords_to - stroke.coords_from === 0) return;
stroke.bbox = stroke_bbox(state, stroke);
stroke.area = box_area(stroke.bbox);
context.stroke_data = ser_ensure_by(context.stroke_data, config.bytes_per_stroke);
tv_add(state.wasm.buffers['line_threshold'].tv, -1);
state.wasm.buffers['line_threshold'].used += 4;
const color_u32 = stroke.color;
const r = (color_u32 >> 16) & 0xFF;
const g = (color_u32 >> 8) & 0xFF;
const b = color_u32 & 0xFF;
ser_u16(context.stroke_data, r);
ser_u16(context.stroke_data, g);
ser_u16(context.stroke_data, b);
ser_u16(context.stroke_data, stroke.width);
if (!skip_bvh) bvh_add_stroke(state.bvh, stroke_index, stroke);
}
function geometry_delete_stroke(state, context, stroke_index) {
// NEXT: deleted wrong stroke
let offset = 0;
for (let i = 0; i < stroke_index; ++i) {
const event = state.events[i];
if (event.type === EVENT.STROKE) {
offset += (event.points.length * 12 + 6) * config.bytes_per_point;
}
}
const stroke = state.events[stroke_index];
for (let i = 0; i < stroke.points.length * 12 + 6; ++i) {
context.static_stroke_serializer.view.setUint8(offset + config.bytes_per_point - 1, 125);
offset += config.bytes_per_point;
}
}
function recompute_dynamic_data(state, context) {
let total_points = 0;
let total_strokes = 0;
for (const player_id in state.players) {
const player = state.players[player_id];
if (player.points.length > 0) {
total_points += player.points.length;
total_strokes += 1;
}
}
tv_ensure(context.dynamic_instance_points, round_to_pow2(total_points * 2, 4096));
tv_ensure(context.dynamic_instance_ids, round_to_pow2(total_points, 4096));
tv_clear(context.dynamic_instance_points);
tv_clear(context.dynamic_instance_ids);
context.dynamic_stroke_data = ser_ensure(context.dynamic_stroke_data, config.bytes_per_stroke * total_strokes);
ser_clear(context.dynamic_stroke_data);
let stroke_index = 0;
for (const player_id in state.players) {
// player has the same data as their current stroke: points, color, width
const player = state.players[player_id];
for (let i = 0; i < player.points.length; ++i) {
const p = player.points[i];
tv_add(context.dynamic_instance_points, p.x);
tv_add(context.dynamic_instance_points, p.y);
if (i !== player.points.length - 1) {
tv_add(context.dynamic_instance_ids, stroke_index);
} else {
tv_add(context.dynamic_instance_ids, stroke_index | (1 << 31));
}
}
if (player.points.length > 0) {
const color_u32 = player.color;
const r = (color_u32 >> 16) & 0xFF;
const g = (color_u32 >> 8) & 0xFF;
const b = color_u32 & 0xFF;
ser_u16(context.dynamic_stroke_data, r);
ser_u16(context.dynamic_stroke_data, g);
ser_u16(context.dynamic_stroke_data, b);
ser_u16(context.dynamic_stroke_data, player.width);
stroke_index += 1; // TODO: proper player Z order
}
}
context.dynamic_segment_count = total_points;
context.dynamic_stroke_count = total_strokes;
}
function geometry_add_point(state, context, player_id, point) {
if (!state.online) return;
state.players[player_id].points.push(point);
recompute_dynamic_data(state, context);
}
function geometry_clear_player(state, context, player_id) {
if (!state.online) return;
state.players[player_id].points.length = 0;
recompute_dynamic_data(state, context);
}
function add_image(context, image_id, bitmap, p) {
const x = p.x;
const y = p.y;
const gl = context.gl;
const id = Object.keys(context.textures['image']).length;
context.textures['image'][id] = {
'texture': gl.createTexture(),
'image_id': image_id
};
gl.bindTexture(gl.TEXTURE_2D, context.textures['image'][id].texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, bitmap);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
context.quad_positions.push(...[
x, y,
x, y + bitmap.height,
x + bitmap.width, y + bitmap.height,
x + bitmap.width, y,
x, y,
x + bitmap.width, y + bitmap.height,
]);
context.quad_texcoords.push(...[
0, 0,
0, 1,
1, 1,
1, 0,
0, 0,
1, 1,
]);
context.quad_positions_f32 = new Float32Array(context.quad_positions);
context.quad_texcoords_f32 = new Float32Array(context.quad_texcoords);
}
function move_image(context, image_event) {
const x = image_event.x;
const y = image_event.y;
const count = Object.keys(context.textures['image']).length;
for (let id = 0; id < count; ++id) {
const image = context.textures['image'][id];
if (image.image_id === image_event.image_id) {
context.quad_positions[id * 12 + 0] = x;
context.quad_positions[id * 12 + 1] = y;
context.quad_positions[id * 12 + 2] = x;
context.quad_positions[id * 12 + 3] = y + image_event.height;
context.quad_positions[id * 12 + 4] = x + image_event.width;
context.quad_positions[id * 12 + 5] = y + image_event.height;
context.quad_positions[id * 12 + 6] = x + image_event.width;
context.quad_positions[id * 12 + 7] = y;
context.quad_positions[id * 12 + 8] = x;
context.quad_positions[id * 12 + 9] = y;
context.quad_positions[id * 12 + 10] = x + image_event.width;
context.quad_positions[id * 12 + 11] = y + image_event.height;
context.quad_positions_f32 = new Float32Array(context.quad_positions);
break;
}
}
}
function image_at(state, x, y) {
for (let i = state.events.length - 1; i >= 0; --i) {
const event = state.events[i];
if (event.type === EVENT.IMAGE && !event.deleted) {
if ('height' in event && 'width' in event) {
if (event.x <= x && x <= event.x + event.width && event.y <= y && y <= event.y + event.height) {
return event;
}
}
}
}
return null;
}