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A.Olokhtonov 6d9791d3e0 Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect. 8 months ago
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icons Follow and unfollow players like in Figma 10 months ago
wasm Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect. 8 months ago
aux.js First working draft of pressure hanlding 10 months ago
bvh.js Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect. 8 months ago
client_recv.js AoS -> SoA for point coordinates 8 months ago
client_send.js First working draft of pressure hanlding 10 months ago
cursor.js The gooder biba 2 years ago
default.css Long touch to open color picker details 10 months ago
heapify.js BVH construction and modification 12 months ago
index.html Fix wrong wasm allocation, remove unused js LOD code, take radius of stroke into account when doing LOD, reduce EPS for LOD 8 months ago
index.js Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect. 8 months ago
index.log sdf bullshit (almost working) 1 year ago
lod_worker.js Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect. 8 months ago
math.js Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect. 8 months ago
speed.js Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect. 8 months ago
tools.js Long touch to open color picker details 10 months ago
touch.css Works on Safari 12 @ IOS 2 years ago
touch.js Touch controls weweweweyayayaya 2 years ago
webgl_draw.js Correcty complute total point count. Only call glClear once workers have finished LOD. Only allow next draw() call after we finished rendering frame 8 months ago
webgl_geometry.js Cache full stroke lists in BVH levels (massive speedup!). Remove "line_threshold" array, since it has very little effect. 8 months ago
webgl_listeners.js Fix wrong wasm allocation, remove unused js LOD code, take radius of stroke into account when doing LOD, reduce EPS for LOD 8 months ago
webgl_shaders.js Improved shader (thanks BYP!) 10 months ago
websocket.js BVH construction and modification 12 months ago