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function serializer_create(size) {
const buffer = new ArrayBuffer(size);
return {
'offset': 0,
'size': size,
'buffer': buffer,
'view': new DataView(buffer),
'strview': new Uint8Array(buffer),
};
}
function ser_u8(s, value) {
s.view.setUint8(s.offset, value);
s.offset += 1;
}
function ser_u16(s, value) {
s.view.setUint16(s.offset, value, true);
s.offset += 2;
}
function ser_u32(s, value) {
s.view.setUint32(s.offset, value, true);
s.offset += 4;
}
function ser_event(s, event) {
ser_u8(s, event.type);
ser_u8(s, 0); // padding for 16bit alignment
switch (event.type) {
case EVENT.PREDRAW: {
ser_u16(s, event.x);
ser_u16(s, event.y);
break;
}
case EVENT.STROKE: {
ser_u16(s, event.points.length);
console.debug('original', event.points);
for (const point of event.points) {
ser_u16(s, point.x);
ser_u16(s, point.y);
}
break;
}
case EVENT.IMAGE: {
const image_id = parseInt(event.image_id);
ser_u32(s, image_id);
ser_u16(s, event.x);
ser_u16(s, event.y);
break;
}
case EVENT.UNDO:
case EVENT.REDO: {
break;
}
default: {
console.error('fuck');
}
}
}
async function send_ack(sn) {
const s = serializer_create(1 + 4);
ser_u8(s, MESSAGE.ACK);
ser_u32(s, sn);
console.debug(`ack ${sn} out`);
if (ws) await ws.send(s.buffer);
}
async function sync_queue() {
if (ws === null) {
console.debug('socket has closed, stopping SYNs');
return;
}
let size = 1 + 1 + 4 + 4; // opcode + lsn + event count
let count = storage.lsn - storage.server_lsn;
if (count === 0) {
console.debug('server ACKed all events, clearing queue');
storage.queue.length = 0;
return;
}
for (let i = count - 1; i >= 0; --i) {
const event = storage.queue[storage.queue.length - 1 - i];
size += event_size(event);
}
const s = serializer_create(size);
ser_u8(s, MESSAGE.SYN);
ser_u8(s, 0); // padding for 16bit alignment
ser_u32(s, storage.lsn);
ser_u32(s, count);
for (let i = count - 1; i >= 0; --i) {
const event = storage.queue[storage.queue.length - 1 - i];
ser_event(s, event);
}
console.debug(`syn ${storage.lsn} out`);
if (ws) await ws.send(s.buffer);
setTimeout(sync_queue, config.sync_timeout);
}
function push_event(event) {
storage.lsn += 1;
switch (event.type) {
case EVENT.STROKE: {
const points = process_stroke(event.points);
storage.queue.push({ 'type': EVENT.STROKE, 'points': points });
break;
}
case EVENT.IMAGE:
case EVENT.UNDO:
case EVENT.REDO: {
storage.queue.push(event);
break;
}
default: {
console.error('fuck');
}
}
}
// Queue an event and initialize repated sends until ACKed
function queue_event(event, skip = false) {
push_event(event);
if (skip) {
return;
}
if (storage.timers.queue_sync) {
clearTimeout(storage.timers.queue_sync);
}
sync_queue();
}
// Fire and forget. Doesn't do anything if we are offline
async function fire_event(event) {
const s = serializer_create(1 + event_size(event));
ser_u8(s, MESSAGE.FIRE);
ser_event(s, event);
if (ws) await ws.send(s.buffer);
}