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function init_listeners(state, context) {
window.addEventListener('keydown', (e) => keydown(e, state));
window.addEventListener('keyup', (e) => keyup(e, state));
context.canvas.addEventListener('mousedown', (e) => mousedown(e, state, context));
context.canvas.addEventListener('mousemove', (e) => mousemove(e, state, context));
context.canvas.addEventListener('mouseup', (e) => mouseup(e, state, context));
context.canvas.addEventListener('wheel', (e) => wheel(e, state, context));
}
function keydown(e, state) {
if (e.code === 'Space') {
state.spacedown = true;
} else if (e.code === 'KeyD') {
}
}
function keyup(e, state) {
if (e.code === 'Space') {
state.spacedown = false;
state.moving = false;
}
}
function mousedown(e, state, context) {
if (state.spacedown) {
state.moving = true;
return;
}
const x = cursor_x = (e.clientX - state.canvas.offset.x) / state.canvas.zoom;
const y = cursor_y = (e.clientY - state.canvas.offset.y) / state.canvas.zoom;
clear_dynamic_stroke(state, context);
update_dynamic_stroke(state, context, {'x': x, 'y': y});
state.drawing = true;
window.requestAnimationFrame(() => draw(state, context));
}
function mousemove(e, state, context) {
let do_draw = false;
if (state.moving) {
state.canvas.offset.x += e.movementX;
state.canvas.offset.y += e.movementY;
do_draw = true;
}
if (state.drawing) {
const x = cursor_x = (e.clientX - state.canvas.offset.x) / state.canvas.zoom;
const y = cursor_y = (e.clientY - state.canvas.offset.y) / state.canvas.zoom;
update_dynamic_stroke(state, context, {'x': x, 'y': y});
do_draw = true;
}
if (do_draw) {
window.requestAnimationFrame(() => draw(state, context));
}
}
function mouseup(e, state, context) {
if (state.spacedown) {
state.moving = false;
return;
}
if (state.drawing) {
const stroke = {
'color': Math.round(Math.random() * 4294967295),
'points': process_stroke(state.current_stroke.points)
};
add_static_stroke(state, context, stroke);
clear_dynamic_stroke(state, context);
state.drawing = false;
window.requestAnimationFrame(() => draw(state, context));
return;
}
}
function wheel(e, state, context) {
const x = Math.round((e.clientX - state.canvas.offset.x) / state.canvas.zoom);
const y = Math.round((e.clientY - state.canvas.offset.y) / state.canvas.zoom);
const dz = (e.deltaY < 0 ? 0.1 : -0.1);
const old_zoom = state.canvas.zoom;
state.canvas.zoom *= (1.0 + dz);
if (state.canvas.zoom > 100.0) {
state.canvas.zoom = old_zoom;
return;
}
if (state.canvas.zoom < 0.2) {
state.canvas.zoom = old_zoom;
return;
}
const zoom_offset_x = Math.round((dz * old_zoom) * x);
const zoom_offset_y = Math.round((dz * old_zoom) * y);
state.canvas.offset.x -= zoom_offset_x;
state.canvas.offset.y -= zoom_offset_y;
window.requestAnimationFrame(() => draw(state, context));
}