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function serializer_create(size) {
const buffer = new ArrayBuffer(size);
return {
'offset': 0,
'size': size,
'buffer': buffer,
'view': new DataView(buffer),
'strview': new Uint8Array(buffer),
'need_gpu_allocate': true, // need to call glBufferData to create a GPU buffer of size serializer.size
'gpu_upload_from': 0, // need to call glBufferSubData for bytes in [serializer.gpu_upload_from, serializer.offset)
};
}
function ser_ensure(s, size) {
if (s.size < size) {
const new_s = serializer_create(Math.ceil(size * 2));
new_s.strview.set(s.strview);
new_s.offset = s.offset;
return new_s;
}
return s;
}
function ser_ensure_by(s, by) {
if (s.offset + by > s.size) {
const new_s = serializer_create(Math.ceil((s.size + by) * 2));
new_s.strview.set(s.strview);
new_s.offset = s.offset;
return new_s;
}
return s;
}
function ser_clear(s) {
s.offset = 0;
s.gpu_upload_from = 0;
}
function ser_u8(s, value) {
s.view.setUint8(s.offset, value);
s.offset += 1;
}
function ser_u16(s, value) {
s.view.setUint16(s.offset, value, true);
s.offset += 2;
}
function ser_f32(s, value) {
s.view.setFloat32(s.offset, value, true);
s.offset += 4;
}
function ser_u32(s, value) {
s.view.setUint32(s.offset, value, true);
s.offset += 4;
}
function ser_s32(s, value) {
s.view.setInt32(s.offset, value, true);
s.offset += 4;
}
function ser_align(s, to) {
// TODO: non-stupid version of this
while (s.offset % to != 0) {
s.offset++;
}
}
function ser_event(s, event) {
ser_u32(s, event.type);
switch (event.type) {
case EVENT.PREDRAW: {
ser_f32(s, event.x);
ser_f32(s, event.y);
break;
}
case EVENT.CLEAR: {
break;
}
case EVENT.MOVE_CURSOR: {
ser_f32(s, event.x);
ser_f32(s, event.y);
break;
}
case EVENT.MOVE_CANVAS: {
ser_u32(s, event.offset_x);
ser_u32(s, event.offset_y);
ser_s32(s, event.zoom_level);
break;
}
case EVENT.ZOOM_CANVAS: {
ser_s32(s, event.zoom_level);
ser_f32(s, event.zoom_cx);
ser_f32(s, event.zoom_cy);
break;
}
case EVENT.SET_COLOR: {
ser_u32(s, event.color);
break;
}
case EVENT.SET_WIDTH: {
ser_u16(s, event.width);
break;
}
case EVENT.STROKE: {
ser_u16(s, event.points.length);
ser_u16(s, event.width);
ser_u32(s, event.color);
if (config.debug_print) console.debug('original', event.points);
for (const point of event.points) {
ser_f32(s, point.x);
ser_f32(s, point.y);
}
for (const point of event.points) {
ser_u8(s, point.pressure);
}
ser_align(s, 4);
break;
}
case EVENT.IMAGE:
case EVENT.IMAGE_MOVE: {
const image_id = parseInt(event.image_id);
ser_u32(s, image_id);
ser_f32(s, event.x);
ser_f32(s, event.y);
break;
}
case EVENT.UNDO:
case EVENT.REDO: {
break;
}
case EVENT.ERASER: {
ser_u32(s, event.stroke_id);
break;
}
default: {
console.error('fuck');
}
}
}
async function send_ack(sn) {
const s = serializer_create(4 + 4);
ser_u32(s, MESSAGE.ACK);
ser_u32(s, sn);
if (config.debug_print) console.debug(`ack ${sn} out`);
try {
if (ws) await ws.send(s.buffer);
} catch(e) {
ws.close();
}
}
async function send_follow(player_id) {
const s = serializer_create(4 + 4);
player_id = player_id === null ? -1 : player_id;
ser_u32(s, MESSAGE.FOLLOW);
ser_u32(s, player_id);
if (config.debug_print) console.debug(`follow ${player_id} out`);
try {
if (ws) await ws.send(s.buffer);
} catch (e) {
ws.close();
}
}
async function sync_queue(state) {
if (ws === null) {
if (config.debug_print) console.debug('socket has closed, stopping SYNs');
return;
}
let size = 4 + 4 + 4; // opcode + lsn + event count
let count = state.lsn - state.server_lsn;
if (count === 0) {
if (config.debug_print) console.debug('server ACKed all events, clearing queue');
state.queue.length = 0;
return;
}
for (let i = count - 1; i >= 0; --i) {
const event = state.queue[state.queue.length - 1 - i];
size += event_size(event);
}
const s = serializer_create(size);
ser_u32(s, MESSAGE.SYN);
ser_u32(s, state.lsn);
ser_u32(s, count);
for (let i = count - 1; i >= 0; --i) {
const event = state.queue[state.queue.length - 1 - i];
ser_event(s, event);
}
if (config.debug_print) console.debug(`syn ${state.lsn} out`);
try {
if (ws) await ws.send(s.buffer);
} catch(e) {
ws.close();
}
setTimeout(() => sync_queue(state), config.sync_timeout);
}
function push_event(state, event) {
state.lsn += 1;
switch (event.type) {
case EVENT.STROKE: {
state.queue.push({
'type': EVENT.STROKE,
'points': event.points,
'width': event.width,
'color': event.color,
});
break;
}
case EVENT.RULER: {
event.type = EVENT.STROKE;
state.queue.push(event);
break;
}
case EVENT.ERASER:
case EVENT.IMAGE:
case EVENT.IMAGE_MOVE:
case EVENT.UNDO:
case EVENT.REDO: {
state.queue.push(event);
break;
}
default: {
console.error('fuck');
}
}
}
// Queue an event and initialize repated sends until ACKed
function queue_event(state, event, skip = false) {
if (!state.online) { return; }
push_event(state, event);
if (skip) {
return;
}
if (state.timers.queue_sync) {
clearTimeout(state.timers.queue_sync);
}
sync_queue(state);
}
// Fire and forget. Doesn't do anything if we are offline
async function fire_event(state, event) {
if (!state.online) { return; }
const s = serializer_create(4 + event_size(event));
ser_u32(s, MESSAGE.FIRE);
ser_event(s, event);
try {
if (ws) await ws.send(s.buffer);
} catch(e) {
ws.close();
}
}
function predraw_event(x, y) {
return {
'type': EVENT.PREDRAW,
'x': x,
'y': y
};
}
function color_event(color_u32) {
return {
'type': EVENT.SET_COLOR,
'color': color_u32,
};
}
function width_event(width) {
return {
'type': EVENT.SET_WIDTH,
'width': width,
};
}
function image_event(image_id, x, y) {
return {
'type': EVENT.IMAGE,
'image_id': image_id,
'x': x,
'y': y,
};
}
function image_move_event(image_id, x, y) {
return {
'type': EVENT.IMAGE_MOVE,
'image_id': image_id,
'x': x,
'y': y,
};
}
function stroke_event(state) {
const stroke = geometry_prepare_stroke(state);
return {
'type': EVENT.STROKE,
'points': stroke.points,
'width': stroke.width,
'color': stroke.color,
};
}
function clear_event(state) {
return {
'type': EVENT.CLEAR
};
}
function movecursor_event(x, y) {
return {
'type': EVENT.MOVE_CURSOR,
'x': x,
'y': y,
};
}
function movecanvas_event(state) {
return {
'type': EVENT.MOVE_CANVAS,
'offset_x': state.canvas.offset.x,
'offset_y': state.canvas.offset.y,
'zoom_level': state.canvas.zoom_level,
};
}
function zoomcanvas_event(state, zoom_cx, zoom_cy) {
return {
'type': EVENT.ZOOM_CANVAS,
'zoom_level': state.canvas.zoom_level,
'zoom_cx': zoom_cx,
'zoom_cy': zoom_cy,
};
}
function undo_event(state) {
return {
'type': EVENT.UNDO,
};
}