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import * as math from './math';
import * as ser from './serializer';
import * as storage from './storage';
import * as config from './config';
import { MESSAGE, SESSION, EVENT } from './enums';
import { sessions, desks } from './storage';
function event_size(event) {
let size = 1 + 4; // type + user_id
switch (event.type) {
case EVENT.PREDRAW: {
size += 2 * 2;
break;
}
case EVENT.STROKE: {
size += 2; // point count
size += event.points.byteLength;
break;
}
case EVENT.UNDO:
case EVENT.REDO: {
break;
}
default: {
console.error('fuck');
console.trace();
process.exit(1);
}
}
return size;
}
function create_session(ws, desk_id) {
const user = {
id: math.crypto_random32(),
login: 'unnamed',
};
const session = {
id: math.crypto_random32(),
user_id: user.id,
desk_id: desk_id,
state: SESSION.OPENED,
sn: 0,
lsn: 0,
ws: ws,
};
storage.create_user(user);
storage.create_session(session);
sessions[session.id] = session;
return session;
}
export async function send_init(ws) {
const session_id = ws.data.session_id;
const desk_id = ws.data.desk_id;
const desk = desks[desk_id];
let opcode = MESSAGE.INIT;
let size = 1 + 4 + 4 + 4 + 4; // opcode + user_id + lsn + event count + stroke count
let session = null;
if (session_id in sessions && sessions[session_id].desk_id == desk_id) {
session = sessions[session_id];
} else {
size += 4; // session id
opcode = MESSAGE.JOIN;
session = create_session(ws, desk_id);
ws.data.session_id = session.id;
}
session.desk_id = desk_id;
session.ws = ws;
session.sn = 0; // Always re-send everything on reconnect
session.state = SESSION.OPENED;
console.log(`session ${session.id} opened`);
for (const event of desk.events) {
size += event_size(event);
}
const s = ser.create(size);
ser.u8(s, opcode);
ser.u32(s, session.user_id);
ser.u32(s, session.lsn);
if (opcode === MESSAGE.JOIN) {
ser.u32(s, session.id);
}
ser.u32(s, desk.events.length);
for (const event of desk.events) {
ser.event(s, event);
}
await ws.send(s.buffer);
}
export function send_ack(ws, lsn) {
const size = 1 + 4; // opcode + lsn
const s = ser.create(size);
ser.u8(s, MESSAGE.ACK);
ser.u32(s, lsn);
console.log(`ack ${lsn} out`);
ws.send(s.buffer);
}
export function send_fire(ws, user_id, event) {
const s = ser.create(1 + 4 + event_size(event));
ser.u8(s, MESSAGE.FIRE);
ser.u32(s, user_id);
ser.event(s, event);
ws.send(s.buffer);
}
async function sync_session(session_id) {
if (!(session_id in sessions)) {
return;
}
const session = sessions[session_id];
const desk = desks[session.desk_id];
if (session.state !== SESSION.READY) {
return;
}
let size = 1 + 4 + 4; // opcode + sn + event count
let count = desk.sn - session.sn;
if (count === 0) {
console.log('client ACKed all events');
return;
}
for (let i = count - 1; i >= 0; --i) {
const event = desk.events[desk.events.length - 1 - i];
size += event_size(event);
}
const s = ser.create(size);
ser.u8(s, MESSAGE.SYN);
ser.u32(s, desk.sn);
ser.u32(s, count);
for (let i = count - 1; i >= 0; --i) {
const event = desk.events[desk.events.length - 1 - i];
ser.event(s, event);
}
console.debug(`syn ${desk.sn} out`);
await session.ws.send(s.buffer);
session.sync_timer = setTimeout(() => sync_session(session_id), config.SYNC_TIMEOUT);
}
export function sync_desk(desk_id) {
for (const sid in sessions) {
const session = sessions[sid];
if (session.state === SESSION.READY && session.desk_id == desk_id) { // NOT ===, because might be string or int IDK
if (session.sync_timer) {
clearTimeout(session.sync_timer);
}
sync_session(sid);
}
}
}