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211 lines
6.6 KiB
211 lines
6.6 KiB
const stroke_vs_src = ` |
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attribute vec2 a_pos; |
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attribute vec3 a_color; |
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uniform vec2 u_scale; |
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uniform vec2 u_res; |
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uniform vec2 u_translation; |
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uniform int u_layer; |
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varying vec3 v_color; |
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void main() { |
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vec2 screen01 = (a_pos * u_scale + u_translation) / u_res; |
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vec2 screen02 = screen01 * 2.0; |
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screen02.y = 2.0 - screen02.y; |
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vec2 screen11 = screen02 - 1.0; |
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v_color = a_color; |
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gl_Position = vec4(screen11, u_layer, 1); |
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} |
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`; |
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const stroke_fs_src = ` |
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precision mediump float; |
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varying vec3 v_color; |
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void main() { |
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gl_FragColor = vec4(v_color, 1.0); |
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} |
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`; |
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const tquad_vs_src = ` |
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attribute vec2 a_pos; |
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attribute vec2 a_texcoord; |
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uniform vec2 u_scale; |
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uniform vec2 u_res; |
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uniform vec2 u_translation; |
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uniform int u_layer; |
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varying vec2 v_texcoord; |
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void main() { |
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vec2 screen01 = (a_pos * u_scale + u_translation) / u_res; |
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vec2 screen02 = screen01 * 2.0; |
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screen02.y = 2.0 - screen02.y; |
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vec2 screen11 = screen02 - 1.0; |
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v_texcoord = a_texcoord; |
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gl_Position = vec4(screen11, u_layer, 1); |
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} |
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`; |
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const tquad_fs_src = ` |
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precision mediump float; |
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varying vec2 v_texcoord; |
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uniform sampler2D u_texture; |
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void main() { |
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gl_FragColor = texture2D(u_texture, v_texcoord); |
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} |
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`; |
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function init_webgl(state, context) { |
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context.canvas = document.querySelector('#c'); |
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context.gl = context.canvas.getContext('webgl', { |
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'preserveDrawingBuffer': true, |
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'desynchronized': true, |
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'antialias': true, |
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}); |
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const gl = context.gl; |
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gl.enable(gl.BLEND); |
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gl.blendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA); |
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const stroke_vs = create_shader(gl, gl.VERTEX_SHADER, stroke_vs_src); |
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const stroke_fs = create_shader(gl, gl.FRAGMENT_SHADER, stroke_fs_src); |
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const quad_vs = create_shader(gl, gl.VERTEX_SHADER, tquad_vs_src); |
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const quad_fs = create_shader(gl, gl.FRAGMENT_SHADER, tquad_fs_src); |
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context.programs['stroke'] = create_program(gl, stroke_vs, stroke_fs); |
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context.programs['quad'] = create_program(gl, quad_vs, quad_fs); |
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context.locations['stroke'] = { |
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'a_pos': gl.getAttribLocation(context.programs['stroke'], 'a_pos'), |
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'a_color': gl.getAttribLocation(context.programs['stroke'], 'a_color'), |
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'u_res': gl.getUniformLocation(context.programs['stroke'], 'u_res'), |
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'u_scale': gl.getUniformLocation(context.programs['stroke'], 'u_scale'), |
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'u_translation': gl.getUniformLocation(context.programs['stroke'], 'u_translation'), |
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'u_layer': gl.getUniformLocation(context.programs['stroke'], 'u_layer'), |
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}; |
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context.locations['quad'] = { |
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'a_pos': gl.getAttribLocation(context.programs['quad'], 'a_pos'), |
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'a_texcoord': gl.getAttribLocation(context.programs['quad'], 'a_texcoord'), |
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'u_res': gl.getUniformLocation(context.programs['quad'], 'u_res'), |
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'u_scale': gl.getUniformLocation(context.programs['quad'], 'u_scale'), |
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'u_translation': gl.getUniformLocation(context.programs['quad'], 'u_translation'), |
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'u_layer': gl.getUniformLocation(context.programs['quad'], 'u_layer'), |
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}; |
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context.buffers['stroke'] = { |
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'b_pos': context.gl.createBuffer(), |
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'b_color': context.gl.createBuffer(), |
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}; |
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context.buffers['quad'] = { |
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'b_pos': context.gl.createBuffer(), |
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'b_texcoord': context.gl.createBuffer(), |
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}; |
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context.textures['test'] = gl.createTexture(); |
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// Fill the texture with a 1x1 blue pixel. |
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gl.bindTexture(gl.TEXTURE_2D, context.textures['test']); |
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, |
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new Uint8Array([0, 0, 255, 255])); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
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var image = new Image(); |
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image.src = "http://192.168.100.2/images/3697505915"; |
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image.addEventListener('load', function() { |
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// Now that the image has loaded make copy it to the texture. |
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context.quad_positions = [ |
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100, 100, |
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100, 100 + image.height, |
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100 + image.width, 100 + image.height, |
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100 + image.width, 100, |
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100, 100, |
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100 + image.width, 100 + image.height, |
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]; |
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context.quad_texcoords = [ |
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0, 0, |
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0, 1, |
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1, 1, |
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1, 0, |
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0, 0, |
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1, 1, |
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]; |
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context.quad_positions_f32 = new Float32Array(context.quad_positions); |
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context.quad_texcoords_f32 = new Float32Array(context.quad_texcoords); |
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gl.bindTexture(gl.TEXTURE_2D, context.textures['test']); |
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA,gl.UNSIGNED_BYTE, image); |
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}); |
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const resize_canvas = (entries) => { |
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// https://www.khronos.org/webgl/wiki/HandlingHighDPI |
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const entry = entries[0]; |
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let width; |
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let height; |
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if (entry.devicePixelContentBoxSize) { |
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width = entry.devicePixelContentBoxSize[0].inlineSize; |
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height = entry.devicePixelContentBoxSize[0].blockSize; |
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} else if (entry.contentBoxSize) { |
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// fallback for Safari that will not always be correct |
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width = Math.round(entry.contentBoxSize[0].inlineSize * devicePixelRatio); |
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height = Math.round(entry.contentBoxSize[0].blockSize * devicePixelRatio); |
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} |
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context.canvas.width = width; |
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context.canvas.height = height; |
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window.requestAnimationFrame(() => draw(state, context)); |
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} |
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const resize_observer = new ResizeObserver(resize_canvas); |
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resize_observer.observe(context.canvas); |
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} |
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function create_shader(gl, type, source) { |
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const shader = gl.createShader(type); |
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gl.shaderSource(shader, source); |
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gl.compileShader(shader); |
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if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { |
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return shader; |
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} |
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console.error(type, ':', gl.getShaderInfoLog(shader)); |
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gl.deleteShader(shader); |
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} |
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function create_program(gl, vs, fs) { |
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const program = gl.createProgram(); |
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gl.attachShader(program, vs); |
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gl.attachShader(program, fs); |
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gl.linkProgram(program); |
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if (gl.getProgramParameter(program, gl.LINK_STATUS)) { |
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return program; |
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} |
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console.error('link:', gl.getProgramInfoLog(program)); |
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gl.deleteProgram(program); |
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}
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