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256 lines
10 KiB
256 lines
10 KiB
function schedule_draw(state, context) { |
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if (!state.timers.raf) { |
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window.requestAnimationFrame(() => { |
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draw(state, context) |
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}); |
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state.timers.raf = true; |
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} |
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} |
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function upload_if_needed(context) { |
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const gl = context.gl; |
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if (context.need_static_allocate) { |
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if (config.debug_print) console.debug('static allocate'); |
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gl.bufferData(gl.ARRAY_BUFFER, context.static_serializer.size, gl.DYNAMIC_DRAW); |
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context.need_static_allocate = false; |
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context.static_upload_from = 0; |
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context.need_static_upload = true; |
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} |
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if (context.need_static_upload) { |
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if (config.debug_print) console.debug('static upload'); |
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const upload_offset = context.static_upload_from; |
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const upload_size = context.static_serializer.offset - upload_offset; |
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gl.bufferSubData(gl.ARRAY_BUFFER, upload_offset, new Uint8Array(context.static_serializer.buffer, upload_offset, upload_size)); |
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context.need_static_upload = false; |
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context.static_upload_from = context.static_serializer.offset; |
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} |
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} |
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function draw(state, context) { |
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state.timers.raf = false; |
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const gl = context.gl; |
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const width = window.innerWidth; |
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const height = window.innerHeight; |
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let query = null; |
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if (context.gpu_timer_ext !== null) { |
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query = gl.createQuery(); |
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gl.beginQuery(context.gpu_timer_ext.TIME_ELAPSED_EXT, query); |
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} |
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let locations; |
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let buffers; |
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buffers = context.buffers['sdf']; |
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gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_packed_static']); |
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upload_if_needed(context); |
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gl.viewport(0, 0, context.canvas.width, context.canvas.height); |
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gl.clearColor(context.bgcolor.r, context.bgcolor.g, context.bgcolor.b, 1); |
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gl.clearDepth(0.0); |
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gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
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let index_count; |
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const do_clip = (state.canvas.zoom > config.clip_zoom_threshold); |
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if (do_clip) { |
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context.need_index_upload = true; |
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} |
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if (do_clip || context.need_index_upload) { |
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const before_clip = performance.now(); |
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index_count = segments_onscreen(state, context, do_clip); |
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const after_clip = performance.now(); |
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} |
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if (!do_clip && !context.need_index_upload) { |
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index_count = context.full_index_count; |
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} |
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//console.debug('clip', after_clip - before_clip); |
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document.getElementById('debug-stats').innerHTML = ` |
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<span>Segments onscreen: ${index_count}</span> |
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<span>Canvas offset: (${state.canvas.offset.x}, ${state.canvas.offset.y})</span> |
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<span>Canvas zoom: ${Math.round(state.canvas.zoom * 100) / 100}</span>`; |
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if (index_count > 0) { |
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gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffers['b_packed_static_index']); |
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const index_buffer = new Uint32Array(state.onscreen_segments.buffer, 0, index_count); |
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const static_points = context.static_serializer.offset / config.bytes_per_point; |
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//const dynamic_points = context.dynamic_serializer.offset / config.bytes_per_point; |
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if (!do_clip) { |
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// Almost everything on screen anyways. Only upload indices once |
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if (context.need_index_upload) { |
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context.full_index_count = index_count; |
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, index_buffer, gl.STATIC_DRAW); |
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context.need_index_upload = false; |
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} |
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} |
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if (static_points > 0) { |
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// DEPTH PREPASS |
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if (state.debug.do_prepass && do_clip) { |
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gl.drawBuffers([gl.NONE]); |
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locations = context.locations['sdf'].opaque; |
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gl.useProgram(context.programs['sdf'].opaque); |
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gl.uniform2f(locations['u_res'], context.canvas.width, context.canvas.height); |
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gl.uniform2f(locations['u_scale'], state.canvas.zoom, state.canvas.zoom); |
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gl.uniform2f(locations['u_translation'], state.canvas.offset.x, state.canvas.offset.y); |
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gl.uniform1i(locations['u_stroke_count'], state.stroke_count); |
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gl.enableVertexAttribArray(locations['a_pos']); |
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gl.enableVertexAttribArray(locations['a_line']); |
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gl.enableVertexAttribArray(locations['a_stroke_id']); |
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gl.vertexAttribPointer(locations['a_pos'], 3, gl.FLOAT, false, config.bytes_per_point, 0); |
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gl.vertexAttribPointer(locations['a_line'], 4, gl.FLOAT, false, config.bytes_per_point, 4 * 3); |
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gl.vertexAttribIPointer(locations['a_stroke_id'], 1, gl.INT, config.bytes_per_point, 4 * 3 + 4 * 4 + 4); |
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if (do_clip) { |
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index_buffer.reverse(); |
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, index_buffer, gl.DYNAMIC_DRAW); |
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} |
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gl.drawElements(gl.TRIANGLES, index_count, gl.UNSIGNED_INT, 0); |
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} |
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// MAIN PASS |
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gl.drawBuffers([gl.BACK]); |
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locations = context.locations['sdf'].main; |
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gl.useProgram(context.programs['sdf'].main); |
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gl.uniform2f(locations['u_res'], context.canvas.width, context.canvas.height); |
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gl.uniform2f(locations['u_scale'], state.canvas.zoom, state.canvas.zoom); |
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gl.uniform2f(locations['u_translation'], state.canvas.offset.x, state.canvas.offset.y); |
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gl.uniform1i(locations['u_stroke_count'], state.stroke_count); |
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gl.uniform1i(locations['u_debug_mode'], state.debug.red); |
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gl.enableVertexAttribArray(locations['a_pos']); |
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gl.enableVertexAttribArray(locations['a_line']); |
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gl.enableVertexAttribArray(locations['a_color']); |
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gl.enableVertexAttribArray(locations['a_stroke_id']); |
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gl.vertexAttribPointer(locations['a_pos'], 3, gl.FLOAT, false, config.bytes_per_point, 0); |
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gl.vertexAttribPointer(locations['a_line'], 4, gl.FLOAT, false, config.bytes_per_point, 4 * 3); |
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gl.vertexAttribPointer(locations['a_color'], 3, gl.UNSIGNED_BYTE, true, config.bytes_per_point, 4 * 3 + 4 * 4); |
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gl.vertexAttribIPointer(locations['a_stroke_id'], 1, gl.INT, config.bytes_per_point, 4 * 3 + 4 * 4 + 4); |
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if (do_clip) { |
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if (state.debug.do_prepass) { |
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index_buffer.reverse(); |
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} |
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, index_buffer, gl.DYNAMIC_DRAW); |
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} |
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gl.drawElements(gl.TRIANGLES, index_count, gl.UNSIGNED_INT, 0); |
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} |
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} |
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/* |
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if (dynamic_points > 0) { |
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gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_packed_dynamic']); |
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gl.enableVertexAttribArray(locations['a_pos']); |
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gl.enableVertexAttribArray(locations['a_line']); |
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gl.enableVertexAttribArray(locations['a_color']); |
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gl.vertexAttribPointer(locations['a_pos'], 3, gl.FLOAT, false, config.bytes_per_point, 0); |
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gl.vertexAttribPointer(locations['a_line'], 4, gl.FLOAT, false, config.bytes_per_point, 4 * 3); |
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gl.vertexAttribPointer(locations['a_color'], 3, gl.UNSIGNED_BYTE, true, config.bytes_per_point, 4 * 3 + 4 * 4); |
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if (context.need_dynamic_upload) { |
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gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(context.dynamic_serializer.buffer, 0, context.dynamic_serializer.offset), gl.STATIC_DRAW); |
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context.need_dynamic_upload = false; |
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} |
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gl.drawArrays(gl.TRIANGLES, 0, dynamic_points); |
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} |
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*/ |
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if (context.gpu_timer_ext) { |
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gl.endQuery(context.gpu_timer_ext.TIME_ELAPSED_EXT); |
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const next_tick = () => { |
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if (query) { |
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// At some point in the future, after returning control to the browser |
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const available = gl.getQueryParameter(query, gl.QUERY_RESULT_AVAILABLE); |
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const disjoint = gl.getParameter(context.gpu_timer_ext.GPU_DISJOINT_EXT); |
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if (available && !disjoint) { |
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// See how much time the rendering of the object took in nanoseconds. |
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const timeElapsed = gl.getQueryParameter(query, gl.QUERY_RESULT); |
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//console.debug(timeElapsed / 1000000); |
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document.getElementById('debug-timings').innerHTML = 'Frametime: ' + Math.round(timeElapsed / 10000) / 100 + 'ms'; |
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} |
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if (available || disjoint) { |
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// Clean up the query object. |
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gl.deleteQuery(query); |
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// Don't re-enter this polling loop. |
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query = null; |
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} else { |
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setTimeout(next_tick, 0); |
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} |
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} |
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} |
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setTimeout(next_tick, 0); |
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} |
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// Images |
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// locations = context.locations['image']; |
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// buffers = context.buffers['image']; |
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// textures = context.textures['image']; |
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// gl.useProgram(context.programs['image']); |
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// gl.enableVertexAttribArray(locations['a_pos']); |
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// gl.enableVertexAttribArray(locations['a_texcoord']); |
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// gl.uniform2f(locations['u_res'], context.canvas.width, context.canvas.height); |
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// gl.uniform2f(locations['u_scale'], state.canvas.zoom, state.canvas.zoom); |
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// gl.uniform2f(locations['u_translation'], state.canvas.offset.x, state.canvas.offset.y); |
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// gl.uniform1i(locations['u_texture'], 0); |
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// if (context.quad_positions_f32.byteLength > 0) { |
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// gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_pos']); |
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// gl.vertexAttribPointer(locations['a_pos'], 2, gl.FLOAT, false, 0, 0); |
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// gl.bufferData(gl.ARRAY_BUFFER, context.quad_positions_f32, gl.STATIC_DRAW); |
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// gl.bindBuffer(gl.ARRAY_BUFFER, buffers['b_texcoord']); |
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// gl.vertexAttribPointer(locations['a_texcoord'], 2, gl.FLOAT, false, 0, 0); |
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// gl.bufferData(gl.ARRAY_BUFFER, context.quad_texcoords_f32, gl.STATIC_DRAW); |
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// } |
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// const count = Object.keys(textures).length; |
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// let active_image_index = -1; |
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// gl.uniform1i(locations['u_outline'], 0); |
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// for (let key = 0; key < count; ++key) { |
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// if (textures[key].image_id === context.active_image) { |
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// active_image_index = key; |
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// continue; |
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// } |
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// gl.bindTexture(gl.TEXTURE_2D, textures[key].texture); |
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// gl.drawArrays(gl.TRIANGLES, key * 6, 6); |
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// } |
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// if (active_image_index !== -1) { |
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// gl.uniform1i(locations['u_outline'], 1); |
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// gl.bindTexture(gl.TEXTURE_2D, textures[active_image_index].texture); |
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// gl.drawArrays(gl.TRIANGLES, active_image_index * 6, 6); |
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// } |
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}
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