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A.Olokhtonov 0d8667aa3a Use TypedArray for culling. This is up to 10 times faster! 1 year ago
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icons Black-on-white cursor for ultimate readability 1 year ago
aux.js Better draw->move cancellation. Instead of not registering short strokes, cancel them for all users if we registered a second finger during the time window. 1 year ago
client_recv.js Cull segments, switch to indexed drawing (only for static data for now) 1 year ago
client_send.js Better draw->move cancellation. Instead of not registering short strokes, cancel them for all users if we registered a second finger during the time window. 1 year ago
cursor.js The gooder biba 2 years ago
default.css Cull segments, switch to indexed drawing (only for static data for now) 1 year ago
index.html Cull segments, switch to indexed drawing (only for static data for now) 1 year ago
index.js Use TypedArray for culling. This is up to 10 times faster! 1 year ago
index.log sdf bullshit (almost working) 1 year ago
math.js Use TypedArray for culling. This is up to 10 times faster! 1 year ago
tools.js SDF bull fixed boxes + passed stroke width to shader 1 year ago
touch.css Works on Safari 12 @ IOS 2 years ago
touch.js Touch controls weweweweyayayaya 2 years ago
webgl_draw.js Use TypedArray for culling. This is up to 10 times faster! 1 year ago
webgl_geometry.js Cull segments, switch to indexed drawing (only for static data for now) 1 year ago
webgl_listeners.js Cull segments, switch to indexed drawing (only for static data for now) 1 year ago
webgl_shaders.js Faster clipping 1 year ago
websocket.js Fix wrong buffered points 2 years ago