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115 lines
3.6 KiB
115 lines
3.6 KiB
const vertex_shader_source = ` |
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attribute vec2 a_pos; |
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attribute vec3 a_color; |
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uniform vec2 u_scale; |
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uniform vec2 u_res; |
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uniform vec2 u_translation; |
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uniform int u_layer; |
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varying vec3 v_color; |
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void main() { |
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vec2 screen01 = (a_pos * u_scale + u_translation) / u_res; |
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vec2 screen02 = screen01 * 2.0; |
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screen02.y = 2.0 - screen02.y; |
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vec2 screen11 = screen02 - 1.0; |
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v_color = a_color; |
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gl_Position = vec4(screen11, u_layer, 1); |
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} |
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`; |
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const fragment_shader_source = ` |
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precision mediump float; |
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varying vec3 v_color; |
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void main() { |
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gl_FragColor = vec4(v_color, 1.0); |
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} |
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`; |
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function init_webgl(state, context) { |
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context.canvas = document.querySelector('#c'); |
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context.gl = context.canvas.getContext('webgl', { |
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'preserveDrawingBuffer': true, |
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'desynchronized': true, |
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'antialias': true, |
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}); |
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context.gl.enable(context.gl.BLEND); |
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context.gl.blendFunc(context.gl.ONE, context.gl.ONE_MINUS_SRC_ALPHA); |
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const vertex_shader = create_shader(context.gl, context.gl.VERTEX_SHADER, vertex_shader_source); |
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const fragment_shader = create_shader(context.gl, context.gl.FRAGMENT_SHADER, fragment_shader_source); |
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const program = create_program(context.gl, vertex_shader, fragment_shader) |
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context.program = program; |
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context.locations['a_pos'] = context.gl.getAttribLocation(program, 'a_pos'); |
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context.locations['a_color'] = context.gl.getAttribLocation(program, 'a_color'); |
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context.locations['u_res'] = context.gl.getUniformLocation(program, 'u_res'); |
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context.locations['u_scale'] = context.gl.getUniformLocation(program, 'u_scale'); |
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context.locations['u_translation'] = context.gl.getUniformLocation(program, 'u_translation'); |
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context.locations['u_layer'] = context.gl.getUniformLocation(program, 'u_layer'); |
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context.buffers['b_pos'] = context.gl.createBuffer(); |
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context.buffers['b_color'] = context.gl.createBuffer(); |
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const resize_canvas = (entries) => { |
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// https://www.khronos.org/webgl/wiki/HandlingHighDPI |
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const entry = entries[0]; |
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let width; |
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let height; |
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if (entry.devicePixelContentBoxSize) { |
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width = entry.devicePixelContentBoxSize[0].inlineSize; |
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height = entry.devicePixelContentBoxSize[0].blockSize; |
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} else if (entry.contentBoxSize) { |
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// fallback for Safari that will not always be correct |
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width = Math.round(entry.contentBoxSize[0].inlineSize * devicePixelRatio); |
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height = Math.round(entry.contentBoxSize[0].blockSize * devicePixelRatio); |
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} |
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context.canvas.width = width; |
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context.canvas.height = height; |
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window.requestAnimationFrame(() => draw(state, context)); |
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} |
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const resize_observer = new ResizeObserver(resize_canvas); |
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resize_observer.observe(context.canvas); |
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} |
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function create_shader(gl, type, source) { |
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const shader = gl.createShader(type); |
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gl.shaderSource(shader, source); |
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gl.compileShader(shader); |
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if (gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { |
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return shader; |
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} |
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console.error(type, ':', gl.getShaderInfoLog(shader)); |
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gl.deleteShader(shader); |
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} |
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function create_program(gl, vs, fs) { |
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const program = gl.createProgram(); |
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gl.attachShader(program, vs); |
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gl.attachShader(program, fs); |
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gl.linkProgram(program); |
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if (gl.getProgramParameter(program, gl.LINK_STATUS)) { |
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return program; |
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} |
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console.error('link:', gl.getProgramInfoLog(program)); |
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gl.deleteProgram(program); |
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}
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